Compare commits
3 commits
main
...
render_his
Author | SHA1 | Date | |
---|---|---|---|
|
9aff9c7c06 | ||
|
9871848407 | ||
|
e837617e39 |
2 changed files with 195 additions and 83 deletions
|
@ -97,8 +97,6 @@ class Track:
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
@dataclass
|
||||||
class Frame:
|
class Frame:
|
||||||
index: int
|
index: int
|
||||||
|
|
260
trap/renderer.py
260
trap/renderer.py
|
@ -18,16 +18,31 @@ import tempfile
|
||||||
from pathlib import Path
|
from pathlib import Path
|
||||||
import shutil
|
import shutil
|
||||||
import math
|
import math
|
||||||
|
from collections import deque
|
||||||
|
|
||||||
from pyglet import shapes
|
from pyglet import shapes
|
||||||
from PIL import Image
|
from PIL import Image
|
||||||
|
|
||||||
from trap.frame_emitter import DetectionState, Frame, Track
|
from trap.frame_emitter import DetectionState, Frame, Track
|
||||||
|
from dataclasses import dataclass
|
||||||
|
|
||||||
|
|
||||||
logger = logging.getLogger("trap.renderer")
|
logger = logging.getLogger("trap.renderer")
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class LineAnimConfig:
|
||||||
|
start_opacity: float
|
||||||
|
target_opacity: float
|
||||||
|
decay: float
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class AnimConfig:
|
||||||
|
clear_color = (0,0,0,0)
|
||||||
|
video_opacity = 100 # on 255 scale
|
||||||
|
tracks: LineAnimConfig = LineAnimConfig(80, 180, 60)
|
||||||
|
predictions: LineAnimConfig = LineAnimConfig(20, 50, 10)
|
||||||
|
|
||||||
|
|
||||||
class FrameAnimation:
|
class FrameAnimation:
|
||||||
def __init__(self, frame: Frame):
|
def __init__(self, frame: Frame):
|
||||||
self.start_time = time.time()
|
self.start_time = time.time()
|
||||||
|
@ -62,27 +77,48 @@ class DrawnTrack:
|
||||||
self.update_at = self.created_at = time.time()
|
self.update_at = self.created_at = time.time()
|
||||||
self.track_id = track_id
|
self.track_id = track_id
|
||||||
self.renderer = renderer
|
self.renderer = renderer
|
||||||
self.set_track(track, H)
|
|
||||||
self.drawn_positions = []
|
self.drawn_positions = []
|
||||||
self.drawn_predictions = []
|
# self.drawn_predictions = []
|
||||||
|
self.predictions: deque[DrawnPrediction] = deque(maxlen=2) # TODO; make configurable
|
||||||
self.shapes: list[pyglet.shapes.Line] = []
|
self.shapes: list[pyglet.shapes.Line] = []
|
||||||
self.pred_shapes: list[list[pyglet.shapes.Line]] = []
|
|
||||||
|
self.set_track(track, H)
|
||||||
|
self.set_prediction(track)
|
||||||
|
|
||||||
|
def __del__(self):
|
||||||
|
self.destroy()
|
||||||
|
|
||||||
|
def destroy(self):
|
||||||
|
# TODO)) not working yet
|
||||||
|
logger.warning(f'del track {self}')
|
||||||
|
for s in self.shapes:
|
||||||
|
s.delete()
|
||||||
|
|
||||||
|
for p in self.predictions:
|
||||||
|
p.destroy()
|
||||||
|
|
||||||
def set_track(self, track: Track, H):
|
def set_track(self, track: Track, H):
|
||||||
self.update_at = time.time()
|
self.update_at = time.time()
|
||||||
|
|
||||||
