Change score color and store face in scenario rather than extract emotions on each tick

This commit is contained in:
Ruben 2016-08-19 19:06:18 +01:00
parent 7f0feb346c
commit 162186cea1
4 changed files with 40 additions and 30 deletions

View file

@ -19,6 +19,9 @@ public enum Emotion {
public float getValueFromFace(Face face)
{
if(face == null)
return 0f;
switch (this) {
case ANGER:
return face.emotions.getAnger();

View file

@ -1,7 +1,6 @@
package com.rubenvandeven.emotionhero;
import android.Manifest;
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.content.pm.PackageManager;
import android.media.AudioAttributes;
@ -9,12 +8,9 @@ import android.media.AudioManager;
import android.media.SoundPool;
import android.os.Build;
import android.support.v4.app.ActivityCompat;
import android.support.v7.app.ActionBar;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceView;
import android.view.View;
import android.view.ViewGroup;
@ -176,7 +172,6 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
detector = new CameraDetector(this, CameraDetector.CameraType.CAMERA_FRONT, cameraPreview, 1, Detector.FaceDetectorMode.LARGE_FACES);
detector.setLicensePath("emotionhero_dev.license");
detector.setMaxProcessRate(10);
detector.setDetectAllEmotions(true);
detector.setDetectAllAppearances(false);
detector.setDetectAllEmojis(false);
@ -223,19 +218,13 @@ public class GamingActivity extends AppCompatActivity implements Detector.ImageL
} else {
hideText(); // hide textView as we want as few elements as possible.
Face face = list.get(0);
currentScenario.setCurrentAttributeScoresForFace(face);
currentScenario.setCurrentFace(face);
scenarioView.setCurrentAttributeScoresForFace(face);
// String paramString = "";
// paramString += "Anger " + String.format("%02.2f", face.emotions.getAnger()) + "%\n";
// paramString += "Contempt " + String.format("%02.2f", face.emotions.getContempt()) + "%\n";
// paramString += "Disgust " + String.format("%02.2f", face.emotions.getDisgust()) + "%\n";
// paramString += "Fear " + String.format("%02.2f", face.emotions.getFear()) + "%\n";
// paramString += "Joy " + String.format("%02.2f", face.emotions.getJoy()) + "%\n";
// paramString += "Sadness " + String.format("%02.2f", face.emotions.getSadness()) + "%\n";
// paramString += "Surprise " + String.format("%02.2f", face.emotions.getSurprise()) + "%\n";
//
// paramText.setText(paramString);
// if(frame instanceof Frame.ByteArrayFrame)
// {
// Frame.ByteArrayFrame byteArrayFrame = (Frame.ByteArrayFrame) frame;
// }
}
}

View file

@ -1,5 +1,10 @@
package com.rubenvandeven.emotionhero;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Log;
import com.affectiva.android.affdex.sdk.Frame;
import com.affectiva.android.affdex.sdk.detector.Face;
import java.util.ArrayList;
@ -14,6 +19,8 @@ import java.util.TimerTask;
abstract public class Scenario {
public Bitmap currentFrameBitmap;
static int DESIRED_FPS = 25;
float duration = 0;
@ -42,7 +49,7 @@ abstract public class Scenario {
* The scorres in this moment, as to draw them on the screen.
* Indexes are Emotion ordinals
*/
private Map<Emotion, Float> currentAttributeScores = new HashMap<>();
private Face currentFace;
ArrayList<Target> targets = new ArrayList<>();
@ -63,6 +70,8 @@ abstract public class Scenario {
* Extra bonus given
*/
public boolean isSpotOn = false;
// public Bitmap image; //image at time of score
public Face face; // face at time of score
}
/**
@ -108,10 +117,11 @@ abstract public class Scenario {
continue;
}
if(target.timestamp <= runningTime) {
float scored_value = currentAttributeScores.get(target.emotion);
float scored_value = target.emotion.getValueFromFace(currentFace);
float required_value = target.value;
Score score = new Score();
score.value = Math.round(100 - Math.abs(scored_value-required_value));
score.face = currentFace;
scores.add(score);
//
@ -241,11 +251,9 @@ abstract public class Scenario {
// TODO: create AttributeScoreCollection class, with this method.
public void setCurrentAttributeScoresForFace(Face face)
public void setCurrentFace(Face face)
{
for(Emotion emotion: Emotion.values()) {
currentAttributeScores.put(emotion, emotion.getValueFromFace(face));
}
currentFace = face;
}
public boolean isFinished()

View file

@ -6,6 +6,7 @@ import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.Typeface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@ -38,7 +39,7 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
private Paint mainPaint = new Paint();
private Paint attrScorePaint = new Paint();
private Paint linePaint = new Paint();
private Paint scorePaint = new Paint();
// see: http://blog.danielnadeau.io/2012/01/android-canvas-beginners-tutorial.html
class PanelThread extends Thread {
@ -60,12 +61,12 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
@Override
public void run() {
Canvas c;
while (_run) { //When setRunning(false) occurs, _run is
c = null; //set to false and loop ends, stopping thread
try {
// c = _surfaceHolder.lockCanvas(null);
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
//Insert methods to modify positions of items in onDraw()
@ -85,10 +86,12 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
getHolder().addCallback(this);
_scenario = s;
scorePaint.setColor(Color.YELLOW);
scorePaint.setTextSize(50);
scorePaint.setTypeface(Typeface.DEFAULT_BOLD);
//setup paints for drawing
mainPaint.setColor(Color.GRAY);
mainPaint.setTextSize(40);
mainPaint.setTypeface(Typeface.SANS_SERIF);
linePaint.setColor(Color.GRAY);
linePaint.setStrokeWidth(5);
@ -180,15 +183,22 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
float diff_y = sec_height * _scenario.getTime();
for(Scenario.Target target: _scenario.getTargets()) {
Paint targetPaint = (target.score == null) ? emoPaints.get(target.emotion) : emoScoredPaints.get(target.emotion);
// Paint targetPaint = (target.score == null) ? emoPaints.get(target.emotion) : emoScoredPaints.get(target.emotion);
float cy = bottomline_height - (target.timestamp * sec_height) + diff_y;
float cx = padding_left + (step_y * target.emotion.ordinal() + step_y / 2);
canvas.drawCircle(cx, cy, max_ball_radius * target.value/100, targetPaint);
canvas.drawCircle(cx, cy, max_ball_radius * target.value/100, emoPaints.get(target.emotion));
if(target.score != null) {
canvas.drawText(Float.toString(target.score.value), cx, cy, targetPaint);
canvas.drawText(Float.toString(target.score.value), cx, cy, emoPaints.get(target.emotion));
canvas.drawCircle(cx, cy, max_ball_radius * target.score.value/100, emoScoredPaints.get(target.emotion));
// TODO: Use target.score.face to set Rect src.
// if(target.score.image != null) {
// Rect rect = new Rect((int) cx-10, (int) cy-10, (int) cx+10, (int) cy+10);
// canvas.drawBitmap(target.score.image, null, rect, null);
// }
}
@ -196,7 +206,7 @@ public class ScenarioView extends SurfaceView implements SurfaceHolder.Callback
// canvas.drawText(target_text, cx, y_pos + diff_y , emoPaint);
}
canvas.drawText("Total: " + Float.toString(_scenario.getTotalScore()), 50, 50, mainPaint);
canvas.drawText("Total: " + Float.toString(_scenario.getTotalScore()), 50, 50, scorePaint);
}