sustaining_gazes/gui/HeadPose-live/Liability.xaml.cs
2017-04-17 15:47:27 -04:00

49 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace HeadPoseLive
{
/// <summary>
/// Interaction logic for Liability.xaml
/// </summary>
public partial class Liability : Window
{
public bool continue_pressed = false;
public Liability()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
FocusManager.SetFocusedElement(this, ContinueButton);
}
private void Button_Click(object sender, RoutedEventArgs e)
{
continue_pressed = true;
this.Close();
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
continue_pressed = true;
DialogResult = true;
}
}
}
}