361 lines
12 KiB
PHP
361 lines
12 KiB
PHP
<?php
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chdir(__DIR__);
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// define('APPLICATION_ENV', 'development');
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require_once __DIR__ . "/../bootstrap.php";
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error_reporting(E_ALL);
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ini_set('display_errors',1);
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// Show table creation statements
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// And (re)generate Proxies
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$em = EmotionHero\Application::getInstance()->getEm();
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var_dump($em->getConnection()->getDatabasePlatform()->getName());
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// $serializer = JMS\Serializer\SerializerBuilder::create()->build();
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$metadatas = $em->getMetadataFactory()->getAllMetadata();
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// $metadatas = MetadataFilter::filter($metadatas, $input->getOption('filter'));
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$destPath = $em->getConfiguration()->getProxyDir();
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$em->getProxyFactory()->generateProxyClasses($metadatas, $destPath);
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$tool = new Doctrine\ORM\Tools\SchemaTool($em);
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$classes = $metadatas;
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// $classes = array(
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// $em->getClassMetadata('EmotionHero\Models\Emotion'),
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// );
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// $tool->getCreateDatabaseSQL();
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// $queries = $tool->getCreateSchemaSQL($classes);
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$queries = $tool->getUpdateSchemaSql($classes);
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var_dump($queries);
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die()
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foreach($queries as $sql){ echo "$sql;\n"; }
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// updateSchema
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$tool->updateSchema($classes);
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$em->getConnection()->query("
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CREATE TABLE IF NOT EXISTS `TokenBucket` (
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`name` varchar(128) NOT NULL,
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`value` varchar(255) NOT NULL
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) ENGINE=MEMORY DEFAULT CHARSET=utf8;
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ALTER TABLE `TokenBucket`
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ADD PRIMARY KEY (`name`);
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");
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// ADD EMOTIONS
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$emotions = [];
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try {
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$emos = ['anger','contempt','disgust', 'fear', 'joy','sadness','surprise'];
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foreach($emos as $emo) {
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$emotion = $em->getRepository(EmotionHero\Models\Emotion::class)->findOneBy(['name' => $emo]);
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if(empty($emotion))
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{
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$emotion = new EmotionHero\Models\Emotion();
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$emotion->setName($emo);
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$em->persist($emotion);
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}
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$emotions[$emo] = $emotion;
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}
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$em->flush();
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} catch (Exception $e) {
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echo "\nEmotions Probably already inserted...\n";
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}
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/*
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Already there
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$lvl = new EmotionHero\Models\Level();
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$lvl->setId(5);
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$lvl->setName("Welcome to the seven");
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$i = 2;
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$lvl->createTarget($emotions['joy'], 100, $i++);
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$lvl->createTarget($emotions['joy'], 100, $i++);
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$lvl->createTarget($emotions['joy'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['sadness'], 100, $i++);
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$lvl->createTarget($emotions['sadness'], 100, $i++);
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$lvl->createTarget($emotions['sadness'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['anger'], 100, $i++);
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$lvl->createTarget($emotions['anger'], 100, $i++);
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$lvl->createTarget($emotions['anger'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['surprise'], 100, $i++);
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$lvl->createTarget($emotions['surprise'], 100, $i++);
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$lvl->createTarget($emotions['surprise'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['disgust'], 100, $i++);
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$lvl->createTarget($emotions['disgust'], 100, $i++);
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$lvl->createTarget($emotions['disgust'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['contempt'], 100, $i++);
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$lvl->createTarget($emotions['contempt'], 100, $i++);
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$lvl->createTarget($emotions['contempt'], 100, $i++);
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$i++;
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$i++;
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$lvl->createTarget($emotions['fear'], 100, $i++);
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$lvl->createTarget($emotions['fear'], 100, $i++);
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$lvl->createTarget($emotions['fear'], 100, $i++);
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$em->persist($lvl);
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$lvl = new EmotionHero\Models\Level();
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$lvl->setId(6);
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$lvl->setName("\"Smile like you mean it\"");
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$s = 2;
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['joy'], 50, $s++);
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$lvl->createTarget($emotions['joy'], 50, $s++);
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$lvl->createTarget($emotions['joy'], 30, $s++);
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$lvl->createTarget($emotions['joy'], 30, $s++);
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$lvl->createTarget($emotions['joy'], 50, $s++);
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$lvl->createTarget($emotions['joy'], 50, $s++);
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$s++;
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$s++;
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$lvl->createTarget($emotions['surprise'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 50, $s++);
