Initial 'game' setup

This commit is contained in:
Ruben 2016-08-16 19:25:28 +02:00
commit 57974468df
34 changed files with 1218 additions and 0 deletions

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*.iml
.gradle
/local.properties
/.idea/workspace.xml
/.idea/libraries
.DS_Store
/build
/captures
.externalNativeBuild
*.license

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<option name="gradleHome" value="$APPLICATION_HOME_DIR$/gradle/gradle-2.14.1" />
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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<module fileurl="file://$PROJECT_DIR$/EmotionHero.iml" filepath="$PROJECT_DIR$/EmotionHero.iml" />
<module fileurl="file://$PROJECT_DIR$/app/app.iml" filepath="$PROJECT_DIR$/app/app.iml" />
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/build

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app/build.gradle Normal file
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apply plugin: 'com.android.application'
android {
compileSdkVersion 23
buildToolsVersion '23.0.1'
defaultConfig {
applicationId "com.rubenvandeven.emotionhero"
minSdkVersion 16
targetSdkVersion 23
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
}
dependencies {
compile fileTree(include: ['*.jar'], dir: 'libs')
androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
exclude group: 'com.android.support', module: 'support-annotations'
})
compile 'com.android.support:appcompat-v7:23.4.0'
compile 'com.android.support:support-v4:23.4.0'
compile 'com.affectiva.android:affdexsdk:3.1'
testCompile 'junit:junit:4.12'
}

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app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /home/ruben/Android/Sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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package com.rubenvandeven.emotionhero;
import android.content.Context;
import android.support.test.InstrumentationRegistry;
import android.support.test.runner.AndroidJUnit4;
import org.junit.Test;
import org.junit.runner.RunWith;
import static org.junit.Assert.*;
/**
* Instrumentation test, which will execute on an Android device.
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
@RunWith(AndroidJUnit4.class)
public class ExampleInstrumentedTest {
@Test
public void useAppContext() throws Exception {
// Context of the app under test.
Context appContext = InstrumentationRegistry.getTargetContext();
assertEquals("com.rubenvandeven.emotionhero", appContext.getPackageName());
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="com.rubenvandeven.emotionhero">
<uses-permission android:name="android.permission.CAMERA" />
<application
tools:replace="android:allowBackup,android:label"
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<activity
android:name=".GamingActivity"
android:configChanges="orientation|keyboardHidden|screenSize"
android:label="@string/app_name"
android:theme="@style/FullscreenTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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package com.rubenvandeven.emotionhero;
import com.affectiva.android.affdex.sdk.detector.Face;
/**
* Created by ruben on 16/08/16.
*/
public enum Emotion {
ANGER,
CONTEMPT,
DISGUST,
FEAR,
JOY,
SADNESS,
SURPRISE;
public float getValueFromFace(Face face)
{
switch (this) {
case ANGER:
return face.emotions.getAnger();
case CONTEMPT:
return face.emotions.getContempt();
case DISGUST:
return face.emotions.getDisgust();
case FEAR:
return face.emotions.getFear();
case JOY:
return face.emotions.getJoy();
case SADNESS:
return face.emotions.getSadness();
case SURPRISE:
return face.emotions.getSurprise();
}
return 0;
}
}