self.track = track
|
self.track = track
|
||||||
self.H = H
|
self.H = H
|
||||||
self.coords = [d.get_foot_coords() for d in track.history]
|
self.coords = [d.get_foot_coords() for d in track.history[-30:]] # maximum of 30 past positions (prevent collapse of FPS on loitering object)
|
||||||
|
|
||||||
# perhaps only do in constructor:
|
# perhaps only do in constructor:
|
||||||
self.inv_H = np.linalg.pinv(self.H)
|
self.inv_H = np.linalg.pinv(self.H)
|
||||||
|
|
||||||
|
def set_prediction(self, track: Track):
|
||||||
|
# TODO: turn into add_prediction
|
||||||
pred_coords = []
|
pred_coords = []
|
||||||
|
|
||||||
|
if not track.predictions:
|
||||||
|
return
|
||||||
|
|
||||||
for pred_i, pred in enumerate(track.predictions):
|
for pred_i, pred in enumerate(track.predictions):
|
||||||
pred_coords.append(cv2.perspectiveTransform(np.array([pred]), self.inv_H)[0].tolist())
|
pred_coords.append(cv2.perspectiveTransform(np.array([pred]), self.inv_H)[0].tolist())
|
||||||
|
|
||||||
self.pred_coords = pred_coords
|
# self.pred_coords = pred_coords
|
||||||
|
self.predictions.append(DrawnPrediction(self, pred_coords))
|
||||||
# color = (128,0,128) if pred_i else (128,
|
# color = (128,0,128) if pred_i else (128,
|
||||||
|
|
||||||
|
|
||||||
|
@ -92,29 +128,32 @@ class DrawnTrack:
|
||||||
'''
|
'''
|
||||||
# TODO: make lerp, currently quick way to get results
|
# TODO: make lerp, currently quick way to get results
|
||||||
for i, pos in enumerate(self.drawn_positions):
|
for i, pos in enumerate(self.drawn_positions):
|
||||||
self.drawn_positions[i][0] = int(exponentialDecay(self.drawn_positions[i][0], self.coords[i][0], 16, dt))
|
self.drawn_positions[i][0] = int(exponentialDecay(self.drawn_positions[i][0], self.coords[i][0], AnimConfig.tracks.decay, dt))
|
||||||
self.drawn_positions[i][1] = int(exponentialDecay(self.drawn_positions[i][1], self.coords[i][1], 16, dt))
|
self.drawn_positions[i][1] = int(exponentialDecay(self.drawn_positions[i][1], self.coords[i][1], AnimConfig.tracks.decay, dt))
|
||||||
|
|
||||||
if len(self.coords) > len(self.drawn_positions):
|
if len(self.coords) > len(self.drawn_positions):
|
||||||
self.drawn_positions.extend(self.coords[len(self.drawn_positions):])
|
self.drawn_positions.extend(self.coords[len(self.drawn_positions):])
|
||||||
|
|
||||||
for a, drawn_prediction in enumerate(self.drawn_predictions):
|
# Superseded by individual drawnprediction elements
|
||||||
for i, pos in enumerate(drawn_prediction):
|
# for a, drawn_prediction in enumerate(self.drawn_predictions):
|
||||||
# TODO: this should be done in polar space starting from origin (i.e. self.drawn_posision[-1])
|
# for i, pos in enumerate(drawn_prediction):
|
||||||
decay = max(3, (18/i) if i else 10) # points further away move with more delay
|
# # TODO: this should be done in polar space starting from origin (i.e. self.drawn_posision[-1])
|
||||||
decay = 6
|
# decay = max(3, (18/i) if i else 10) # points further away move with more delay
|
||||||
