/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Tadas Baltrusaitis, all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// #include "RecorderOpenFace.h" // For sorting #include // File manipulation #include #include #include // Boost includes for file system manipulation #include #include #include using namespace boost::filesystem; using namespace Recorder; void CreateDirectory(std::string output_path) { // Creating the right directory structure auto p = path(output_path); if (!boost::filesystem::exists(p)) { bool success = boost::filesystem::create_directories(p); if (!success) { std::cout << "Failed to create a directory..." << p.string() << std::endl; } } } RecorderOpenFace::RecorderOpenFace(const std::string out_directory, const std::string in_filename, bool sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose, bool output_AUs, bool output_gaze, bool output_hog, bool output_tracked_video, bool output_aligned_faces, int num_face_landmarks, int num_model_modes, int num_eye_landmarks, const std::vector& au_names_class, const std::vector& au_names_reg): is_sequence(sequence), output_2D_landmarks(output_2D_landmarks), output_3D_landmarks(output_3D_landmarks), output_aligned_faces(output_aligned_faces), output_AUs(output_AUs), output_gaze(output_gaze), output_hog(output_hog), output_model_params(output_model_params), output_pose(output_pose), output_tracked_video(output_tracked_video) { // From the filename, strip out the name without directory and extension filename = path(in_filename).replace_extension("").filename().string(); record_root = out_directory; // Construct the directories required for the output CreateDirectory(record_root); // Create the required individual recorders, CSV, HOG, aligned, video std::string csv_filename = (path(record_root) / path(filename).replace_extension(".csv")).string(); csv_recorder.Open(csv_filename, output_2D_landmarks, output_3D_landmarks, output_model_params, output_pose, output_AUs, output_gaze, num_face_landmarks, num_model_modes, num_eye_landmarks, au_names_class, au_names_reg); // Consruct HOG recorder here if(output_hog) { std::string hog_filename = (path(record_root) / path(filename).replace_extension(".hog")).string(); hog_recorder.Open(hog_filename); } // TODO construct a video recorder // Prepare image recording observation_count = 0; } void RecorderOpenFace::WriteObservation() { observation_count++; // Write out the CSV file (it will always be there, even if not outputting anything more but frame/face numbers) this->csv_recorder.WriteLine(observation_count, timestamp, landmark_detection_success; // TODO HOG } void RecorderOpenFace::SetObservationHOG(bool good_frame, const cv::Mat_& hog_descriptor, int num_cols, int num_rows, int num_channels) { this->hog_recorder.SetObservationHOG(good_frame, hog_descriptor, num_cols, num_rows, num_channels); } void RecorderOpenFace::SetObservationTimestamp(double timestamp) { this->timestamp = timestamp; } void RecorderOpenFace::SetObservationLandmarks(const cv::Mat_& landmarks_2D, const cv::Mat_& landmarks_3D, const cv::Vec6d& params_global, const cv::Mat_& params_local, double confidence, bool success) { this->landmarks_2D = landmarks_2D; this->landmarks_3D = landmarks_3D; this->params_global = params_global; this->params_local = params_local; this->landmark_detection_confidence = confidence; this->landmark_detection_success = success; } void RecorderOpenFace::SetObservationPose(const cv::Vec6d& pose) { this->head_pose = pose; } void RecorderOpenFace::SetObservationActionUnits(const std::vector >& au_intensities, const std::vector >& au_occurences) { this->au_intensities = au_intensities; this->au_occurences = au_occurences; } void RecorderOpenFace::SetObservationGaze(const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const cv::Vec2d& gaze_angle, const cv::Mat_& eye_landmarks) { this->gazeDirection0 = gazeDirection0; this->gazeDirection1 = gazeDirection1; this->gaze_angle = gaze_angle; this->eye_landmarks = eye_landmarks; } // TODO the other 4 constructors + destructors?