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package com.rubenvandeven.emotionhero;
import android.Manifest;
import android.annotation.SuppressLint;
import android.content.pm.PackageManager;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.support.v4.app.ActivityCompat;
import android.support.v7.app.ActionBar;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
import android.widget.RelativeLayout;
import android.widget.TextView;
import android.widget.Toast;
import com.affectiva.android.affdex.sdk.Frame;
import com.affectiva.android.affdex.sdk.detector.CameraDetector;
import com.affectiva.android.affdex.sdk.detector.Detector;
import com.affectiva.android.affdex.sdk.detector.Face;
import java.util.List;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*/
public class GamingActivity extends AppCompatActivity implements Detector.ImageListener, CameraDetector.CameraEventListener, Detector.FaceListener {
final String LOG_TAG = "EmotionHero";
final int PERMISSIONS_REQUEST_CAMERA = 1;
/**
* Whether or not the system UI should be auto-hidden after
* {@link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {@link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* Some older devices needs a small delay between UI widget updates
* and a change of the status and navigation bar.
*/
private static final int UI_ANIMATION_DELAY = 300;
private final Handler mHideHandler = new Handler();
private TextView mContentView;
private final Runnable mHidePart2Runnable = new Runnable() {
@SuppressLint("InlinedApi")
@Override
public void run() {
// Delayed removal of status and navigation bar
// Note that some of these constants are new as of API 16 (Jelly Bean)
// and API 19 (KitKat). It is safe to use them, as they are inlined
// at compile-time and do nothing on earlier devices.
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
};
private View mControlsView;
private final Runnable mShowPart2Runnable = new Runnable() {
@Override
public void run() {
// Delayed display of UI elements
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.show();
}
mControlsView.setVisibility(View.VISIBLE);
}
};
private boolean mVisible;
private final Runnable mHideRunnable = new Runnable() {
@Override
public void run() {
hide();
}
};
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
private final View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
private CameraDetector detector;
SurfaceView cameraPreview;
int previewWidth = 0;
int previewHeight = 0;
Scenario currentScenario;
boolean has_camera_permission = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_gaming);
mVisible = true;
mControlsView = findViewById(R.id.fullscreen_content_controls);
mContentView = (TextView) findViewById(R.id.fullscreen_content);
RelativeLayout videoLayout = (RelativeLayout) findViewById(R.id.video_layout);
// Set up the user interaction to manually show or hide the system UI.
mContentView.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View view) {
toggle();
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.dummy_button).setOnTouchListener(mDelayHideTouchListener);
//We create a custom SurfaceView that resizes itself to match the aspect ratio of the incoming camera frames
cameraPreview = new SurfaceView(this) {
@Override
public void onMeasure(int widthSpec, int heightSpec) {
int measureWidth = MeasureSpec.getSize(widthSpec);
int measureHeight = MeasureSpec.getSize(heightSpec);
int width;
int height;
if (previewHeight == 0 || previewWidth == 0) {
width = measureWidth;
height = measureHeight;
} else {
float viewAspectRatio = (float)measureWidth/measureHeight;
float cameraPreviewAspectRatio = (float) previewWidth/previewHeight;
if (cameraPreviewAspectRatio > viewAspectRatio) {
width = measureWidth;
height =(int) (measureWidth / cameraPreviewAspectRatio);
} else {
width = (int) (measureHeight * cameraPreviewAspectRatio);
height = measureHeight;
}
}
setMeasuredDimension(width,height);
}
};
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
params.addRule(RelativeLayout.CENTER_IN_PARENT,RelativeLayout.TRUE);
cameraPreview.setLayoutParams(params);
videoLayout.addView(cameraPreview,0);
currentScenario = new ScenarioAnger();
// startDetector();
}
@Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
private void toggle() {
if (mVisible) {
hide();
} else {
show();
}
}
@Override
protected void onResume() {
super.onResume();
startDetector();
}
@Override
protected void onPause() {
super.onPause();
stopDetector();
}
void startDetector() {
if (detector == null || !detector.isRunning()) {
// check permission
String permission = "android.permission.CAMERA";
int res = getApplicationContext().checkCallingOrSelfPermission(permission);
if (res == PackageManager.PERMISSION_GRANTED) {
Log.e(LOG_TAG, "HAS PERM");
has_camera_permission = true;
} else {
Log.e(LOG_TAG, "NO PERM");
ActivityCompat.requestPermissions(this,
new String[]{Manifest.permission.CAMERA},
PERMISSIONS_REQUEST_CAMERA);
}
if(has_camera_permission)
{
if(detector == null)
{
// SurfaceView surfaceView = (SurfaceView) findViewById(R.id.surfaceView);
detector = new CameraDetector(this, CameraDetector.CameraType.CAMERA_FRONT, cameraPreview);
detector.setLicensePath("emotionhero_dev.license");
detector.setMaxProcessRate(10);
detector.setDetectAllEmotions(true);
detector.setImageListener(this);
detector.setOnCameraEventListener(this);
}
detector.start();
mContentView.setText("STARTING...");
Log.d(LOG_TAG, Boolean.toString(detector.isRunning()));
}
}
}
void stopDetector() {
if (detector != null && detector.isRunning()) {
detector.stop();
}
}
private void hide() {
// Hide UI first
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.hide();
}
mControlsView.setVisibility(View.GONE);
mVisible = false;
// Schedule a runnable to remove the status and navigation bar after a delay
mHideHandler.removeCallbacks(mShowPart2Runnable);
mHideHandler.postDelayed(mHidePart2Runnable, UI_ANIMATION_DELAY);
}
@SuppressLint("InlinedApi")
private void show() {
// Show the system bar
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
mVisible = true;
// Schedule a runnable to display UI elements after a delay
mHideHandler.removeCallbacks(mHidePart2Runnable);
mHideHandler.postDelayed(mShowPart2Runnable, UI_ANIMATION_DELAY);
}
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
@Override
/**
* Detector callback gives the faces found so we can match their scores to the given scenario.
*/
public void onImageResults(List<Face> list, Frame frame, float timestamp) {
// Log.e(LOG_TAG, "RESULT! faces: " + Integer.toString(list.size()) + " t: " + Float.toString(timestamp) + "s" );
if(!currentScenario.isWithinTime(timestamp))
{
mContentView.setText(String.format("LEVEL ENDED\nScore: %.2f", currentScenario.getTotalScore()));
stopDetector();
return;
}
if (list == null)
return;
if (list.size() == 0) {
mContentView.setText("NO FACE FOUND");
} else {
Face face = list.get(0);
currentScenario.validateFaceOnTime(face, timestamp);
mContentView.setText(String.format("SCORE \n%.2f",currentScenario.getTotalScore()));
}
}
@Override
/**
* For CameraDetector.CameraEventListener
* Used to scale video preview output
*/
public void onCameraSizeSelected(int width, int height, Frame.ROTATE rotate) {
if (rotate == Frame.ROTATE.BY_90_CCW || rotate == Frame.ROTATE.BY_90_CW) {
previewWidth = height;
previewHeight = width;
} else {
previewHeight = height;
previewWidth = width;
}
cameraPreview.requestLayout();
}
@Override
public void onRequestPermissionsResult(int requestCode,
String permissions[], int[] grantResults) {
switch (requestCode) {
case PERMISSIONS_REQUEST_CAMERA: {
// If request is cancelled, the result arrays are empty.
if (grantResults.length > 0
&& grantResults[0] == PackageManager.PERMISSION_GRANTED) {
has_camera_permission = true;
startDetector();
} else {
has_camera_permission = false;
Toast errorMsg = Toast.makeText(this, R.string.camera_required, Toast.LENGTH_LONG);
errorMsg.show();
}
return;
}
// other 'case' lines to check for other
// permissions this app might request
}
}
@Override
public void onFaceDetectionStarted()
{
mContentView.setText("START!");
}
@Override
public void onFaceDetectionStopped()
{
mContentView.setText("No face found...");
}
}