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$lvl->createTarget($emotions['surprise'], 50, $s++);
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$lvl->createTarget($emotions['surprise'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 100, $s++);
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$s++;
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$s++;
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$s++;
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 100, $s);
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 100, $s);
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['surprise'], 50, $s);
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$lvl->createTarget($emotions['surprise'], 30, $s);
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$s++;
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$s++;
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$lvl->createTarget($emotions['joy'], 100, $s++);
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$lvl->createTarget($emotions['anger'], 1, $s);
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$lvl->createTarget($emotions['contempt'], 1, $s);
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$lvl->createTarget($emotions['disgust'], 1, $s);
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$s++;
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$s++;
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$lvl->createTarget($emotions['disgust'], 1, $s++);
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$lvl->createTarget($emotions['anger'], 1, $s);
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$lvl->createTarget($emotions['surprise'], 100, $s);
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// setMinimumScoreFromPercentage(40);
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// minimumAchievements = 2;
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// achievements.add(achievementCollection.get(5));
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// achievements.add(achievementCollection.get(6));
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// achievements.add(achievementCollection.get(7));
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// break;
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$em->persist($lvl);
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$lvl = new EmotionHero\Models\Level();
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$lvl->setId(7);
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$lvl->setName("\"Let's talk business\"");
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$b = 2;
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$lvl->createTarget($emotions['anger'], 100, $b++);
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$lvl->createTarget($emotions['anger'], 100, $b++);
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$lvl->createTarget($emotions['anger'], 50, $b++);
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$lvl->createTarget($emotions['anger'], 50, $b++);
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$lvl->createTarget($emotions['anger'], 30, $b++);
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$lvl->createTarget($emotions['anger'], 30, $b++);
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$b++;
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$lvl->createTarget($emotions['disgust'], 100, $b++);
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$lvl->createTarget($emotions['disgust'], 50, $b++);
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$lvl->createTarget($emotions['disgust'], 50, $b++);
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$lvl->createTarget($emotions['disgust'], 30, $b++);
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$b++;
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$lvl->createTarget($emotions['contempt'], 100, $b++);
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$lvl->createTarget($emotions['contempt'], 50, $b++);
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$lvl->createTarget($emotions['contempt'], 50, $b++);
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$lvl->createTarget($emotions['contempt'], 30, $b++);
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$b++;
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$lvl->createTarget($emotions['surprise'], 100, $b++);
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$lvl->createTarget($emotions['surprise'], 100, $b++);
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$lvl->createTarget($emotions['sadness'], 50, $b);
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$lvl->createTarget($emotions['joy'], 50, $b++);
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$lvl->createTarget($emotions['disgust'], 50, $b++);
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$lvl->createTarget($emotions['contempt'], 30, $b++);
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$lvl->createTarget($emotions['contempt'], 100, $b++);
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$lvl->createTarget($emotions['joy'], 100, $b++);
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$lvl->createTarget($emotions['surprise'], 100, $b++);
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$b++;
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$lvl->createTarget($emotions['sadness'], 100, $b++);
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$lvl->createTarget($emotions['anger'], 10, $b++);
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$lvl->createTarget($emotions['sadness'], 100, $b++);
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$lvl->createTarget($emotions['anger'], 10, $b++);
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$lvl->createTarget($emotions['sadness'], 100, $b++);
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$lvl->createTarget($emotions['anger'], 10, $b++);
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$em->persist($lvl);
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// setMinimumScoreFromPercentage(40);
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// minimumAchievements = 2;
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// achievements.add(achievementCollection.get(8));
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// achievements.add(achievementCollection.get(9));
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// achievements.add(achievementCollection.get(10));
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// break;
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$lvl = new EmotionHero\Models\Level();
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$lvl->setId(8);
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$lvl->setName("Show me what you really feel");
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$r = 2;
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$lvl->createTarget($emotions['fear'], 100, $r++);
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$lvl->createTarget($emotions['fear'], 50, $r++);
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$lvl->createTarget($emotions['fear'], 30, $r++);
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$r++;
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$lvl->createTarget($emotions['sadness'], 100, $r++);
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$lvl->createTarget($emotions['sadness'], 50, $r++);
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$lvl->createTarget($emotions['sadness'], 100, $r++);
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$r++;
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$lvl->createTarget($emotions['disgust'], 100, $r++);
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$lvl->createTarget($emotions['disgust'], 100, $r++);
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$lvl->createTarget($emotions['disgust'], 50, $r++);
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$r++;
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$lvl->createTarget($emotions['disgust'], 100, $r++);
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$lvl->createTarget($emotions['contempt'], 30, $r);
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$lvl->createTarget($emotions['disgust'], 50, $r++);
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$lvl->createTarget($emotions['contempt'], 50, $r);
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$lvl->createTarget($emotions['disgust'], 30, $r++);
