Commit graph

13 commits

Author SHA1 Message Date
Ruben
3d45a25895 Refactor the highscore to hits, score and playerinfo.
Save info it as JSON object and recover it on next run.
Which means that practically local highscores are working Fix #2
Also next level now works
2016-08-20 22:59:44 +01:00
Ruben
8f65131b7a GamingActivity can now load with various levels by supplying the right intent 2016-08-20 21:28:05 +01:00
Ruben
cb046a2e01 Step further with highscores 2016-08-20 17:22:01 +01:00
Ruben
383e9d9a9a WIP Start with hgihscores 2016-08-19 20:47:15 +01:00
Ruben
c3a1773837 More prominent final score 2016-08-19 19:56:58 +01:00
Ruben
162186cea1 Change score color and store face in scenario rather than extract emotions on each tick 2016-08-19 19:06:18 +01:00
Ruben
7f0feb346c Make fullscreen less flickery 2016-08-19 17:28:51 +01:00
Ruben
fbdedb0234 Cleanup, of eg. the dummy_button 2016-08-19 17:07:14 +01:00
Ruben
1503b65439 Add sound and proper tick for scenario 2016-08-19 12:38:59 +01:00
Ruben
1dcb08a932 ScenarioAnger split and added emotion labels to ScenarioView 2016-08-17 19:52:27 +02:00
Ruben
ffe51902a3 Now using dots to show emos 2016-08-17 19:21:16 +02:00
Ruben
f26802be79 preliminary animation of targets 2016-08-17 13:17:04 +02:00
Ruben
57974468df Initial 'game' setup 2016-08-16 19:25:28 +02:00