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package com.rubenvandeven.emotionhero;
import android.util.Log;
import com.affectiva.android.affdex.sdk.detector.Face;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
/**
* Created by ruben on 16/08/16.
*/
abstract public class Scenario {
float duration = 0;
ArrayList<Target> targets = new ArrayList<>();
abstract void createScenario();
class Target {
public Emotion emotion;
public float value;
public float timestamp;
}
ArrayList<Score> scores = new ArrayList<>();
class Score {
public float value;
/**
* Extra bonus given
*/
public boolean isSpotOn = false;
/**
* The target the score is awarded for
*/
public Target target;
}
/**
* Constructor
*/
public Scenario()
{
createScenario();
}
/**
* Add a target on given timestamp
* @param emotion
* @param value
* @param timestamp
*/
public void setTarget(Emotion emotion, float value, float timestamp)
{
Log.e("SET", Float.toString(timestamp) + " " + Float.toString(duration));
if(timestamp > duration)
{
duration = timestamp;
}
Target target = new Target();
target.timestamp = timestamp;
target.value = value;
target.emotion = emotion;
targets.add(target);
}
/**
* Add target after existing targets, give delta with last item instead of absolute time.
* @param emotion
* @param value
* @param interval
*/
public void addTarget(Emotion emotion, float value, float interval)
{
float timestamp;
if(targets.isEmpty()) {
timestamp = interval;
} else {
timestamp = targets.get(targets.size() - 1).timestamp + interval;
}
setTarget(emotion, value, timestamp);
}
public void validateFaceOnTime(Face face, float timestamp)
{
// TODO: interpolation of time
for (int i = targets.size() - 1; i >= 0; i--) {
Target target = targets.get(i);
if(target.timestamp > timestamp - 0.2 && target.timestamp < timestamp + 0.2) {
float scored_value = target.emotion.getValueFromFace(face);
float required_value = target.value;
Score score = new Score();
score.value = 100 - Math.abs(scored_value-required_value);
score.target = target;
scores.add(score);
}
}
}
public float getTotalScore()
{
float value = 0;
for (Score score : scores) {
value += score.value;
}
return value;
}
/**
* Check whether given timestamp is within duration of the scenario
* @param timestamp
* @return
*/
public boolean isWithinTime(float timestamp)
{
Log.e("TEST", Float.toString(timestamp) + " " + Float.toString(duration));
return timestamp <= duration;
}
}
class ScenarioAnger extends Scenario{
void createScenario()
{
Log.e("TESTING", "CREATE SCENARIO!!!!");
setTarget(Emotion.ANGER, 10, 1);
setTarget(Emotion.ANGER, 20, 2);
setTarget(Emotion.ANGER, 40, 3);
setTarget(Emotion.ANGER, 70, 4);
setTarget(Emotion.ANGER, 100, 5);
}
}

