(contains WIP) draw dot on the screen of target

This commit is contained in:
Ruben 2018-04-24 22:40:13 +02:00
parent d45b66304c
commit 9be539e3a4

View file

@ -3,6 +3,8 @@
import cv2 import cv2
import dlib import dlib
import numpy as np import numpy as np
import os
import pickle
from PIL import Image, ImageDraw from PIL import Image, ImageDraw
@ -16,6 +18,146 @@ predictor_path = "shape_predictor_68_face_landmarks.dat"
detector = dlib.get_frontal_face_detector() detector = dlib.get_frontal_face_detector()
predictor = dlib.shape_predictor(predictor_path) predictor = dlib.shape_predictor(predictor_path)
screenDrawCorners = np.array([[10,60], [90, 60], [10, 110], [90, 110]])
def create_perspective_transform_matrix(src, dst):
""" Creates a perspective transformation matrix which transforms points
in quadrilateral ``src`` to the corresponding points on quadrilateral
``dst``.
Will raise a ``np.linalg.LinAlgError`` on invalid input.
"""
# See:
# * http://xenia.media.mit.edu/~cwren/interpolator/
# * http://stackoverflow.com/a/14178717/71522
in_matrix = []
for (x, y), (X, Y) in zip(src, dst):
in_matrix.extend([
[x, y, 1, 0, 0, 0, -X * x, -X * y],
[0, 0, 0, x, y, 1, -Y * x, -Y * y],
])
A = np.matrix(in_matrix, dtype=np.float)
B = np.array(dst).reshape(8)
af = np.dot(np.linalg.inv(A.T * A) * A.T, B)
m = np.append(np.array(af).reshape(8), 1).reshape((3, 3))
print("Created transformmatrix:", src, dst, m)
return m
def transMatrix2(fromMatrix, toMatrix):
matrix = []
for p1, p2 in zip(toMatrix, fromMatrix):
matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
A = np.matrix(matrix, dtype=np.float)
B = np.array(fromMatrix).reshape(8)
res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
m = np.append(np.array(res).reshape(8), 1).reshape((3,3))
return m
def create_perspective_transform(src, dst, round=False, splat_args=False):
""" Returns a function which will transform points in quadrilateral
``src`` to the corresponding points on quadrilateral ``dst``::
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... )
>>> transform((5, 5))
(74.99999999999639, 74.999999999999957)
If ``round`` is ``True`` then points will be rounded to the nearest
integer and integer values will be returned.
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... round=True,
... )
>>> transform((5, 5))
(75, 75)
If ``splat_args`` is ``True`` the function will accept two arguments
instead of a tuple.
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... splat_args=True,
... )
>>> transform(5, 5)
(74.99999999999639, 74.999999999999957)
If the input values yield an invalid transformation matrix an identity
function will be returned and the ``error`` attribute will be set to a
description of the error::
>>> tranform = create_perspective_transform(
... np.zeros((4, 2)),
... np.zeros((4, 2)),
... )
>>> transform((5, 5))
(5.0, 5.0)
>>> transform.error
'invalid input quads (...): Singular matrix
"""
try:
transform_matrix = create_perspective_transform_matrix(src, dst)
error = None
except np.linalg.LinAlgError as e:
transform_matrix = np.identity(3, dtype=np.float)
error = "invalid input quads (%s and %s): %s" %(src, dst, e)
error = error.replace("\n", "")
to_eval = "def perspective_transform(%s):\n" %(
splat_args and "*pt" or "pt",
)
to_eval += " res = np.dot(transform_matrix, ((pt[0], ), (pt[1], ), (1, )))\n"
to_eval += " res = res / res[2]\n"
if round:
to_eval += " return (int(round(res[0][0])), int(round(res[1][0])))\n"
else:
to_eval += " return (res[0][0], res[1][0])\n"
locals = {
"transform_matrix": transform_matrix,
}
locals.update(globals())
exec to_eval in locals, locals
res = locals["perspective_transform"]
res.matrix = transform_matrix
res.error = error
return res
def coordinatesToSrc(coordinates):
