Trigger websocket update after score & image upload
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parent
ec07837833
commit
5be4789186
4 changed files with 96 additions and 1 deletions
26
bin/socket_server.php
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26
bin/socket_server.php
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@ -0,0 +1,26 @@
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<?php
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chdir(__DIR__);
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// define('APPLICATION_ENV', 'development');
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require_once __DIR__ . "/../bootstrap.php";
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error_reporting(E_ALL);
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ini_set('display_errors',1);
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// Show table creation statements
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// And (re)generate Proxies
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use Ratchet\WebSocket\WsServer;
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use Ratchet\Http\HttpServer;
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use Ratchet\Server\IoServer;
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$server = IoServer::factory(
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new HttpServer(
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new WsServer(
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new EmotionHero\Server\Websockets()
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)
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),
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8181
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);
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$server->run();
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@ -16,7 +16,9 @@
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"cnam/security-jwt-service-provider": "2.*",
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"cnam/security-jwt-service-provider": "2.*",
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"jms/serializer": "^1.3",
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"jms/serializer": "^1.3",
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"danielstjules/php-pretty-datetime": "dev-master",
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"danielstjules/php-pretty-datetime": "dev-master",
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"fustundag/tokenbucket": "dev-master"
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"fustundag/tokenbucket": "dev-master",
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"cboden/ratchet": "^0.3.5",
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"textalk/websocket": "^1.2"
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},
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},
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"autoload": {
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"autoload": {
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"psr-4": {
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"psr-4": {
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@ -7,6 +7,7 @@ use Symfony\Component\HttpFoundation\Request;
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use Symfony\Component\HttpFoundation\JsonResponse;
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use Symfony\Component\HttpFoundation\JsonResponse;
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use Silex\Api\ControllerProviderInterface;
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use Silex\Api\ControllerProviderInterface;
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use EmotionHero\Models;
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use EmotionHero\Models;
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use EmotionHero\Server\Websockets;
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class ScoreControllerProvider implements ControllerProviderInterface
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class ScoreControllerProvider implements ControllerProviderInterface
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{
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{
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@ -140,6 +141,13 @@ class ScoreControllerProvider implements ControllerProviderInterface
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$userRepo = $this->_eh->getEm()->getRepository(Models\User::class);
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$userRepo = $this->_eh->getEm()->getRepository(Models\User::class);
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$userRepo->updateTotalForUser($user);
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$userRepo->updateTotalForUser($user);
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// trigger update of client:
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try{
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Websockets::triggerUpdate('game');
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}catch(\Throwable $e) {
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// nothing
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}
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return new JsonResponse(['success' => true, 'id' => $game->getId(), 'hits' => $hits_array, 'achievements' => $achievement_ids], 200);
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return new JsonResponse(['success' => true, 'id' => $game->getId(), 'hits' => $hits_array, 'achievements' => $achievement_ids], 200);
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});
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});
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@ -206,6 +214,14 @@ class ScoreControllerProvider implements ControllerProviderInterface
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$em->flush();
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$em->flush();
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// trigger update of client:
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try{
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Websockets::triggerUpdate('images');
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}catch(\Throwable $e) {
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// nothing
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}
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return new JsonResponse(['success' => true, 'message' => "images saved."], 200);
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return new JsonResponse(['success' => true, 'message' => "images saved."], 200);
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});
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});
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51
src/Server/Websockets.php
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51
src/Server/Websockets.php
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<?php
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namespace EmotionHero\Server;
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use WebSocket\Client;
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class Websockets
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{
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protected $clients;
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public static function triggerUpdate(string $type) {
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$client = new Client("ws://localhost:8181/");
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$client->send(json_encode(['action'=>'update', 'method'=>$type]));
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$client->receive();
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unset($client);
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}
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public function __construct() {
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$this->clients = new \SplObjectStorage;
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}
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public function onOpen(ConnectionInterface $conn) {
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// Store the new connection to send messages to later
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$this->clients->attach($conn);
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echo "New connection! ({$conn->resourceId})\n";
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}
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public function onMessage(ConnectionInterface $from, $msg) {
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echo sprintf('Connection %d sending message "%s"' . "\n"
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, $from->resourceId, $msg);
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foreach ($this->clients as $client) {
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if ($from !== $client) {
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// The sender is not the receiver, send to each client connected
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$client->send("update");
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}
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}
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}
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public function onClose(ConnectionInterface $conn) {
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// The connection is closed, remove it, as we can no longer send it messages
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$this->clients->detach($conn);
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echo "Connection {$conn->resourceId} has disconnected\n";
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}
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public function onError(ConnectionInterface $conn, \Exception $e) {
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echo "An error has occurred: {$e->getMessage()}\n";
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$conn->close();
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}
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}
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