(contains WIP) draw dot on the screen of target

This commit is contained in:
Ruben 2018-04-24 22:40:13 +02:00
parent d45b66304c
commit 9be539e3a4
1 changed files with 218 additions and 18 deletions

View File

@ -3,6 +3,8 @@
import cv2
import dlib
import numpy as np
import os
import pickle
from PIL import Image, ImageDraw
@ -16,6 +18,146 @@ predictor_path = "shape_predictor_68_face_landmarks.dat"
detector = dlib.get_frontal_face_detector()
predictor = dlib.shape_predictor(predictor_path)
screenDrawCorners = np.array([[10,60], [90, 60], [10, 110], [90, 110]])
def create_perspective_transform_matrix(src, dst):
""" Creates a perspective transformation matrix which transforms points
in quadrilateral ``src`` to the corresponding points on quadrilateral
``dst``.
Will raise a ``np.linalg.LinAlgError`` on invalid input.
"""
# See:
# * http://xenia.media.mit.edu/~cwren/interpolator/
# * http://stackoverflow.com/a/14178717/71522
in_matrix = []
for (x, y), (X, Y) in zip(src, dst):
in_matrix.extend([
[x, y, 1, 0, 0, 0, -X * x, -X * y],
[0, 0, 0, x, y, 1, -Y * x, -Y * y],
])
A = np.matrix(in_matrix, dtype=np.float)
B = np.array(dst).reshape(8)
af = np.dot(np.linalg.inv(A.T * A) * A.T, B)
m = np.append(np.array(af).reshape(8), 1).reshape((3, 3))
print("Created transformmatrix:", src, dst, m)
return m
def transMatrix2(fromMatrix, toMatrix):
matrix = []
for p1, p2 in zip(toMatrix, fromMatrix):
matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
A = np.matrix(matrix, dtype=np.float)
B = np.array(fromMatrix).reshape(8)
res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
m = np.append(np.array(res).reshape(8), 1).reshape((3,3))
return m
def create_perspective_transform(src, dst, round=False, splat_args=False):
""" Returns a function which will transform points in quadrilateral
``src`` to the corresponding points on quadrilateral ``dst``::
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... )
>>> transform((5, 5))
(74.99999999999639, 74.999999999999957)
If ``round`` is ``True`` then points will be rounded to the nearest
integer and integer values will be returned.
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... round=True,
... )
>>> transform((5, 5))
(75, 75)
If ``splat_args`` is ``True`` the function will accept two arguments
instead of a tuple.
>>> transform = create_perspective_transform(
... [(0, 0), (10, 0), (10, 10), (0, 10)],
... [(50, 50), (100, 50), (100, 100), (50, 100)],
... splat_args=True,
... )
>>> transform(5, 5)
(74.99999999999639, 74.999999999999957)
If the input values yield an invalid transformation matrix an identity
function will be returned and the ``error`` attribute will be set to a
description of the error::
>>> tranform = create_perspective_transform(
... np.zeros((4, 2)),
... np.zeros((4, 2)),
... )
>>> transform((5, 5))
(5.0, 5.0)
>>> transform.error
'invalid input quads (...): Singular matrix
"""
try:
transform_matrix = create_perspective_transform_matrix(src, dst)
error = None
except np.linalg.LinAlgError as e:
transform_matrix = np.identity(3, dtype=np.float)
error = "invalid input quads (%s and %s): %s" %(src, dst, e)
error = error.replace("\n", "")
to_eval = "def perspective_transform(%s):\n" %(
splat_args and "*pt" or "pt",
)
to_eval += " res = np.dot(transform_matrix, ((pt[0], ), (pt[1], ), (1, )))\n"
to_eval += " res = res / res[2]\n"
if round:
to_eval += " return (int(round(res[0][0])), int(round(res[1][0])))\n"
else:
to_eval += " return (res[0][0], res[1][0])\n"
locals = {
"transform_matrix": transform_matrix,
}
locals.update(globals())
exec to_eval in locals, locals
res = locals["perspective_transform"]
res.matrix = transform_matrix
