Make fullscreen less flickery
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parent
fbdedb0234
commit
7f0feb346c
1 changed files with 4 additions and 107 deletions
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@ -18,6 +18,7 @@ import android.view.MotionEvent;
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import android.view.SurfaceView;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.WindowManager;
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import android.widget.Button;
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import android.widget.RelativeLayout;
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import android.widget.TextView;
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@ -41,60 +42,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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final int PERMISSIONS_REQUEST_CAMERA = 1;
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/**
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* Whether or not the system UI should be auto-hidden after
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* {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
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*/
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private static final boolean AUTO_HIDE = true;
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/**
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* If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
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* user interaction before hiding the system UI.
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*/
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private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
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/**
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* Some older devices needs a small delay between UI widget updates
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* and a change of the status and navigation bar.
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*/
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private static final int UI_ANIMATION_DELAY = 300;
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private final Handler mHideHandler = new Handler();
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private TextView mContentView;
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private final Runnable mHidePart2Runnable = new Runnable() {
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@SuppressLint("InlinedApi")
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@Override
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public void run() {
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// Delayed removal of status and navigation bar
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// Note that some of these constants are new as of API 16 (Jelly Bean)
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// and API 19 (KitKat). It is safe to use them, as they are inlined
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// at compile-time and do nothing on earlier devices.
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mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
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}
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};
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private final Runnable mShowPart2Runnable = new Runnable() {
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@Override
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public void run() {
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// Delayed display of UI elements
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ActionBar actionBar = getSupportActionBar();
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if (actionBar != null) {
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actionBar.show();
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}
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}
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};
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private boolean mVisible;
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private final Runnable mHideRunnable = new Runnable() {
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@Override
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public void run() {
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hide();
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}
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};
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private CameraDetector detector;
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@ -119,10 +67,11 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
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getSupportActionBar().hide();
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setContentView(R.layout.activity_gaming);
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mVisible = true;
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mContentView = (TextView) findViewById(R.id.fullscreen_content);
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RelativeLayout videoLayout = (RelativeLayout) findViewById(R.id.video_layout);
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@ -140,7 +89,7 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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mContentView.setOnClickListener(new View.OnClickListener() {
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@Override
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public void onClick(View view) {
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toggle();
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// toggle();
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}
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});
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@ -190,24 +139,6 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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}
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@Override
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protected void onPostCreate(Bundle savedInstanceState) {
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super.onPostCreate(savedInstanceState);
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// Trigger the initial hide() shortly after the activity has been
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// created, to briefly hint to the user that UI controls
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// are available.
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delayedHide(100);
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}
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private void toggle() {
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if (mVisible) {
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hide();
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} else {
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show();
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}
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}
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@Override
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protected void onResume() {
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super.onResume();
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@ -270,40 +201,6 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
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}
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}
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private void hide() {
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// Hide UI first
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ActionBar actionBar = getSupportActionBar();
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if (actionBar != null) {
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actionBar.hide();
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}
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mVisible = false;
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// Schedule a runnable to remove the status and navigation bar after a delay
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mHideHandler.removeCallbacks(mShowPart2Runnable);
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mHideHandler.postDelayed(mHidePart2Runnable, UI_ANIMATION_DELAY);
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}
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@SuppressLint("InlinedApi")
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private void show() {
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// Show the system bar
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mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
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mVisible = true;
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// Schedule a runnable to display UI elements after a delay
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mHideHandler.removeCallbacks(mHidePart2Runnable);
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mHideHandler.postDelayed(mShowPart2Runnable, UI_ANIMATION_DELAY);
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}
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/**
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* Schedules a call to hide() in [delay] milliseconds, canceling any
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* previously scheduled calls.
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*/
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private void delayedHide(int delayMillis) {
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mHideHandler.removeCallbacks(mHideRunnable);
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mHideHandler.postDelayed(mHideRunnable, delayMillis);
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}
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@Override
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/**
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* Detector callback gives the faces found so we can match their scores to the given scenario.
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