origin = self.drawn_positions[-1]
|
# decay = 6
|
||||||
drawn_r, drawn_angle = relativePointToPolar( origin, drawn_prediction[i])
|
# origin = self.drawn_positions[-1]
|
||||||
pred_r, pred_angle = relativePointToPolar(origin, self.pred_coords[a][i])
|
# drawn_r, drawn_angle = relativePointToPolar( origin, drawn_prediction[i])
|
||||||
r = exponentialDecay(drawn_r, pred_r, decay, dt)
|
# pred_r, pred_angle = relativePointToPolar(origin, self.pred_coords[a][i])
|
||||||
angle = exponentialDecay(drawn_angle, pred_angle, decay, dt)
|
# r = exponentialDecay(drawn_r, pred_r, decay, dt)
|
||||||
x, y = relativePolarToPoint(origin, r, angle)
|
# angle = exponentialDecay(drawn_angle, pred_angle, decay, dt)
|
||||||
self.drawn_predictions[a][i] = int(x), int(y)
|
# x, y = relativePolarToPoint(origin, r, angle)
|
||||||
# self.drawn_predictions[i][0] = int(exponentialDecay(self.drawn_predictions[i][0], self.pred_coords[i][0], decay, dt))
|
# self.drawn_predictions[a][i] = int(x), int(y)
|
||||||
# self.drawn_predictions[i][1] = int(exponentialDecay(self.drawn_predictions[i][1], self.pred_coords[i][1], decay, dt))
|
# # self.drawn_predictions[i][0] = int(exponentialDecay(self.drawn_predictions[i][0], self.pred_coords[i][0], decay, dt))
|
||||||
|
# # self.drawn_predictions[i][1] = int(exponentialDecay(self.drawn_predictions[i][1], self.pred_coords[i][1], decay, dt))
|
||||||
|
|
||||||
|
# if len(self.pred_coords) > len(self.drawn_predictions):
|
||||||
|
# self.drawn_predictions.extend(self.pred_coords[len(self.drawn_predictions):])
|
||||||
|
|
||||||
|
|
||||||
if len(self.pred_coords) > len(self.drawn_predictions):
|
|
||||||
self.drawn_predictions.extend(self.pred_coords[len(self.drawn_predictions):])
|
|
||||||
# for a, drawn_prediction in self.drawn_predictions:
|
# for a, drawn_prediction in self.drawn_predictions:
|
||||||
# if len(self.pred_coords) > len(self.drawn_predictions):
|
# if len(self.pred_coords) > len(self.drawn_predictions):
|
||||||
# self.drawn_predictions.extend(self.pred_coords[len(self.drawn_predictions):])
|
# self.drawn_predictions.extend(self.pred_coords[len(self.drawn_predictions):])
|
||||||
|
@ -139,7 +178,7 @@ class DrawnTrack:
|
||||||
if ci >= len(self.shapes):
|
if ci >= len(self.shapes):
|
||||||
# TODO: add color2
|
# TODO: add color2
|
||||||
line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
|
line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
|
||||||
line.opacity = 5
|
line.opacity = AnimConfig.tracks.start_opacity
|
||||||
self.shapes.append(line)
|
self.shapes.append(line)
|
||||||
|
|
||||||
else:
|
else:
|
||||||
|
@ -147,50 +186,111 @@ class DrawnTrack:
|
||||||
line.x, line.y = x, y
|
line.x, line.y = x, y
|
||||||
line.x2, line.y2 = x2, y2
|
line.x2, line.y2 = x2, y2
|
||||||
line.color = color
|
line.color = color
|
||||||
line.opacity = int(exponentialDecay(line.opacity, 180, 3, dt))
|
line.opacity = int(exponentialDecay(line.opacity, AnimConfig.tracks.target_opacity, AnimConfig.tracks.start_opacity, dt))