res.error = error
return res
def coordinatesToSrc(coordinates):
return np.array([coordinates['tl'], coordinates['tr'],coordinates['bl'], coordinates['br']])
# coordinates of the screen boundaries
if os.path.exists("coordinates.p"):
coordinates = pickle.load(open("coordinates.p", "rb"))
transformationMatrix = create_perspective_transform_matrix(coordinatesToSrc(coordinates), screenDrawCorners)
transformationMatrix2 = transMatrix2(coordinatesToSrc(coordinates), screenDrawCorners)
transform = create_perspective_transform(coordinatesToSrc(coordinates), screenDrawCorners)
a = [np.array([ 1312.15541183]), np.array([ 244.56278002]), 0]
# a = [np.array([ 100.15541183]), np.array([ 244.56278002]), 0]
print("Coords", coordinatesToSrc(coordinates))
print("Corners:", screenDrawCorners)
print("src", a)
print("C", transformationMatrix)
print("C2", transformationMatrix2)
print("new point", np.dot(a, transformationMatrix))
print("new point 2", np.dot(a, transformationMatrix2))
print("new point 2", np.dot(transformationMatrix2, a))
print("new point 3", transform(a[0:2]))
# exit()
else:
coordinates = {'tl': None, 'tr': None, 'bl': None, 'br': None}
transformationMatrix = None
while True:
_, im = c.read()
size = im.shape
@ -27,6 +169,10 @@ while True:
print("Number of faces detected: {}".format(len(dets)))
# We use this later for calibrating
currentPoint = None
currentPoints = []
if len(dets) > 0:
for d in dets:
@ -42,7 +188,7 @@ while True:
(shape.part(48).x,shape.part(48).y), # Left Mouth corner
(shape.part(54).x,shape.part(54).y) # Right mouth corner
], dtype="double")
# 3D model points.
model_points = np.array([
(0.0, 0.0, 0.0), # Nose tip
@ -54,7 +200,6 @@ while True:
])
# Camera internals
focal_length = size[1]
center = (size[1]/2, size[0]/2)
@ -63,9 +208,9 @@ while True:
[0, focal_length, center[1]],
[0, 0, 1]], dtype = "double"
)
# print ("Camera Matrix :\n {0}".format(camera_matrix))
dist_coeffs = np.zeros((4,1)) # Assuming no lens distortion
(success, rotation_vector, translation_vector) = cv2.solvePnP(model_points, image_points, camera_matrix, dist_coeffs, flags=cv2.SOLVEPNP_ITERATIVE)
@ -82,13 +227,11 @@ while True:
for p in image_points:
cv2.circle(im, (int(p[0]), int(p[1])), 3, (0,0,255), -1)
p1 = ( int(image_points[0][0]), int(image_points[0][1]))
p2 = ( int(nose_end_point2D[0][0][0]), int(nose_end_point2D[0][0][1]))
cv2.line(im, p1, p2, (255,0,0), 2)
rotMatrix = np.zeros([3,3])
cv2.Rodrigues(rotation_vector, rotMatrix, jacobian=0)
@ -102,9 +245,6 @@ while True:
rz = np.arctan2(rotMatrix[0,1]/np.cos(ry), rotMatrix[0,0]/np.cos(ry))
print("rotation ml", rx, ry, rz) # seems better?
# rotatedVector = np.dot(rotMatrix, translation_vector)
# print("rvec", rotatedVector)
# draw little floorplan for x: 10 -> 50 maps to z: 0 -> 10000, x: -2000 -> 2000
mapPosX = int((translation_vector[0] + 500) / 1000 * 40)
mapPosY = int((translation_vector[1] + 500) / 1000 * 40)
@ -120,16 +260,10 @@ while True:
# draw rotation vector
cv2.circle(im, (mapPosZ + 60, mapPosY + 10), 2, (0,0,255), -1)
# cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(rotation_vector[2]*5), mapPosX + 10 + int(rotation_vector[0]*5)), (255,255,0), 1)
# cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(rotation_vector[2]*5), mapPosY + 10 + int(rotation_vector[1]*200)), (255,255,0), 1)
# print(rotMatrix)
viewDirectionVector = np.dot(np.array([0.0, 0.0, 1000.0]), rotMatrix)
cv2.line(im, (mapPosZ + 10, mapPosX + 10), (mapPosZ + 10 + int(viewDirectionVector[2] * 100), mapPosX + 10 + int(viewDirectionVector[0] * 100)), (255,255,0), 1)
cv2.line(im, (mapPosZ + 60, mapPosY + 10), (mapPosZ + 60 + int(viewDirectionVector[2] * 100), mapPosY + 10 - int(viewDirectionVector[1] * 100)), (255,0,255), 1)
