sustaining_gazes/lib/3rdParty/OpenCV3.4/include/opencv2/videostab/deblurring.hpp

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#ifndef OPENCV_VIDEOSTAB_DEBLURRING_HPP
#define OPENCV_VIDEOSTAB_DEBLURRING_HPP
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#include <vector>
#include "opencv2/core.hpp"
namespace cv
{
namespace videostab
{
//! @addtogroup videostab
//! @{
CV_EXPORTS float calcBlurriness(const Mat &frame);
class CV_EXPORTS DeblurerBase
{
public:
DeblurerBase() : radius_(0), frames_(0), motions_(0), blurrinessRates_(0) {}
virtual ~DeblurerBase() {}
virtual void setRadius(int val) { radius_ = val; }
virtual int radius() const { return radius_; }
virtual void deblur(int idx, Mat &frame) = 0;
// data from stabilizer
virtual void setFrames(const std::vector<Mat> &val) { frames_ = &val; }
virtual const std::vector<Mat>& frames() const { return *frames_; }
virtual void setMotions(const std::vector<Mat> &val) { motions_ = &val; }
virtual const std::vector<Mat>& motions() const { return *motions_; }
virtual void setBlurrinessRates(const std::vector<float> &val) { blurrinessRates_ = &val; }
virtual const std::vector<float>& blurrinessRates() const { return *blurrinessRates_; }
protected:
int radius_;
const std::vector<Mat> *frames_;
const std::vector<Mat> *motions_;
const std::vector<float> *blurrinessRates_;
};
class CV_EXPORTS NullDeblurer : public DeblurerBase
{
public:
virtual void deblur(int /*idx*/, Mat &/*frame*/) {}
};
class CV_EXPORTS WeightingDeblurer : public DeblurerBase
{
public:
WeightingDeblurer();
void setSensitivity(float val) { sensitivity_ = val; }
float sensitivity() const { return sensitivity_; }
virtual void deblur(int idx, Mat &frame);
private:
float sensitivity_;
Mat_<float> bSum_, gSum_, rSum_, wSum_;
};
//! @}
} // namespace videostab
} // namespace cv
#endif