return np.array([coordinates['tl'], coordinates['tr'],coordinates['bl'], coordinates['br']])
# coordinates of the screen boundaries
if os.path.exists("coordinates.p"):
coordinates = pickle.load(open("coordinates.p", "rb"))
transformationMatrix = create_perspective_transform_matrix(coordinatesToSrc(coordinates), screenDrawCorners)
transformationMatrix2 = transMatrix2(coordinatesToSrc(coordinates), screenDrawCorners)
transform = create_perspective_transform(coordinatesToSrc(coordinates), screenDrawCorners)
a = [np.array([ 1312.15541183]), np.array([ 244.56278002]), 0]
# a = [np.array([ 100.15541183]), np.array([ 244.56278002]), 0]
print("Coords", coordinatesToSrc(coordinates))
print("Corners:", screenDrawCorners)
print("src", a)
print("C", transformationMatrix)
print("C2", transformationMatrix2)
print("new point", np.dot(a, transformationMatrix))
print("new point 2", np.dot(a, transformationMatrix2))
print("new point 2", np.dot(transformationMatrix2, a))
print("new point 3", transform(a[0:2]))
# exit()
else:
coordinates = {'tl': None, 'tr': None, 'bl': None, 'br': None}
transformationMatrix = None
while True: while True:
_, im = c.read() _, im = c.read()
size = im.shape size = im.shape
@ -27,6 +169,10 @@ while True:
print("Number of faces detected: {}".format(len(dets))) print("Number of faces detected: {}".format(len(dets)))
# We use this later for calibrating
currentPoint = None
currentPoints = []
if len(dets) > 0: if len(dets) > 0:
for d in dets: for d in dets:
@ -42,7 +188,7 @@ while True:
(shape.part(48).x,shape.part(48).y), # Left Mouth corner (shape.part(48).x,shape.part(48).y), # Left Mouth corner
(shape.part(54).x,shape.part(54).y) # Right mouth corner (shape.part(54).x,shape.part(54).y) # Right mouth corner
], dtype="double") ], dtype="double")
# 3D model points. # 3D model points.
model_points = np.array([ model_points = np.array([
(0.0, 0.0, 0.0), # Nose tip (0.0, 0.0, 0.0), # Nose tip
@ -54,7 +200,6 @@ while True:
]) ])
# Camera internals # Camera internals
focal_length = size[1] focal_length = size[1]
center = (size[1]/2, size[0]/2) center = (size[1]/2, size[0]/2)
@ -63,9 +208,9 @@ while True:
[0, focal_length, center[1]], [0, focal_length, center[1]],
[0, 0, 1]], dtype = "double" [0, 0, 1]], dtype = "double"
) )
# print ("Camera Matrix :\n {0}".format(camera_matrix)) # print ("Camera Matrix :\n {0}".format(camera_matrix))
dist_coeffs = np.zeros((4,1)) # Assuming no lens distortion dist_coeffs = np.zeros((4,1)) # Assuming no lens distortion
(success, rotation_vector, translation_vector) = cv2.solvePnP(model_points, image_points, camera_matrix, dist_coeffs, flags=cv2.SOLVEPNP_ITERATIVE) (success, rotation_vector, translation_vector) = cv2.solvePnP(model_points, image_points, camera_matrix, dist_coeffs, flags=cv2.SOLVEPNP_ITERATIVE)
@ -82,13 +227,11 @@ while True:
for p in image_points: for p in image_points:
cv2.circle(im, (int(p[0]), int(p[1])), 3, (0,0,255), -1) cv2.circle(im, (int(p[0]), int(p[1])), 3, (0,0,255), -1)
p1 = ( int(image_points[0][0]), int(image_points[0][1])) p1 = ( int(image_points[0][0]), int(image_points[0][1]))
p2 = ( int(nose_end_point2D[0][0][0]), int(nose_end_point2D[0][0][1])) p2 = ( int(nose_end_point2D[0][0][0]), int(nose_end_point2D[0][0][1]))
cv2.line(im, p1, p2, (255,0,0), 2) cv2.line(im, p1, p2, (255,0,0), 2)
rotMatrix = np.zeros([3,3]) rotMatrix = np.zeros([3,3])
cv2.Rodrigues(rotation_vector, rotMatrix, jacobian=0) cv2.Rodrigues(rotation_vector, rotMatrix, jacobian=0)
@ -102,9 +245,6 @@ while True:
rz = np.arctan2(rotMatrix[0,1]/np.cos(ry), rotMatrix[0,0]/np.cos(ry)) rz = np.arctan2(rotMatrix[0,1]/np.cos(ry), rotMatrix[0,0]/np.cos(ry))
print("rotation ml", rx, ry, rz) # seems better? print("rotation ml", rx, ry, rz) # seems better?
