2016-04-28 21:40:36 +02:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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//
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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//
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//M*/
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2018-02-01 21:10:10 +01:00
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#ifndef OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP
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#define OPENCV_VIDEOSTAB_WOBBLE_SUPPRESSION_HPP
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2016-04-28 21:40:36 +02:00
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#include <vector>
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#include "opencv2/core.hpp"
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#include "opencv2/core/cuda.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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#include "opencv2/videostab/log.hpp"
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namespace cv
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{
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namespace videostab
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{
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//! @addtogroup videostab
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//! @{
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class CV_EXPORTS WobbleSuppressorBase
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{
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public:
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WobbleSuppressorBase();
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virtual ~WobbleSuppressorBase() {}
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void setMotionEstimator(Ptr<ImageMotionEstimatorBase> val) { motionEstimator_ = val; }
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Ptr<ImageMotionEstimatorBase> motionEstimator() const { return motionEstimator_; }
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virtual void suppress(int idx, const Mat &frame, Mat &result) = 0;
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// data from stabilizer
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virtual void setFrameCount(int val) { frameCount_ = val; }
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virtual int frameCount() const { return frameCount_; }
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virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
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virtual const std::vector<Mat>& motions() const { return *motions_; }
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virtual void setMotions2(const std::vector<Mat> &val) { motions2_ = &val; }
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virtual const std::vector<Mat>& motions2() const { return *motions2_; }
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virtual void setStabilizationMotions(const std::vector<Mat> &val) { stabilizationMotions_ = &val; }
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virtual const std::vector<Mat>& stabilizationMotions() const { return *stabilizationMotions_; }
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protected:
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Ptr<ImageMotionEstimatorBase> motionEstimator_;
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int frameCount_;
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const std::vector<Mat> *motions_;
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const std::vector<Mat> *motions2_;
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const std::vector<Mat> *stabilizationMotions_;
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};
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class CV_EXPORTS NullWobbleSuppressor : public WobbleSuppressorBase
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{
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public:
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virtual void suppress(int idx, const Mat &frame, Mat &result);
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};
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class CV_EXPORTS MoreAccurateMotionWobbleSuppressorBase : public WobbleSuppressorBase
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{
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public:
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virtual void setPeriod(int val) { period_ = val; }
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virtual int period() const { return period_; }
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protected:
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MoreAccurateMotionWobbleSuppressorBase() { setPeriod(30); }
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int period_;
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};
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class CV_EXPORTS MoreAccurateMotionWobbleSuppressor : public MoreAccurateMotionWobbleSuppressorBase
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{
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public:
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virtual void suppress(int idx, const Mat &frame, Mat &result);
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private:
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Mat_<float> mapx_, mapy_;
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};
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#if defined(HAVE_OPENCV_CUDAWARPING)
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class CV_EXPORTS MoreAccurateMotionWobbleSuppressorGpu : public MoreAccurateMotionWobbleSuppressorBase
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{
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public:
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void suppress(int idx, const cuda::GpuMat &frame, cuda::GpuMat &result);
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virtual void suppress(int idx, const Mat &frame, Mat &result);
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private:
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cuda::GpuMat frameDevice_, resultDevice_;
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cuda::GpuMat mapx_, mapy_;
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};
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#endif
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//! @}
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} // namespace videostab
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} // namespace cv
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#endif
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