Seems to be able to finding coordinates on the screen
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ca87917297
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1 changed files with 34 additions and 18 deletions
52
head_pose.py
52
head_pose.py
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@ -88,20 +88,6 @@ while True:
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p2 = ( int(nose_end_point2D[0][0][0]), int(nose_end_point2D[0][0][1]))
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cv2.line(im, p1, p2, (255,0,0), 2)
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# Translation vector gives position in space:
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# x, y z: 0,0,0 is center of camera
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# line: (x,y,z) = f(a) = (t1 + r1*a, t2+r2*a, t3 + r3*a)
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# Screen: (x,y,z) = (x,y,0)
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# Interesection:
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# x = t1 + r1 * a
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# y = t2 + r2 * a
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# z = t3 * r3 * a = 0
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# => a = -t3 / r3
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# substitute found a in x,y
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a = - translation_vector[2] / rotation_vector[2]
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x = translation_vector[0] + rotation_vector[0] * a
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y = translation_vector[1] + rotation_vector[1] * a
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rotMatrix = np.zeros([3,3])
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cv2.Rodrigues(rotation_vector, rotMatrix, jacobian=0)
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@ -135,9 +121,36 @@ while True:
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cv2.circle(im, (mapPosZ + 60, mapPosY + 10), 2, (0,0,255), -1)
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cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(rotation_vector[2]*5), mapPosX + 10 + int(rotation_vector[0]*5)), (255,255,0), 1)
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cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(rotation_vector[2]*5), mapPosY + 10 + int(rotation_vector[1]*50)), (255,255,0), 1)
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# print (a, x, y, rotMatrix)
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# cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(rotation_vector[2]*5), mapPosX + 10 + int(rotation_vector[0]*5)), (255,255,0), 1)
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# cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(rotation_vector[2]*5), mapPosY + 10 + int(rotation_vector[1]*200)), (255,255,0), 1)
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# print(rotMatrix)
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viewDirectionVector = np.dot(np.array([0.0, 0.0, 1000.0]), rotMatrix)
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cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(viewDirectionVector[2] * 100), mapPosX + 10 + int(viewDirectionVector[0] * 100)), (255,255,0), 1)
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cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(viewDirectionVector[2] * 100), mapPosY + 10 - int(viewDirectionVector[1] * 100)), (255,0,255), 1)
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# Translation vector gives position in space:
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# x, y z: 0,0,0 is center of camera
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# line: (x,y,z) = f(a) = (t1 + r1*a, t2+r2*a, t3 + r3*a)
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# Screen: (x,y,z) = (x,y,0)
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# Interesection:
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# x = t1 + r1 * a
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# y = t2 + r2 * a
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# z = t3 * r3 * a = 0
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# => a = -t3 / r3
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# substitute found a in x,y
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a = - translation_vector[2] / rotation_vector[2]
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x = translation_vector[0] + rotation_vector[0] * a
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y = translation_vector[1] + rotation_vector[1] * a
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a = - translation_vector[2] / viewDirectionVector[2]
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x = translation_vector[0] + viewDirectionVector[0] * a
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y = translation_vector[1] + viewDirectionVector[1] * a
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print (a, x, y)
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# draw little floorplan for 10 -> 50, sideplan 60 -> 100 (40x40 px)
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cv2.rectangle(im, (9, 9), (51, 51), (255,255,255), 1)
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@ -147,7 +160,10 @@ while True:
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# Display image
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cv2.imshow("Output", im)
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if cv2.waitKey(5)==27:
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keyPress = cv2.waitKey(5)
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if keyPress==27:
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break
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cv2.destroyAllWindows()
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