prevent infinite history track
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parent
9871848407
commit
9aff9c7c06
1 changed files with 23 additions and 3 deletions
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@ -78,19 +78,31 @@ class DrawnTrack:
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self.track_id = track_id
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self.renderer = renderer
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self.drawn_positions = []
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self.drawn_predictions = []
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self.predictions: deque[DrawnPrediction] = deque(maxlen=20) # TODO; make configurable
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# self.drawn_predictions = []
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self.predictions: deque[DrawnPrediction] = deque(maxlen=2) # TODO; make configurable
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self.shapes: list[pyglet.shapes.Line] = []
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self.set_track(track, H)
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self.set_prediction(track)
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def __del__(self):
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self.destroy()
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def destroy(self):
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# TODO)) not working yet
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logger.warning(f'del track {self}')
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for s in self.shapes:
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s.delete()
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for p in self.predictions:
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p.destroy()
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def set_track(self, track: Track, H):
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self.update_at = time.time()
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self.track = track
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self.H = H
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self.coords = [d.get_foot_coords() for d in track.history]
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self.coords = [d.get_foot_coords() for d in track.history[-30:]] # maximum of 30 past positions (prevent collapse of FPS on loitering object)
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# perhaps only do in constructor:
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self.inv_H = np.linalg.pinv(self.H)
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@ -98,6 +110,7 @@ class DrawnTrack:
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def set_prediction(self, track: Track):
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# TODO: turn into add_prediction
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pred_coords = []
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if not track.predictions:
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return
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@ -248,6 +261,11 @@ class DrawnPrediction:
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line.opacity = 5
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prediction_shapes.append(line)
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self.pred_shapes.append(prediction_shapes)
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def destroy(self):
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for pred in self.pred_shapes:
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for shape in pred:
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shape.delete()
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def update_opacities(self, dt: float):
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@ -547,6 +565,7 @@ class Renderer:
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# TODO make delay configurable
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if self.drawn_tracks[track_id].update_at < time.time() - 5:
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# TODO fade out
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self.drawn_tracks[track_id].destroy()
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del self.drawn_tracks[track_id]
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def update_predictions(self):
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@ -592,6 +611,7 @@ class Renderer:
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self.window.clear()
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self.batch_bg.draw()
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for track in self.drawn_tracks.values():
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for shape in track.shapes:
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