Ruben
|
8f65131b7a
|
GamingActivity can now load with various levels by supplying the right intent
|
2016-08-20 21:28:05 +01:00 |
|
Ruben
|
cb046a2e01
|
Step further with highscores
|
2016-08-20 17:22:01 +01:00 |
|
Ruben
|
383e9d9a9a
|
WIP Start with hgihscores
|
2016-08-19 20:47:15 +01:00 |
|
Ruben
|
c3a1773837
|
More prominent final score
|
2016-08-19 19:56:58 +01:00 |
|
Ruben
|
162186cea1
|
Change score color and store face in scenario rather than extract emotions on each tick
|
2016-08-19 19:06:18 +01:00 |
|
Ruben
|
7f0feb346c
|
Make fullscreen less flickery
|
2016-08-19 17:28:51 +01:00 |
|
Ruben
|
fbdedb0234
|
Cleanup, of eg. the dummy_button
|
2016-08-19 17:07:14 +01:00 |
|
Ruben
|
1503b65439
|
Add sound and proper tick for scenario
|
2016-08-19 12:38:59 +01:00 |
|
Ruben
|
1dcb08a932
|
ScenarioAnger split and added emotion labels to ScenarioView
|
2016-08-17 19:52:27 +02:00 |
|
Ruben
|
ffe51902a3
|
Now using dots to show emos
|
2016-08-17 19:21:16 +02:00 |
|
Ruben
|
f26802be79
|
preliminary animation of targets
|
2016-08-17 13:17:04 +02:00 |
|
Ruben
|
57974468df
|
Initial 'game' setup
|
2016-08-16 19:25:28 +02:00 |
|