2017-11-01 20:39:49 +01:00
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///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Tadas Baltrusaitis, all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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//
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltru<72>aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltru<72>aitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "RecorderOpenFace.h"
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// For sorting
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#include <algorithm>
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// File manipulation
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#include <fstream>
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#include <sstream>
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#include <iostream>
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// Boost includes for file system manipulation
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#include <filesystem.hpp>
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#include <filesystem/fstream.hpp>
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#include <boost/algorithm/string.hpp>
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using namespace boost::filesystem;
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using namespace Recorder;
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2017-11-02 10:06:53 +01:00
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void CreateDirectory(std::string output_path)
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2017-11-01 20:39:49 +01:00
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{
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// Creating the right directory structure
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auto p = path(output_path);
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if (!boost::filesystem::exists(p))
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{
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bool success = boost::filesystem::create_directories(p);
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if (!success)
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{
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std::cout << "Failed to create a directory..." << p.string() << std::endl;
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}
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}
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}
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RecorderOpenFace::RecorderOpenFace(const std::string out_directory, const std::string in_filename, bool sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose,
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bool output_AUs, bool output_gaze, bool output_hog, bool output_tracked_video, bool output_aligned_faces, int num_face_landmarks, int num_model_modes, int num_eye_landmarks,
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const std::vector<std::string>& au_names_class, const std::vector<std::string>& au_names_reg):
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is_sequence(sequence), output_2D_landmarks(output_2D_landmarks), output_3D_landmarks(output_3D_landmarks), output_aligned_faces(output_aligned_faces),
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output_AUs(output_AUs), output_gaze(output_gaze), output_hog(output_hog), output_model_params(output_model_params),
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output_pose(output_pose), output_tracked_video(output_tracked_video)
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{
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// From the filename, strip out the name without directory and extension
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filename = path(in_filename).replace_extension("").filename().string();
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record_root = out_directory;
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// Construct the directories required for the output
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2017-11-02 10:06:53 +01:00
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CreateDirectory(record_root);
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2017-11-01 20:39:49 +01:00
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// Create the required individual recorders, CSV, HOG, aligned, video
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std::string csv_filename = (path(record_root) / path(filename).replace_extension(".csv")).string();
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2017-11-02 10:06:53 +01:00
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csv_recorder.Open(csv_filename, output_2D_landmarks, output_3D_landmarks, output_model_params, output_pose,
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2017-11-01 20:39:49 +01:00
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output_AUs, output_gaze, num_face_landmarks, num_model_modes, num_eye_landmarks, au_names_class, au_names_reg);
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// Consruct HOG recorder here
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2017-11-01 21:03:31 +01:00
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if(output_hog)
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{
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std::string hog_filename = (path(record_root) / path(filename).replace_extension(".hog")).string();
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hog_recorder.Open(hog_filename);
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}
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2017-11-01 20:39:49 +01:00
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// TODO construct a video recorder
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// Prepare image recording
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2017-11-02 21:11:58 +01:00
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observation_count = 0;
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2017-11-01 20:39:49 +01:00
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}
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2017-11-02 21:11:58 +01:00
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void RecorderOpenFace::WriteObservation()
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{
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observation_count++;
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// Write out the CSV file (it will always be there, even if not outputting anything more but frame/face numbers)
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this->csv_recorder.WriteLine(observation_count, timestamp, landmark_detection_success;
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// TODO HOG
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}
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2017-11-02 10:06:53 +01:00
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void RecorderOpenFace::SetObservationHOG(bool good_frame, const cv::Mat_<double>& hog_descriptor, int num_cols, int num_rows, int num_channels)
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{
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this->hog_recorder.SetObservationHOG(good_frame, hog_descriptor, num_cols, num_rows, num_channels);
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2017-11-01 21:03:31 +01:00
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}
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2017-11-02 10:06:53 +01:00
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void RecorderOpenFace::SetObservationTimestamp(double timestamp)
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{
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this->timestamp = timestamp;
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}
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void RecorderOpenFace::SetObservationLandmarks(const cv::Mat_<double>& landmarks_2D, const cv::Mat_<double>& landmarks_3D,
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const cv::Vec6d& params_global, const cv::Mat_<double>& params_local, double confidence, bool success)
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{
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this->landmarks_2D = landmarks_2D;
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this->landmarks_3D = landmarks_3D;
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this->params_global = params_global;
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this->params_local = params_local;
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this->landmark_detection_confidence = confidence;
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this->landmark_detection_success = success;
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}
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void RecorderOpenFace::SetObservationPose(const cv::Vec6d& pose)
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{
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this->head_pose = pose;
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}
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void RecorderOpenFace::SetObservationActionUnits(const std::vector<std::pair<std::string, double> >& au_intensities,
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const std::vector<std::pair<std::string, double> >& au_occurences)
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{
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this->au_intensities = au_intensities;
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this->au_occurences = au_occurences;
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}
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void RecorderOpenFace::SetObservationGaze(const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1,
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const cv::Vec2d& gaze_angle, const cv::Mat_<double>& eye_landmarks)
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{
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this->gazeDirection0 = gazeDirection0;
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this->gazeDirection1 = gazeDirection1;
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this->gaze_angle = gaze_angle;
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this->eye_landmarks = eye_landmarks;
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}
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2017-11-01 20:39:49 +01:00
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// TODO the other 4 constructors + destructors?
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