using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace HeadPoseLive { /// /// Interaction logic for Liability.xaml /// public partial class Liability : Window { public bool continue_pressed = false; public Liability() { InitializeComponent(); this.KeyDown += new KeyEventHandler(TextEntry_KeyDown); FocusManager.SetFocusedElement(this, ContinueButton); } private void Button_Click(object sender, RoutedEventArgs e) { continue_pressed = true; this.Close(); } private void TextEntry_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { continue_pressed = true; DialogResult = true; } } } }