sustaining_gazes/lib/local/Utilities/src/Visualizer.cpp

141 lines
4.5 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Tadas Baltrusaitis, all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
//
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
#include "Visualizer.h"
#include "VisualizationUtils.h"
using namespace Utilities;
Visualizer::Visualizer(std::vector<std::string> arguments)
{
// By default not visualizing anything
this->vis_track = false;
this->vis_hog = false;
this->vis_align = false;
for (size_t i = 0; i < arguments.size(); ++i)
{
if (arguments[i].compare("-verbose") == 0)
{
vis_track = true;
vis_align = true;
vis_hog = true;
}
else if (arguments[i].compare("-vis-align") == 0)
{
vis_align = true;
}
else if (arguments[i].compare("-vis-hog") == 0)
{
vis_hog = true;
}
else if (arguments[i].compare("-vis-track") == 0)
{
vis_track = true;
}
}
}
Visualizer::Visualizer(bool vis_track, bool vis_hog, bool vis_align)
{
this->vis_track = vis_track;
this->vis_hog = vis_hog;
this->vis_align = vis_align;
}
void Visualizer::SetImage(const cv::Mat& canvas, float fx, float fy, float cx, float cy)
{
captured_image = canvas.clone();
this->fx = fx;
this->fy = fy;
this->cx = cx;
this->cy = cy;
}
void Visualizer::SetObservationFaceAlign(const cv::Mat& aligned_face)
{
this->aligned_face_image = aligned_face;
}
void Visualizer::SetObservationHOG(const cv::Mat_<double>& hog_descriptor, int num_cols, int num_rows)
{
Visualise_FHOG(hog_descriptor, num_rows, num_cols, this->hog_image);
}
void Visualizer::SetObservationLandmarks(const cv::Mat_<double>& landmarks_2D, double confidence, bool success, const cv::Mat_<int>& visibilities)
{
DrawLandmarkDetResults(captured_image, landmarks_2D, visibilities);
}
void Visualizer::SetObservationPose(const cv::Vec6d& pose, double confidence)
{
double visualisation_boundary = 0.4;
// Only draw if the reliability is reasonable, the value is slightly ad-hoc
if (confidence > visualisation_boundary)
{
double vis_certainty = confidence;
if (vis_certainty > 1)
vis_certainty = 1;
// Scale from 0 to 1, to allow to indicated by colour how confident we are in the tracking
vis_certainty = (vis_certainty - visualisation_boundary) / (1 - visualisation_boundary);
// A rough heuristic for box around the face width
int thickness = (int)std::ceil(2.0* ((double)captured_image.cols) / 640.0);
// Draw it in reddish if uncertain, blueish if certain
DrawBox(captured_image, pose, cv::Scalar(vis_certainty*255.0, 0, (1 - vis_certainty) * 255), thickness, fx, fy, cx, cy);
}
}
void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1,
const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks)
{
// TODO actual drawing
if (det_parameters.track_gaze && detection_success && face_model.eye_model)
{
GazeAnalysis::DrawGaze(captured_image, face_model, gazeDirection0, gazeDirection1, fx, fy, cx, cy);
}
}