sustaining_gazes/lib/local/Recorder/src/RecorderOpenFace.cpp

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///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Tadas Baltrusaitis, all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
//
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltru<72>aitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltru<72>aitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltru<72>aitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
#include "RecorderOpenFace.h"
// For sorting
#include <algorithm>
// File manipulation
#include <fstream>
#include <sstream>
#include <iostream>
// Boost includes for file system manipulation
#include <filesystem.hpp>
#include <filesystem/fstream.hpp>
#include <boost/algorithm/string.hpp>
using namespace boost::filesystem;
using namespace Recorder;
void create_directory(std::string output_path)
{
// Creating the right directory structure
auto p = path(output_path);
if (!boost::filesystem::exists(p))
{
bool success = boost::filesystem::create_directories(p);
if (!success)
{
std::cout << "Failed to create a directory..." << p.string() << std::endl;
}
}
}
RecorderOpenFace::RecorderOpenFace(const std::string out_directory, const std::string in_filename, bool sequence, bool output_2D_landmarks, bool output_3D_landmarks, bool output_model_params, bool output_pose,
bool output_AUs, bool output_gaze, bool output_hog, bool output_tracked_video, bool output_aligned_faces, int num_face_landmarks, int num_model_modes, int num_eye_landmarks,
const std::vector<std::string>& au_names_class, const std::vector<std::string>& au_names_reg):
is_sequence(sequence), output_2D_landmarks(output_2D_landmarks), output_3D_landmarks(output_3D_landmarks), output_aligned_faces(output_aligned_faces),
output_AUs(output_AUs), output_gaze(output_gaze), output_hog(output_hog), output_model_params(output_model_params),
output_pose(output_pose), output_tracked_video(output_tracked_video)
{
// From the filename, strip out the name without directory and extension
filename = path(in_filename).replace_extension("").filename().string();
record_root = out_directory;
// Construct the directories required for the output
create_directory(record_root);
// Create the required individual recorders, CSV, HOG, aligned, video
std::string csv_filename = (path(record_root) / path(filename).replace_extension(".csv")).string();
csv_recorder.open(csv_filename, output_2D_landmarks, output_3D_landmarks, output_model_params, output_pose,
output_AUs, output_gaze, num_face_landmarks, num_model_modes, num_eye_landmarks, au_names_class, au_names_reg);
// Consruct HOG recorder here
std::string hog_filename = (path(record_root) / path(filename).replace_extension(".hog")).string();
hog_recorder.Open(hog_filename);
// TODO construct a video recorder
// Prepare image recording
}
// TODO the other 4 constructors + destructors?