|
||||||
|
|
||||||
# TODO: basically a duplication of the above, do this smarter?
|
# TODO: basically a duplication of the above, do this smarter?
|
||||||
# TODO: add intermediate segment
|
# TODO: add intermediate segment
|
||||||
color = colorset[self.track_id % len(colorset)]
|
#color = colorset[self.track_id % len(colorset)]
|
||||||
|
|
||||||
for a, drawn_predictions in enumerate(self.drawn_predictions):
|
for drawn_prediction in self.predictions:
|
||||||
if len(self.pred_shapes) <= a:
|
drawn_prediction.update_opacities(dt)
|
||||||
self.pred_shapes.append([])
|
|
||||||
|
|
||||||
if len(self.pred_shapes[a]) > (len(drawn_predictions) +1):
|
# for a, drawn_predictions in enumerate(self.drawn_predictions):
|
||||||
self.pred_shapes[a] = self.pred_shapes[a][:len(drawn_predictions)]
|
# if len(self.pred_shapes) <= a:
|
||||||
|
# self.pred_shapes.append([])
|
||||||
|
|
||||||
# for i, pos in drawn_predictions.enumerate():
|
# if len(self.pred_shapes[a]) > (len(drawn_predictions) +1):
|
||||||
for ci in range(0, len(drawn_predictions)):
|
# self.pred_shapes[a] = self.pred_shapes[a][:len(drawn_predictions)]
|
||||||
|
|
||||||
|
# # for i, pos in drawn_predictions.enumerate():
|
||||||
|
# for ci in range(0, len(drawn_predictions)):
|
||||||
|
# if ci == 0:
|
||||||
|
# x, y = [int(p) for p in self.drawn_positions[-1]]
|
||||||
|
# else:
|
||||||
|
# x, y = [int(p) for p in drawn_predictions[ci-1]]
|
||||||
|
|
||||||
|
# x2, y2 = [int(p) for p in drawn_predictions[ci]]
|
||||||
|
|
||||||
|
# y, y2 = self.renderer.window.height - y, self.renderer.window.height - y2
|
||||||
|
# # color = [255,0,0]
|
||||||
|
# # print(x,y,x2,y2,color)
|
||||||
|
|
||||||
|
# if ci >= len(self.pred_shapes[a]):
|
||||||
|
# # TODO: add color2
|
||||||
|
# line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
|
||||||
|
# line.opacity = 5
|
||||||
|
# self.pred_shapes[a].append(line)
|
||||||
|
|
||||||
|
# else:
|
||||||
|
# line = self.pred_shapes[a][ci-1]
|
||||||
|
# line.x, line.y = x, y
|
||||||
|
# line.x2, line.y2 = x2, y2
|
||||||
|
# line.color = color
|
||||||
|
# decay = (16/ci) if ci else 16
|
||||||
|
# half = len(drawn_predictions) / 2
|
||||||
|
# if ci < half:
|
||||||
|
# target_opacity = 180
|
||||||
|
# else:
|
||||||
|
# target_opacity = (1 - ((ci - half) / half)) * 180
|
||||||
|
# line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
|
||||||
|
|
||||||
|
class DrawnPrediction:
|
||||||
|
def __init__(self, drawn_track: DrawnTrack, coords: list[list] = []):
|
||||||
|
self.created_at = time.time()
|
||||||
|
# self.renderer = renderer
|
||||||
|
self.drawn_track = drawn_track
|
||||||
|
self.coords = coords
|
||||||
|
self.color = colorset[self.drawn_track.track_id % len(colorset)]
|
||||||
|
self.pred_shapes: list[list[pyglet.shapes.Line]] = []
|
||||||
|
|
||||||
|
# coords is a list of predictions
|
||||||
|
for a, coords in enumerate(self.coords):
|
||||||
|
prediction_shapes = []
|
||||||
|
for ci in range(0, len(coords)):
|
||||||
if ci == 0:
|
if ci == 0:
|
||||||
x, y = [int(p) for p in self.drawn_positions[-1]]
|
x, y = [int(p) for p in self.drawn_track.coords[-1]]
|
||||||
else:
|
else:
|
||||||
x, y = [int(p) for p in drawn_predictions[ci-1]]
|
x, y = [int(p) for p in coords[ci-1]]
|
||||||
|
|
||||||
x2, y2 = [int(p) for p in drawn_predictions[ci]]
|
x2, y2 = [int(p) for p in coords[ci]]
|
||||||
|
|
||||||
y, y2 = self.renderer.window.height - y, self.renderer.window.height - y2
|
# flip in window:
|
||||||
# color = [255,0,0]
|
y, y2 = self.drawn_track.renderer.window.height - y, self.drawn_track.renderer.window.height - y2
