2016-04-28 19:40:36 +00:00
|
|
|
/*M///////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
|
|
|
//
|
|
|
|
// By downloading, copying, installing or using the software you agree to this license.
|
|
|
|
// If you do not agree to this license, do not download, install,
|
|
|
|
// copy or use the software.
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// License Agreement
|
|
|
|
// For Open Source Computer Vision Library
|
|
|
|
//
|
|
|
|
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
|
|
|
|
// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
|
|
|
|
// Third party copyrights are property of their respective owners.
|
|
|
|
//
|
|
|
|
// Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
// are permitted provided that the following conditions are met:
|
|
|
|
//
|
|
|
|
// * Redistribution's of source code must retain the above copyright notice,
|
|
|
|
// this list of conditions and the following disclaimer.
|
|
|
|
//
|
|
|
|
// * Redistribution's in binary form must reproduce the above copyright notice,
|
|
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
|
|
// and/or other materials provided with the distribution.
|
|
|
|
//
|
|
|
|
// * The name of the copyright holders may not be used to endorse or promote products
|
|
|
|
// derived from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// This software is provided by the copyright holders and contributors "as is" and
|
|
|
|
// any express or implied warranties, including, but not limited to, the implied
|
|
|
|
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
|
|
|
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
|
|
|
// indirect, incidental, special, exemplary, or consequential damages
|
|
|
|
// (including, but not limited to, procurement of substitute goods or services;
|
|
|
|
// loss of use, data, or profits; or business interruption) however caused
|
|
|
|
// and on any theory of liability, whether in contract, strict liability,
|
|
|
|
// or tort (including negligence or otherwise) arising in any way out of
|
|
|
|
// the use of this software, even if advised of the possibility of such damage.
|
|
|
|
//
|
|
|
|
//M*/
|
|
|
|
|
2018-02-01 20:10:10 +00:00
|
|
|
#ifndef OPENCV_VIDEOSTAB_INPAINTINT_HPP
|
|
|
|
#define OPENCV_VIDEOSTAB_INPAINTINT_HPP
|
2016-04-28 19:40:36 +00:00
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
#include "opencv2/core.hpp"
|
|
|
|
#include "opencv2/videostab/optical_flow.hpp"
|
|
|
|
#include "opencv2/videostab/fast_marching.hpp"
|
|
|
|
#include "opencv2/videostab/global_motion.hpp"
|
|
|
|
#include "opencv2/photo.hpp"
|
|
|
|
|
|
|
|
namespace cv
|
|
|
|
{
|
|
|
|
namespace videostab
|
|
|
|
{
|
|
|
|
|
|
|
|
//! @addtogroup videostab
|
|
|
|
//! @{
|
|
|
|
|
|
|
|
class CV_EXPORTS InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
InpainterBase()
|
|
|
|
: radius_(0), motionModel_(MM_UNKNOWN), frames_(0), motions_(0),
|
|
|
|
stabilizedFrames_(0), stabilizationMotions_(0) {}
|
|
|
|
|
|
|
|
virtual ~InpainterBase() {}
|
|
|
|
|
|
|
|
virtual void setRadius(int val) { radius_ = val; }
|
|
|
|
virtual int radius() const { return radius_; }
|
|
|
|
|
|
|
|
virtual void setMotionModel(MotionModel val) { motionModel_ = val; }
|
|
|
|
virtual MotionModel motionModel() const { return motionModel_; }
|
|
|
|
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask) = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// data from stabilizer
|
|
|
|
|
|
|
|
virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
|
|
|
|
virtual const std::vector<Mat>& frames() const { return *frames_; }
|
|
|
|
|
|
|
|
virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
|
|
|
|
virtual const std::vector<Mat>& motions() const { return *motions_; }
|
|
|
|
|
|
|
|
virtual void setStabilizedFrames(const std::vector<Mat> &val) { stabilizedFrames_ = &val; }
|
|
|
|
virtual const std::vector<Mat>& stabilizedFrames() const { return *stabilizedFrames_; }
|
|
|
|
|
|
|
|
virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
|
|
|
|
virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
