sustaining_gazes/lib/3rdParty/OpenCV3.4/include/opencv2/stitching/detail/blenders.hpp

172 lines
5.9 KiB
C++

/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef OPENCV_STITCHING_BLENDERS_HPP
#define OPENCV_STITCHING_BLENDERS_HPP
#if defined(NO)
# warning Detected Apple 'NO' macro definition, it can cause build conflicts. Please, include this header before any Apple headers.
#endif
#include "opencv2/core.hpp"
namespace cv {
namespace detail {
//! @addtogroup stitching_blend
//! @{
/** @brief Base class for all blenders.
Simple blender which puts one image over another
*/
class CV_EXPORTS Blender
{
public:
virtual ~Blender() {}
enum { NO, FEATHER, MULTI_BAND };
static Ptr<Blender> createDefault(int type, bool try_gpu = false);
/** @brief Prepares the blender for blending.
@param corners Source images top-left corners
@param sizes Source image sizes
*/
void prepare(const std::vector<Point> &corners, const std::vector<Size> &sizes);
/** @overload */
virtual void prepare(Rect dst_roi);
/** @brief Processes the image.
@param img Source image
@param mask Source image mask
@param tl Source image top-left corners
*/
virtual void feed(InputArray img, InputArray mask, Point tl);
/** @brief Blends and returns the final pano.
@param dst Final pano
@param dst_mask Final pano mask
*/
virtual void blend(InputOutputArray dst, InputOutputArray dst_mask);
protected:
UMat dst_, dst_mask_;
Rect dst_roi_;
};
/** @brief Simple blender which mixes images at its borders.
*/
class CV_EXPORTS FeatherBlender : public Blender
{
public:
FeatherBlender(float sharpness = 0.02f);
float sharpness() const { return sharpness_; }
void setSharpness(float val) { sharpness_ = val; }
void prepare(Rect dst_roi);
void feed(InputArray img, InputArray mask, Point tl);
void blend(InputOutputArray dst, InputOutputArray dst_mask);
//! Creates weight maps for fixed set of source images by their masks and top-left corners.
//! Final image can be obtained by simple weighting of the source images.
Rect createWeightMaps(const std::vector<UMat> &masks, const std::vector<Point> &corners,
std::vector<UMat> &weight_maps);
private:
float sharpness_;
UMat weight_map_;
UMat dst_weight_map_;
};
inline FeatherBlender::FeatherBlender(float _sharpness) { setSharpness(_sharpness); }
/** @brief Blender which uses multi-band blending algorithm (see @cite BA83).
*/
class CV_EXPORTS MultiBandBlender : public Blender
{
public:
MultiBandBlender(int try_gpu = false, int num_bands = 5, int weight_type = CV_32F);
int numBands() const { return actual_num_bands_; }
void setNumBands(int val) { actual_num_bands_ = val; }
void prepare(Rect dst_roi);
void feed(InputArray img, InputArray mask, Point tl);
void blend(InputOutputArray dst, InputOutputArray dst_mask);
private:
int actual_num_bands_, num_bands_;
std::vector<UMat> dst_pyr_laplace_;
std::vector<UMat> dst_band_weights_;
Rect dst_roi_final_;
bool can_use_gpu_;
int weight_type_; //CV_32F or CV_16S
#if defined(HAVE_OPENCV_CUDAARITHM) && defined(HAVE_OPENCV_CUDAWARPING)
std::vector<cuda::GpuMat> gpu_dst_pyr_laplace_;
std::vector<cuda::GpuMat> gpu_dst_band_weights_;
#endif
};
//////////////////////////////////////////////////////////////////////////////
// Auxiliary functions
void CV_EXPORTS normalizeUsingWeightMap(InputArray weight, InputOutputArray src);
void CV_EXPORTS createWeightMap(InputArray mask, float sharpness, InputOutputArray weight);
void CV_EXPORTS createLaplacePyr(InputArray img, int num_levels, std::vector<UMat>& pyr);
void CV_EXPORTS createLaplacePyrGpu(InputArray img, int num_levels, std::vector<UMat>& pyr);
// Restores source image
void CV_EXPORTS restoreImageFromLaplacePyr(std::vector<UMat>& pyr);
void CV_EXPORTS restoreImageFromLaplacePyrGpu(std::vector<UMat>& pyr);
//! @}
} // namespace detail
} // namespace cv
#endif // OPENCV_STITCHING_BLENDERS_HPP