Ruben
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a10f0ca2bd
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Preliminary Credits screen and 'custom' icon
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2016-08-25 15:07:43 +01:00 |
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Ruben
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5793fa5d30
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Highscores now work after level end
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2016-08-23 00:35:33 +01:00 |
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Ruben
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d3cf4fa73b
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Many styling things and from Highscores now access to game
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2016-08-22 21:39:19 +01:00 |
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Ruben
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07f3320a47
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Minor changes to cleanup stuff
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2016-08-22 16:07:56 +01:00 |
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Ruben
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f43569b832
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Exit button is not required under Google Guidelines
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2016-08-22 16:01:52 +01:00 |
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Ruben
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c8085df15d
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Make startup and mainmenu
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2016-08-22 15:47:35 +01:00 |
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Ruben
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3d45a25895
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Refactor the highscore to hits, score and playerinfo.
Save info it as JSON object and recover it on next run.
Which means that practically local highscores are working Fix #2
Also next level now works
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2016-08-20 22:59:44 +01:00 |
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Ruben
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8f65131b7a
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GamingActivity can now load with various levels by supplying the right intent
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2016-08-20 21:28:05 +01:00 |
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Ruben
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cb046a2e01
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Step further with highscores
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2016-08-20 17:22:01 +01:00 |
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Ruben
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383e9d9a9a
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WIP Start with hgihscores
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2016-08-19 20:47:15 +01:00 |
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Ruben
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c3a1773837
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More prominent final score
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2016-08-19 19:56:58 +01:00 |
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Ruben
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162186cea1
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Change score color and store face in scenario rather than extract emotions on each tick
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2016-08-19 19:06:18 +01:00 |
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Ruben
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7f0feb346c
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Make fullscreen less flickery
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2016-08-19 17:28:51 +01:00 |
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Ruben
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fbdedb0234
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Cleanup, of eg. the dummy_button
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2016-08-19 17:07:14 +01:00 |
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Ruben
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1503b65439
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Add sound and proper tick for scenario
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2016-08-19 12:38:59 +01:00 |
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Ruben
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1dcb08a932
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ScenarioAnger split and added emotion labels to ScenarioView
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2016-08-17 19:52:27 +02:00 |
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Ruben
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ffe51902a3
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Now using dots to show emos
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2016-08-17 19:21:16 +02:00 |
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Ruben
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f26802be79
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preliminary animation of targets
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2016-08-17 13:17:04 +02:00 |
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Ruben
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57974468df
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Initial 'game' setup
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2016-08-16 19:25:28 +02:00 |
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