int radius_;
|
|
|
|
MotionModel motionModel_;
|
|
|
|
const std::vector<Mat> *frames_;
|
|
|
|
const std::vector<Mat> *motions_;
|
|
|
|
const std::vector<Mat> *stabilizedFrames_;
|
|
|
|
const std::vector<Mat> *stabilizationMotions_;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS NullInpainter : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void inpaint(int /*idx*/, Mat &/*frame*/, Mat &/*mask*/) {}
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS InpaintingPipeline : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
void pushBack(Ptr<InpainterBase> inpainter) { inpainters_.push_back(inpainter); }
|
|
|
|
bool empty() const { return inpainters_.empty(); }
|
|
|
|
|
|
|
|
virtual void setRadius(int val);
|
|
|
|
virtual void setMotionModel(MotionModel val);
|
|
|
|
virtual void setFrames(const std::vector<Mat> &val);
|
|
|
|
virtual void setMotions(const std::vector<Mat> &val);
|
|
|
|
virtual void setStabilizedFrames(const std::vector<Mat> &val);
|
|
|
|
virtual void setStabilizationMotions(const std::vector<Mat> &val);
|
|
|
|
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask);
|
|
|
|
|
|
|
|
private:
|
|
|
|
std::vector<Ptr<InpainterBase> > inpainters_;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS ConsistentMosaicInpainter : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ConsistentMosaicInpainter();
|
|
|
|
|
|
|
|
void setStdevThresh(float val) { stdevThresh_ = val; }
|
|
|
|
float stdevThresh() const { return stdevThresh_; }
|
|
|
|
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask);
|
|
|
|
|
|
|
|
private:
|
|
|
|
float stdevThresh_;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS MotionInpainter : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
MotionInpainter();
|
|
|
|
|
|
|
|
void setOptFlowEstimator(Ptr<IDenseOptFlowEstimator> val) { optFlowEstimator_ = val; }
|
|
|
|
Ptr<IDenseOptFlowEstimator> optFlowEstimator() const { return optFlowEstimator_; }
|
|
|
|
|
|
|
|
void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
|
|
|
|
float flowErrorThreshold() const { return flowErrorThreshold_; }
|
|
|
|
|
|
|
|
void setDistThreshold(float val) { distThresh_ = val; }
|
|
|
|
float distThresh() const { return distThresh_; }
|
|
|
|
|
|
|
|
void setBorderMode(int val) { borderMode_ = val; }
|
|
|
|
int borderMode() const { return borderMode_; }
|
|
|
|
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask);
|
|
|
|
|
|
|
|
private:
|
|
|
|
FastMarchingMethod fmm_;
|
|
|
|
Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
|
|
|
|
float flowErrorThreshold_;
|
|
|
|
float distThresh_;
|
|
|
|
int borderMode_;
|
|
|
|
|
|
|
|
Mat frame1_, transformedFrame1_;
|
|
|
|
Mat_<uchar> grayFrame_, transformedGrayFrame1_;
|
|
|
|
Mat_<uchar> mask1_, transformedMask1_;
|
|
|
|
Mat_<float> flowX_, flowY_, flowErrors_;
|
|
|
|
Mat_<uchar> flowMask_;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS ColorAverageInpainter : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask);
|
|
|
|
|
|
|
|
private:
|
|
|
|
FastMarchingMethod fmm_;
|
|
|
|
};
|
|
|
|
|
|
|
|
class CV_EXPORTS ColorInpainter : public InpainterBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ColorInpainter(int method = INPAINT_TELEA, double radius = 2.);
|
|
|
|
|
|
|
|
virtual void inpaint(int idx, Mat &frame, Mat &mask);
|
|
|
|
|
|
|
|
private:
|
|
|
|
int method_;
|
|
|
|
double radius_;
|
|
|
|
Mat invMask_;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline ColorInpainter::ColorInpainter(int _method, double _radius)
|
|
|
|
: method_(_method), radius_(_radius) {}
|
|
|
|
|
|
|
|
CV_EXPORTS void calcFlowMask(
|
|
|
|
const Mat &flowX, const Mat &flowY, const Mat &errors, float maxError,
|
|
|
|
const Mat &mask0, const Mat &mask1, Mat &flowMask);
|
|
|
|
|
|
|
|
CV_EXPORTS void completeFrameAccordingToFlow(
|
|
|
|
const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
|
|
|
|
float distThresh, Mat& frame0, Mat &mask0);
|
|
|
|
|
|
|
|
//! @}
|
|
|
|
|
|
|
|
} // namespace videostab
|
|
|
|
} // namespace cv
|
|
|
|
|
|
|
|
#endif
|