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$lvl->createTarget($emotions['contempt'], 100, $r);
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$r++;
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$r++;
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$lvl->createTarget($emotions['sadness'], 100, $r++);
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$lvl->createTarget($emotions['joy'], 50, $r++);
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$lvl->createTarget($emotions['sadness'], 100, $r++);
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$lvl->createTarget($emotions['joy'], 50, $r++);
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$lvl->createTarget($emotions['sadness'], 50, $r++);
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$lvl->createTarget($emotions['joy'], 100, $r++);
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$lvl->createTarget($emotions['sadness'], 50, $r++);
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$lvl->createTarget($emotions['joy'], 100, $r);
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$lvl->createTarget($emotions['sadness'], 100, $r++);
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$lvl->createTarget($emotions['joy'], 50, $r);
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$em->persist($lvl);
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// setMinimumScoreFromPercentage(40);
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// minimumAchievements = 2;
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// achievements.add(achievementCollection.get(11));
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// achievements.add(achievementCollection.get(12));
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// achievements.add(achievementCollection.get(13));
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// achievements.add(achievementCollection.get(14));
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// break;
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$lvl = new EmotionHero\Models\Level();
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$lvl->setId(9);
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$lvl->setName("Please act normally");
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$a = 2;
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$lvl->createTarget($emotions['anger'], 100, $a++);
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$lvl->createTarget($emotions['disgust'], 100, $a++);
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$lvl->createTarget($emotions['fear'], 100, $a++);
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$lvl->createTarget($emotions['joy'], 100, $a++);
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$lvl->createTarget($emotions['sadness'], 100, $a++);
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$lvl->createTarget($emotions['surprise'], 100, $a++);
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$a++;
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$lvl->createTarget($emotions['anger'], 30, $a++);
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$lvl->createTarget($emotions['disgust'], 30, $a+=0.5);
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$lvl->createTarget($emotions['fear'], 30, $a+=0.5);
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$lvl->createTarget($emotions['joy'], 30, $a+=0.5);
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$lvl->createTarget($emotions['sadness'], 30, $a+=0.5);
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$lvl->createTarget($emotions['surprise'], 30, $a+=0.5);
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$a++;
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$lvl->createTarget($emotions['anger'], 30, $a++);
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$lvl->createTarget($emotions['disgust'], 30, $a);
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$lvl->createTarget($emotions['anger'], 30, $a++);
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$lvl->createTarget($emotions['disgust'], 30, $a);
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$lvl->createTarget($emotions['fear'], 30, $a++);
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$lvl->createTarget($emotions['joy'], 30, $a);
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$lvl->createTarget($emotions['fear'], 30, $a++);
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$lvl->createTarget($emotions['joy'], 30, $a);
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$lvl->createTarget($emotions['sadness'], 30, $a++);
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$lvl->createTarget($emotions['surprise'], 30, $a);
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$lvl->createTarget($emotions['sadness'], 30, $a++);
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$lvl->createTarget($emotions['surprise'], 30, $a);
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$a++;
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$a++;
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$lvl->createTarget($emotions['disgust'], 20, $a++);
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$lvl->createTarget($emotions['contempt'], 20, $a);
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$lvl->createTarget($emotions['surprise'], 20, $a);
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$lvl->createTarget($emotions['disgust'], 10, $a++);
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$lvl->createTarget($emotions['contempt'], 10, $a);
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$lvl->createTarget($emotions['surprise'], 10, $a);
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$lvl->createTarget($emotions['disgust'], 10, $a++);
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$lvl->createTarget($emotions['contempt'], 10, $a);
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$lvl->createTarget($emotions['surprise'], 10, $a);
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// Kuleshov's target:
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// use 3% instead of 0.2% as it otherwise becomes invisible!
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$lvl->createTarget($emotions['disgust'], 3, $a++);
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$lvl->createTarget($emotions['contempt'], 3, $a);
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$lvl->createTarget($emotions['surprise'], 3, $a);
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// END OF KULESHOV
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$lvl->createTarget($emotions['disgust'], 3, $a++);
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$lvl->createTarget($emotions['contempt'], 3, $a);
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$lvl->createTarget($emotions['surprise'], 3, $a);
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$lvl->createTarget($emotions['anger'], 1, $a++);
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$lvl->createTarget($emotions['contempt'], 1, $a);
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$lvl->createTarget($emotions['disgust'], 1, $a);
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$lvl->createTarget($emotions['fear'], 1, $a);
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$lvl->createTarget($emotions['joy'], 1, $a);
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$lvl->createTarget($emotions['sadness'], 1, $a);
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$lvl->createTarget($emotions['surprise'], 1, $a);
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$em->persist($lvl);
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*/
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$em->flush();
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die();
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// TEST USER
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die();
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if(empty($em->getRepository(EmotionHero\Models\User::class)->findOneBy([]))) {
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$user = new EmotionHero\Models\User();
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$em->persist($user);
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$em->flush();
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}
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