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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/colorPrimary"
tools:context="com.rubenvandeven.emotionhero.GamingActivity">
<!-- The primary full-screen view. This can be replaced with whatever view
is needed to present your content, e.g. VideoView, SurfaceView,
TextureView, etc. -->
<RelativeLayout
android:id="@+id/video_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="1">
</RelativeLayout>
<TextView
android:id="@+id/fullscreen_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:keepScreenOn="true"
android:text="@string/dummy_content"
android:textColor="#ffffff"
android:textSize="50sp"
android:textStyle="bold" />
<!-- This FrameLayout insets its children based on system windows using
android:fitsSystemWindows. -->
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<LinearLayout
android:id="@+id/fullscreen_content_controls"
style="?metaButtonBarStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom|center_horizontal"
android:background="@color/black_overlay"
android:orientation="horizontal"
tools:ignore="UselessParent">
<Button
android:id="@+id/dummy_button"
style="?metaButtonBarButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/dummy_button" />
</LinearLayout>
<SurfaceView
android:layout_width="1dp"
android:layout_height="1dp"
android:id="@+id/surfaceView" />
</FrameLayout>
</FrameLayout>

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<resources>
<!-- Declare custom theme attributes that allow changing which styles are
used for button bars depending on the API level.
?android:attr/buttonBarStyle is new as of API 11 so this is
necessary to support previous API levels. -->
<declare-styleable name="ButtonBarContainerTheme">
<attr name="metaButtonBarStyle" format="reference" />
<attr name="metaButtonBarButtonStyle" format="reference" />
</declare-styleable>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="colorPrimary">#0000ff</color>
<color name="colorPrimaryDark">#303F9F</color>
<color name="colorAccent">#FF4081</color>
<color name="black_overlay">#66000000</color>
</resources>

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<resources>
<string name="app_name">Emotion Hero</string>
<string name="dummy_button">Dummy Button</string>
<string name="dummy_content">initialising&#8230;</string>
<string name="camera_required">The camera permission is required. Please start again</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
<!-- Customize your theme here. -->
<item name="colorPrimary">@color/colorPrimary</item>
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
<item name="colorAccent">@color/colorAccent</item>
</style>
<style name="FullscreenTheme" parent="AppTheme">
<item name="android:actionBarStyle">@style/FullscreenActionBarStyle</item>
<item name="android:windowActionBarOverlay">true</item>
<item name="android:windowBackground">@null</item>
<item name="metaButtonBarStyle">?android:attr/buttonBarStyle</item>
<item name="metaButtonBarButtonStyle">?android:attr/buttonBarButtonStyle</item>
</style>
<style name="FullscreenActionBarStyle" parent="Widget.AppCompat.ActionBar">
<item name="android:background">@color/black_overlay</item>
</style>
</resources>

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package com.rubenvandeven.emotionhero;
import org.junit.Test;
import static org.junit.Assert.*;
/**
* Example local unit test, which will execute on the development machine (host).
*
* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
*/
public class ExampleUnitTest {
@Test
public void addition_isCorrect() throws Exception {
assertEquals(4, 2 + 2);
}
}

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.0-beta1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
maven {
url "http://maven.affectiva.com"
}
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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gradle.properties Normal file
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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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#Mon Dec 28 10:00:20 PST 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14.1-all.zip

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gradlew vendored Executable file
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#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"

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gradlew.bat vendored Normal file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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include ':app'