2016-04-28 19:40:36 +00:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// this list of conditions and the following disclaimer.
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//
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//M*/
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2018-02-01 20:10:10 +00:00
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#ifndef OPENCV_VIDEOSTAB_DEBLURRING_HPP
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#define OPENCV_VIDEOSTAB_DEBLURRING_HPP
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2016-04-28 19:40:36 +00:00
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#include <vector>
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#include "opencv2/core.hpp"
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namespace cv
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{
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namespace videostab
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{
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//! @addtogroup videostab
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//! @{
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CV_EXPORTS float calcBlurriness(const Mat &frame);
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class CV_EXPORTS DeblurerBase
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{
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public:
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DeblurerBase() : radius_(0), frames_(0), motions_(0), blurrinessRates_(0) {}
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virtual ~DeblurerBase() {}
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virtual void setRadius(int val) { radius_ = val; }
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virtual int radius() const { return radius_; }
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virtual void deblur(int idx, Mat &frame) = 0;
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// data from stabilizer
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virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
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virtual const std::vector<Mat>& frames() const { return *frames_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; }
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virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
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protected:
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int radius_;
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const std::vector<Mat> *frames_;
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const std::vector<Mat> *motions_;
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const std::vector<float> *blurrinessRates_;
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};
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class CV_EXPORTS NullDeblurer : public DeblurerBase
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{
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public:
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virtual void deblur(int /*idx*/, Mat &/*frame*/) {}
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};
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class CV_EXPORTS WeightingDeblurer : public DeblurerBase
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{
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public:
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WeightingDeblurer();
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void setSensitivity(float val) { sensitivity_ = val; }
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float sensitivity() const { return sensitivity_; }
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virtual void deblur(int idx, Mat &frame);
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private:
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float sensitivity_;
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Mat_<float> bSum_, gSum_, rSum_, wSum_;
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};
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//! @}
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} // namespace videostab
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} // namespace cv
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#endif
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