# rotatedVector = np.dot(rotMatrix, translation_vector)
# print("rvec", rotatedVector)
# draw little floorplan for x: 10 -> 50 maps to z: 0 -> 10000, x: -2000 -> 2000 # draw little floorplan for x: 10 -> 50 maps to z: 0 -> 10000, x: -2000 -> 2000
mapPosX = int((translation_vector[0] + 500) / 1000 * 40) mapPosX = int((translation_vector[0] + 500) / 1000 * 40)
mapPosY = int((translation_vector[1] + 500) / 1000 * 40) mapPosY = int((translation_vector[1] + 500) / 1000 * 40)
@ -120,16 +260,10 @@ while True:
# draw rotation vector # draw rotation vector
cv2.circle(im, (mapPosZ + 60, mapPosY + 10), 2, (0,0,255), -1) cv2.circle(im, (mapPosZ + 60, mapPosY + 10), 2, (0,0,255), -1)
# cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(rotation_vector[2]*5), mapPosX + 10 + int(rotation_vector[0]*5)), (255,255,0), 1)
# cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(rotation_vector[2]*5), mapPosY + 10 + int(rotation_vector[1]*200)), (255,255,0), 1)
# print(rotMatrix)
viewDirectionVector = np.dot(np.array([0.0, 0.0, 1000.0]), rotMatrix) viewDirectionVector = np.dot(np.array([0.0, 0.0, 1000.0]), rotMatrix)
cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(viewDirectionVector[2] * 100), mapPosX + 10 + int(viewDirectionVector[0] * 100)), (255,255,0), 1) cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(viewDirectionVector[2] * 100), mapPosX + 10 + int(viewDirectionVector[0] * 100)), (255,255,0), 1)
cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(viewDirectionVector[2] * 100), mapPosY + 10 - int(viewDirectionVector[1] * 100)), (255,0,255), 1) cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(viewDirectionVector[2] * 100), mapPosY + 10 - int(viewDirectionVector[1] * 100)), (255,0,255), 1)
# Translation vector gives position in space: # Translation vector gives position in space:
# x, y z: 0,0,0 is center of camera # x, y z: 0,0,0 is center of camera
# line: (x,y,z) = f(a) = (t1 + r1*a, t2+r2*a, t3 + r3*a) # line: (x,y,z) = f(a) = (t1 + r1*a, t2+r2*a, t3 + r3*a)
@ -148,22 +282,88 @@ while True:
a = - translation_vector[2] / viewDirectionVector[2] a = - translation_vector[2] / viewDirectionVector[2]
x = translation_vector[0] + viewDirectionVector[0] * a x = translation_vector[0] + viewDirectionVector[0] * a
y = translation_vector[1] + viewDirectionVector[1] * a y = translation_vector[1] + viewDirectionVector[1] * a
point = np.array([x,y])
currentPoint = point
currentPoints.append(point)
# TODO only draw nose line now, so we can change color depending whether on screen or not
# processed all faces, now draw on screen:
print (a, x, y)
# draw little floorplan for 10 -> 50, sideplan 60 -> 100 (40x40 px) # draw little floorplan for 10 -> 50, sideplan 60 -> 100 (40x40 px)
cv2.rectangle(im, (9, 9), (51, 51), (255,255,255), 1) cv2.rectangle(im, (9, 9), (51, 51), (255,255,255), 1)
cv2.rectangle(im, (59, 9), (101, 51), (255,255,255), 1) cv2.rectangle(im, (59, 9), (101, 51), (255,255,255), 1)