# Translation vector gives position in space:
# x, y z: 0,0,0 is center of camera
# line: (x,y,z) = f(a) = (t1 + r1*a, t2+r2*a, t3 + r3*a)
@ -148,22 +282,88 @@ while True:
a = - translation_vector[2] / viewDirectionVector[2]
x = translation_vector[0] + viewDirectionVector[0] * a
y = translation_vector[1] + viewDirectionVector[1] * a
point = np.array([x,y])
currentPoint = point
currentPoints.append(point)
# TODO only draw nose line now, so we can change color depending whether on screen or not
# processed all faces, now draw on screen:
print (a, x, y)
# draw little floorplan for 10 -> 50, sideplan 60 -> 100 (40x40 px)
cv2.rectangle(im, (9, 9), (51, 51), (255,255,255), 1)
cv2.rectangle(im, (59, 9), (101, 51), (255,255,255), 1)
cv2.line(im, (10,10), (10,50), (200,200,200), 2)
cv2.line(im, (60,10), (60,50), (200,200,200), 2)
# screen is 16:10
cv2.rectangle(im, (9, 59), (91, 111), (255,255,255), 1)
if transformationMatrix is None:
cv2.putText(im, "1", (10,70), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['tl'] is not None else (0,0,255))
cv2.putText(im, "2", (85,70), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['tr'] is not None else (0,0,255))
cv2.putText(im, "3", (10,110), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['bl'] is not None else (0,0,255))
cv2.putText(im, "4", (85,110), cv2.FONT_HERSHEY_PLAIN, .7, (255,255,255) if coordinates['br'] is not None else (0,0,255))
else:
for point in currentPoints:
# check if within coordinates:
# dot1 = np.dot(coordinates['tl'] - point, coordinates['tl'] - coordinates['br'])
# dot2 = np.dot(coordinates['bl'] - point, coordinates['tl'] - coordinates['br'])
# pointIn3 = [point[0], point[1], 0]
# targetPoint = np.dot(pointIn3, transformationMatrix)
# print("Looking at", pointIn3, np.dot( transformationMatrix, pointIn3))
targetPoint = transform(point)
print("Looking at", point, targetPoint)
# cv2.circle(im, (int(targetPoint[0]), int(targetPoint[1])), 2, (0,255,0), -1)
cv2.circle(im, (int(targetPoint[0]), int(targetPoint[1])), 2, (0,255,0), -1)
# Display image
cv2.imshow("Output", im)
keyPress = cv2.waitKey(5)
if keyPress==27:
break
elif keyPress > -1 and currentPoint is not None:
if keyPress == ord('1'):
coordinates['tl'] = currentPoint
elif keyPress == ord('2'):
coordinates['tr'] = currentPoint
elif keyPress == ord('3'):
coordinates['bl'] = currentPoint
elif keyPress == ord('4'):
coordinates['br'] = currentPoint
print(coordinates.values())
pickle.dump( coordinates, open( "coordinates.p", "wb" ) )
print("Saved coordinates")
if not any (x is None for x in coordinates.values()):
# measured corners for corner pin
# fromMatrix = np.array(coordinates.values())
# # Drawing area:
# toMatrix = screenDrawCorners
# matrix = []
# for p1, p2 in zip(toMatrix, fromMatrix):
# matrix.append([p1[0], p1[1], 1, 0, 0, 0, -p2[0]*p1[0], -p2[0]*p1[1]])
# matrix.append([0, 0, 0, p1[0], p1[1], 1, -p2[1]*p1[0], -p2[1]*p1[1]])
# A = np.matrix(matrix, dtype=np.float)
# B = np.array(fromMatrix).reshape(8)
# res = np.dot(np.linalg.inv(A.T * A) * A.T, B)
# transformationMatrix = np.array(res).reshape(8)
transformationMatrix = create_perspective_transform_matrix(coordinatesToSrc(coordinates), screenDrawCorners)
# measured corners for corner pin
# fromMatrix = np.array(coordinates.values())
# # Drawing area:
# toMatrix = np.array([[10,60], [90, 60], [10, 110], [90, 110]])
# print(fromMatrix, toMatrix)
# print(np.linalg.inv(toMatrix))
# # matrix to transform from measured to drawed space
# transformationMatrix = np.dot(fromMatrix, np.linalg.inv(toMatrix))
cv2.destroyAllWindows()