|
||||||
# print(x,y,x2,y2,color)
|
|
||||||
|
|
||||||
if ci >= len(self.pred_shapes[a]):
|
line = self.drawn_track.renderer.gradientLine(x, y, x2, y2, 3, self.color, self.color, batch=self.drawn_track.renderer.batch_anim)
|
||||||
# TODO: add color2
|
|
||||||
line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
|
|
||||||
line.opacity = 5
|
line.opacity = 5
|
||||||
self.pred_shapes[a].append(line)
|
prediction_shapes.append(line)
|
||||||
|
self.pred_shapes.append(prediction_shapes)
|
||||||
|
|
||||||
else:
|
def destroy(self):
|
||||||
|
for pred in self.pred_shapes:
|
||||||
|
for shape in pred:
|
||||||
|
shape.delete()
|
||||||
|
|
||||||
|
|
||||||
|
def update_opacities(self, dt: float):
|
||||||
|
"""
|
||||||
|
Update the opacties of the drawn line, by only using the dt provided by the renderer
|
||||||
|
Done using exponential decal, with a different decay value per item
|
||||||
|
"""
|
||||||
|
for a, coords in enumerate(self.coords):
|
||||||
|
for ci in range(0, len(coords)):
|
||||||
line = self.pred_shapes[a][ci-1]
|
line = self.pred_shapes[a][ci-1]
|
||||||
line.x, line.y = x, y
|
# Positions of prediction no longer update
|
||||||
line.x2, line.y2 = x2, y2
|
# line.x, line.y = x, y
|
||||||
line.color = color
|
# line.x2, line.y2 = x2, y2
|
||||||
decay = (16/ci) if ci else 16
|
# line.color = color
|
||||||
half = len(drawn_predictions) / 2
|
|
||||||
|
# lower decay for further points slows down fade in
|
||||||
|
decay = (AnimConfig.predictions.decay/(3*ci)) if ci else AnimConfig.predictions.decay
|
||||||
|
half = len(coords) / 2
|
||||||
|
|
||||||
if ci < half:
|
if ci < half:
|
||||||
target_opacity = 180
|
target_opacity = AnimConfig.predictions.target_opacity
|
||||||
else:
|
else:
|
||||||
target_opacity = (1 - ((ci - half) / half)) * 180
|
target_opacity = (1 - ((ci - half) / half)) * AnimConfig.predictions.target_opacity
|
||||||
line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
|
line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
|
||||||
|
# logger.info(f"{target_opacity=}, {line.opacity=}")
|
||||||
|
|
||||||
|
|
||||||
class FrameWriter:
|
class FrameWriter:
|
||||||
|
@ -279,7 +379,8 @@ class Renderer:
|
||||||
self.window.set_handler('on_refresh', self.on_refresh)
|
self.window.set_handler('on_refresh', self.on_refresh)
|
||||||
self.window.set_handler('on_close', self.on_close)
|
self.window.set_handler('on_close', self.on_close)
|
||||||
|
|
||||||
pyglet.gl.glClearColor(81./255, 20/255, 46./255, 0)
|
# Purple background color:
|
||||||
|
pyglet.gl.glClearColor(*AnimConfig.clear_color)
|
||||||
self.fps_display = pyglet.window.FPSDisplay(window=self.window, color=(255,255,255,255))
|
self.fps_display = pyglet.window.FPSDisplay(window=self.window, color=(255,255,255,255))
|
||||||
self.fps_display.label.x = self.window.width - 50
|
self.fps_display.label.x = self.window.width - 50
|
||||||
self.fps_display.label.y = self.window.height - 17
|
self.fps_display.label.y = self.window.height - 17
|
||||||
|
@ -415,34 +516,32 @@ class Renderer:
|
||||||
|
|
||||||
|
|
||||||
def check_frames(self, dt):
|
def check_frames(self, dt):
|
||||||
new_tracks = False
|
|
||||||
try:
|
try:
|
||||||
self.frame: Frame = self.frame_sock.recv_pyobj(zmq.NOBLOCK)
|
self.frame: Frame = self.frame_sock.recv_pyobj(zmq.NOBLOCK)
|
||||||
if not self.first_time:
|
if not self.first_time:
|
||||||
self.first_time = self.frame.time
|
self.first_time = self.frame.time
|
||||||
img = cv2.GaussianBlur(self.frame.img, (15, 15), 0)
|
img = cv2.GaussianBlur(self.frame.img, (15, 15), 0)