cv2.line(im, (10,10), (10,50), (200,200,200), 2) cv2.line(im, (10,10), (10,50), (200,200,200), 2)
cv2.line(im, (60,10), (60,50), (200,200,200), 2) cv2.line(im, (60,10), (60,50), (200,200,200), 2)
# screen is 16:10
cv2.rectangle(im, (9, 59), (91, 111), (255,255,255), 1)
if transformationMatrix is None:
cv2.putText(im, "1", (10,70), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['tl'] is not None else (0,0,255))
cv2.putText(im, "2", (85,70), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['tr'] is not None else (0,0,255))
cv2.putText(im, "3", (10,110), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['bl'] is not None else (0,0,255))
cv2.putText(im, "4", (85,110), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['br'] is not None else (0,0,255))
else:
for point in currentPoints:
# check if within coordinates:
# dot1 = np.dot(coordinates['tl'] - point, coordinates['tl'] - coordinates['br'])
# dot2 = np.dot(coordinates['bl'] - point, coordinates['tl'] - coordinates['br'])
# pointIn3 = [point[0], point[1], 0]
# targetPoint = np.dot(pointIn3, transformationMatrix)
# print("Looking at", pointIn3, np.dot( transformationMatrix, pointIn3))
targetPoint = transform(point)
print("Looking at", point, targetPoint)
# cv2.circle(im, (int(targetPoint[0]), int(targetPoint[1])), 2, (0,255,0), -1)
cv2.circle(im, (int(targetPoint[0]), int(targetPoint[1])), 2, (0,255,0), -1)
# Display image # Display image
cv2.imshow("Output", im) cv2.imshow("Output", im)
keyPress = cv2.waitKey(5) keyPress = cv2.waitKey(5)
if keyPress==27: if keyPress==27:
break break
elif keyPress > -1 and currentPoint is not None:
if keyPress == ord('1'):
coordinates['tl'] = currentPoint
elif keyPress == ord('2'):
coordinates['tr'] = currentPoint
elif keyPress == ord('3'):
coordinates['bl'] = currentPoint
elif keyPress == ord('4'):
coordinates['br'] = currentPoint
print(coordinates.values())
pickle.dump( coordinates, open( "coordinates.p", "wb" ) )
print("Saved coordinates")
if not any (x is None for x in coordinates.values()):
# measured corners for corner pin
# fromMatrix = np.array(coordinates.values())
# # Drawing area:
# toMatrix = screenDrawCorners
# matrix = []
# for p1, p2 in zip(toMatrix, fromMatrix):
# matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
# matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
# A = np.matrix(matrix, dtype=np.float)
# B = np.array(fromMatrix).reshape(8)
# res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
# transformationMatrix = np.array(res).reshape(8)
transformationMatrix = create_perspective_transform_matrix(coordinatesToSrc(coordinates), screenDrawCorners)
# measured corners for corner pin
# fromMatrix = np.array(coordinates.values())
# # Drawing area:
# toMatrix = np.array([[10,60], [90, 60], [10, 110], [90, 110]])
# print(fromMatrix, toMatrix)
# print(np.linalg.inv(toMatrix))
# # matrix to transform from measured to drawed space
# transformationMatrix = np.dot(fromMatrix, np.linalg.inv(toMatrix))
cv2.destroyAllWindows() cv2.destroyAllWindows()