Ruben
|
4187be4eaf
|
minor gameflow changes
|
2016-09-15 16:17:20 +01:00 |
Ruben
|
4fe13ba57c
|
First achievements screen and new progress activity
|
2016-09-11 22:35:38 +01:00 |
Ruben
|
fedb7563d9
|
Add a bonus culture
|
2016-09-10 00:03:10 +01:00 |
Ruben
|
d711a93fbf
|
Score bar, level introductions and new interactive menu
|
2016-09-07 23:32:28 +01:00 |
Ruben
|
cecd9e20f6
|
Add descriptions to scenario and slightly change scenario view
|
2016-09-07 15:18:42 +01:00 |
Ruben
|
c5f2ffb67c
|
New highscore system which gets synced to api.emotionhero
|
2016-09-04 00:03:22 +01:00 |
Ruben
|
f5fa4ead2f
|
Scores are now saved in SQLite and can be send to the /me/games API endpoint
|
2016-09-03 18:22:18 +01:00 |
Ruben
|
a80425b547
|
Minor layout changes
|
2016-08-30 18:06:18 +01:00 |
Ruben
|
d12a9bd38e
|
Slight level changes
|
2016-08-30 15:56:21 +01:00 |
Ruben
|
3d45a25895
|
Refactor the highscore to hits, score and playerinfo.
Save info it as JSON object and recover it on next run.
Which means that practically local highscores are working Fix #2
Also next level now works
|
2016-08-20 22:59:44 +01:00 |
Ruben
|
c3a1773837
|
More prominent final score
|
2016-08-19 19:56:58 +01:00 |
Ruben
|
162186cea1
|
Change score color and store face in scenario rather than extract emotions on each tick
|
2016-08-19 19:06:18 +01:00 |
Ruben
|
1503b65439
|
Add sound and proper tick for scenario
|
2016-08-19 12:38:59 +01:00 |
Ruben
|
1dcb08a932
|
ScenarioAnger split and added emotion labels to ScenarioView
|
2016-08-17 19:52:27 +02:00 |
Ruben
|
ffe51902a3
|
Now using dots to show emos
|
2016-08-17 19:21:16 +02:00 |
Ruben
|
f26802be79
|
preliminary animation of targets
|
2016-08-17 13:17:04 +02:00 |