|
||||||
img = cv2.flip(cv2.cvtColor(img, cv2.COLOR_BGR2RGB), 0)
|
img = cv2.cvtColor(cv2.cvtColor(img, cv2.COLOR_BGR2GRAY), cv2.COLOR_GRAY2RGB)
|
||||||
img = pyglet.image.ImageData(self.frame_size[0], self.frame_size[1], 'RGB', img.tobytes())
|
channels = 3 # unfortunately, pyglet seems to draw single channel as Red only
|
||||||
|
img = pyglet.image.ImageData(self.frame_size[0], self.frame_size[1], 'RGB', img.tobytes(), pitch=self.frame_size[0] * -1 * channels)
|
||||||
# don't draw in batch, so that it is the background
|
# don't draw in batch, so that it is the background
|
||||||
self.video_sprite = pyglet.sprite.Sprite(img=img, batch=self.batch_bg)
|
self.video_sprite = pyglet.sprite.Sprite(img=img, batch=self.batch_bg)
|
||||||
self.video_sprite.opacity = 100
|
self.video_sprite.opacity = AnimConfig.video_opacity
|
||||||
except zmq.ZMQError as e:
|
except zmq.ZMQError as e:
|
||||||
# idx = frame.index if frame else "NONE"
|
# idx = frame.index if frame else "NONE"
|
||||||
# logger.debug(f"reuse video frame {idx}")
|
# logger.debug(f"reuse video frame {idx}")
|
||||||
pass
|
pass
|
||||||
try:
|
try:
|
||||||
self.prediction_frame: Frame = self.prediction_sock.recv_pyobj(zmq.NOBLOCK)
|
self.prediction_frame: Frame = self.prediction_sock.recv_pyobj(zmq.NOBLOCK)
|
||||||
new_tracks = True
|
self.update_predictions()
|
||||||
except zmq.ZMQError as e:
|
except zmq.ZMQError as e:
|
||||||
pass
|
pass
|
||||||
try:
|
try:
|
||||||
self.tracker_frame: Frame = self.tracker_sock.recv_pyobj(zmq.NOBLOCK)
|
self.tracker_frame: Frame = self.tracker_sock.recv_pyobj(zmq.NOBLOCK)
|
||||||
new_tracks = True
|
self.update_tracks()
|
||||||
except zmq.ZMQError as e:
|
except zmq.ZMQError as e:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
if new_tracks:
|
|
||||||
self.update_tracks()
|
|
||||||
|
|
||||||
def update_tracks(self):
|
def update_tracks(self):
|
||||||
"""Updates the track objects and shapes. Called after setting `prediction_frame`
|
"""Updates the track objects and shapes. Called after setting `prediction_frame`
|
||||||
|
@ -454,18 +553,31 @@ class Renderer:
|
||||||
# # TODO fade out
|
# # TODO fade out
|
||||||
# del self.drawn_tracks[track_id]
|
# del self.drawn_tracks[track_id]
|
||||||
|
|
||||||
|
if self.tracker_frame:
|
||||||
|
for track_id, track in self.tracker_frame.tracks.items():
|
||||||
|
if track_id not in self.drawn_tracks:
|
||||||
|
self.drawn_tracks[track_id] = DrawnTrack(track_id, track, self, self.tracker_frame.H)
|
||||||
|
else:
|
||||||
|
self.drawn_tracks[track_id].set_track(track, self.tracker_frame.H)
|
||||||
|
|
||||||
|
# clean up
|
||||||
|
for track_id in list(self.drawn_tracks.keys()):
|
||||||
|
# TODO make delay configurable
|
||||||
|
if self.drawn_tracks[track_id].update_at < time.time() - 5:
|
||||||
|
# TODO fade out
|
||||||
|
self.drawn_tracks[track_id].destroy()
|
||||||
|
del self.drawn_tracks[track_id]
|
||||||
|
|
||||||
|
def update_predictions(self):
|
||||||
if self.prediction_frame:
|
if self.prediction_frame:
|
||||||
for track_id, track in self.prediction_frame.tracks.items():
|
for track_id, track in self.prediction_frame.tracks.items():
|
||||||
if track_id not in self.drawn_tracks:
|
if track_id not in self.drawn_tracks:
|
||||||
self.drawn_tracks[track_id] = DrawnTrack(track_id, track, self, self.prediction_frame.H)
|
self.drawn_tracks[track_id] = DrawnTrack(track_id, track, self, self.prediction_frame.H)
|
||||||
|
logger.warning("Prediction for uninitialised frame. This should not happen? (maybe huge delay in prediction?)")
