sustaining_gazes/lib/3rdParty/OpenCV3.4/include/opencv2/videostab/wobble_suppression.hpp

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#ifndef OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP
#define OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP
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#include <vector>
#include "opencv2/core.hpp"
#include "opencv2/core/cuda.hpp"
#include "opencv2/videostab/global_motion.hpp"
#include "opencv2/videostab/log.hpp"
namespace cv
{
namespace videostab
{
//! @addtogroup videostab
//! @{
class CV_EXPORTS WobbleSuppressorBase
{
public:
WobbleSuppressorBase();
virtual ~WobbleSuppressorBase() {}
void setMotionEstimator(Ptr<ImageMotionEstimatorBase> val) { motionEstimator_ = val; }
Ptr<ImageMotionEstimatorBase> motionEstimator() const { return motionEstimator_; }
virtual void suppress(int idx, const Mat &frame, Mat &result) = 0;
// data from stabilizer
virtual void setFrameCount(int val) { frameCount_ = val; }
virtual int frameCount() const { return frameCount_; }
virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
virtual const std::vector<Mat>& motions() const { return *motions_; }
virtual void setMotions2(const std::vector<Mat> &val) { motions2_ = &val; }
virtual const std::vector<Mat>& motions2() const { return *motions2_; }
virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
protected:
Ptr<ImageMotionEstimatorBase> motionEstimator_;
int frameCount_;
const std::vector<Mat> *motions_;
const std::vector<Mat> *motions2_;
const std::vector<Mat> *stabilizationMotions_;
};
class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
{
public:
virtual void suppress(int idx, const Mat &frame, Mat &result);
};
class CV_EXPORTS MoreAccurateMotionWobbleSuppressorBase : public WobbleSuppressorBase
{
public:
virtual void setPeriod(int val) { period_ = val; }
virtual int period() const { return period_; }
protected:
MoreAccurateMotionWobbleSuppressorBase() { setPeriod(30); }
int period_;
};
class CV_EXPORTS MoreAccurateMotionWobbleSuppressor : public MoreAccurateMotionWobbleSuppressorBase
{
public:
virtual void suppress(int idx, const Mat &frame, Mat &result);
private:
Mat_<float> mapx_, mapy_;
};
#if defined(HAVE_OPENCV_CUDAWARPING)
class CV_EXPORTS MoreAccurateMotionWobbleSuppressorGpu : public MoreAccurateMotionWobbleSuppressorBase
{
public:
void suppress(int idx, const cuda::GpuMat &frame, cuda::GpuMat &result);
virtual void suppress(int idx, const Mat &frame, Mat &result);
private:
cuda::GpuMat frameDevice_, resultDevice_;
cuda::GpuMat mapx_, mapy_;
};
#endif
//! @}
} // namespace videostab
} // namespace cv
#endif