|
||||||
else:
|
else:
|
||||||
self.drawn_tracks[track_id].set_track(track, self.prediction_frame.H)
|
self.drawn_tracks[track_id].set_prediction(track)
|
||||||
|
|
||||||
|
|
||||||
# clean up
|
|
||||||
for track in self.drawn_tracks.values():
|
|
||||||
if track.update_at < time.time() - 5:
|
|
||||||
# TODO fade out
|
|
||||||
del self.drawn_tracks[track_id]
|
|
||||||
|
|
||||||
def on_key_press(self, symbol, modifiers):
|
def on_key_press(self, symbol, modifiers):
|
||||||
print('A key was pressed, use f to hide')
|
print('A key was pressed, use f to hide')
|
||||||
|
@ -500,11 +612,13 @@ class Renderer:
|
||||||
|
|
||||||
self.batch_bg.draw()
|
self.batch_bg.draw()
|
||||||
|
|
||||||
|
|
||||||
for track in self.drawn_tracks.values():
|
for track in self.drawn_tracks.values():
|
||||||
for shape in track.shapes:
|
for shape in track.shapes:
|
||||||
shape.draw() # for some reason the batches don't work
|
shape.draw() # for some reason the batches don't work
|
||||||
for track in self.drawn_tracks.values():
|
for track in self.drawn_tracks.values():
|
||||||
for shapes in track.pred_shapes:
|
for prediction in track.predictions:
|
||||||
|
for shapes in prediction.pred_shapes:
|
||||||
for shape in shapes:
|
for shape in shapes:
|
||||||
shape.draw()
|
shape.draw()
|
||||||
# self.batch_anim.draw()
|
# self.batch_anim.draw()
|
||||||
|
@ -668,12 +782,12 @@ def decorate_frame(frame: Frame, prediction_frame: Frame, first_time: float, con
|
||||||
# or https://api.arcade.academy/en/stable/index.html (supports gradient color in line -- "Arcade is built on top of Pyglet and OpenGL.")
|
# or https://api.arcade.academy/en/stable/index.html (supports gradient color in line -- "Arcade is built on top of Pyglet and OpenGL.")
|
||||||
frame.img
|
frame.img
|
||||||
|
|
||||||
overlay = np.zeros(frame.img.shape, np.uint8)
|
# # Fill image with red color(set each pixel to red)
|
||||||
# Fill image with red color(set each pixel to red)
|
# overlay = np.zeros(frame.img.shape, np.uint8)
|
||||||
overlay[:] = (130, 0, 75)
|
# overlay[:] = (130, 0, 75)
|
||||||
|
|
||||||
img = cv2.addWeighted(frame.img, .4, overlay, .6, 0)
|
# img = cv2.addWeighted(frame.img, .4, overlay, .6, 0)
|
||||||
# img = frame.img.copy()
|
img = frame.img.copy()
|
||||||
|
|
||||||
# all not working:
|
# all not working:
|
||||||
# if i == 1:
|
# if i == 1:
|
||||||
|
|
Loading…
Reference in a new issue