forecast trajectories don't transition, but remain and fade out
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e837617e39
commit
9871848407
2 changed files with 65 additions and 45 deletions
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@ -97,8 +97,6 @@ class Track:
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@dataclass
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@dataclass
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class Frame:
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class Frame:
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index: int
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index: int
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108
trap/renderer.py
108
trap/renderer.py
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@ -24,11 +24,25 @@ from pyglet import shapes
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from PIL import Image
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from PIL import Image
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from trap.frame_emitter import DetectionState, Frame, Track
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from trap.frame_emitter import DetectionState, Frame, Track
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from dataclasses import dataclass
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logger = logging.getLogger("trap.renderer")
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logger = logging.getLogger("trap.renderer")
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@dataclass
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class LineAnimConfig:
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start_opacity: float
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target_opacity: float
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decay: float
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@dataclass
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class AnimConfig:
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clear_color = (0,0,0,0)
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video_opacity = 100 # on 255 scale
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tracks: LineAnimConfig = LineAnimConfig(80, 180, 60)
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predictions: LineAnimConfig = LineAnimConfig(20, 50, 10)
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class FrameAnimation:
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class FrameAnimation:
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def __init__(self, frame: Frame):
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def __init__(self, frame: Frame):
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self.start_time = time.time()
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self.start_time = time.time()
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@ -101,8 +115,8 @@ class DrawnTrack:
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'''
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'''
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# TODO: make lerp, currently quick way to get results
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# TODO: make lerp, currently quick way to get results
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for i, pos in enumerate(self.drawn_positions):
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for i, pos in enumerate(self.drawn_positions):
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self.drawn_positions[i][0] = int(exponentialDecay(self.drawn_positions[i][0], self.coords[i][0], 16, dt))
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self.drawn_positions[i][0] = int(exponentialDecay(self.drawn_positions[i][0], self.coords[i][0], AnimConfig.tracks.decay, dt))
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self.drawn_positions[i][1] = int(exponentialDecay(self.drawn_positions[i][1], self.coords[i][1], 16, dt))
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self.drawn_positions[i][1] = int(exponentialDecay(self.drawn_positions[i][1], self.coords[i][1], AnimConfig.tracks.decay, dt))
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if len(self.coords) > len(self.drawn_positions):
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if len(self.coords) > len(self.drawn_positions):
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self.drawn_positions.extend(self.coords[len(self.drawn_positions):])
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self.drawn_positions.extend(self.coords[len(self.drawn_positions):])
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@ -151,7 +165,7 @@ class DrawnTrack:
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if ci >= len(self.shapes):
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if ci >= len(self.shapes):
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# TODO: add color2
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# TODO: add color2
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line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
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line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
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line.opacity = 5
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line.opacity = AnimConfig.tracks.start_opacity
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self.shapes.append(line)
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self.shapes.append(line)
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else:
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else:
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@ -159,50 +173,53 @@ class DrawnTrack:
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line.x, line.y = x, y
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line.x, line.y = x, y
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line.x2, line.y2 = x2, y2
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line.x2, line.y2 = x2, y2
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line.color = color
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line.color = color
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line.opacity = int(exponentialDecay(line.opacity, 180, 3, dt))
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line.opacity = int(exponentialDecay(line.opacity, AnimConfig.tracks.target_opacity, AnimConfig.tracks.start_opacity, dt))
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# TODO: basically a duplication of the above, do this smarter?
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# TODO: basically a duplication of the above, do this smarter?
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# TODO: add intermediate segment
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# TODO: add intermediate segment
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color = colorset[self.track_id % len(colorset)]
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#color = colorset[self.track_id % len(colorset)]
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for a, drawn_predictions in enumerate(self.drawn_predictions):
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for drawn_prediction in self.predictions:
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if len(self.pred_shapes) <= a:
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drawn_prediction.update_opacities(dt)
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self.pred_shapes.append([])
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if len(self.pred_shapes[a]) > (len(drawn_predictions) +1):
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# for a, drawn_predictions in enumerate(self.drawn_predictions):
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self.pred_shapes[a] = self.pred_shapes[a][:len(drawn_predictions)]
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# if len(self.pred_shapes) <= a:
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# self.pred_shapes.append([])
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# for i, pos in drawn_predictions.enumerate():
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# if len(self.pred_shapes[a]) > (len(drawn_predictions) +1):
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for ci in range(0, len(drawn_predictions)):
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# self.pred_shapes[a] = self.pred_shapes[a][:len(drawn_predictions)]
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if ci == 0:
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x, y = [int(p) for p in self.drawn_positions[-1]]
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else:
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x, y = [int(p) for p in drawn_predictions[ci-1]]
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x2, y2 = [int(p) for p in drawn_predictions[ci]]
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# # for i, pos in drawn_predictions.enumerate():
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# for ci in range(0, len(drawn_predictions)):
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# if ci == 0:
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# x, y = [int(p) for p in self.drawn_positions[-1]]
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# else:
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# x, y = [int(p) for p in drawn_predictions[ci-1]]
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y, y2 = self.renderer.window.height - y, self.renderer.window.height - y2
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# x2, y2 = [int(p) for p in drawn_predictions[ci]]
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# color = [255,0,0]
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# print(x,y,x2,y2,color)
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if ci >= len(self.pred_shapes[a]):
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# y, y2 = self.renderer.window.height - y, self.renderer.window.height - y2
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# TODO: add color2
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# # color = [255,0,0]
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line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
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# # print(x,y,x2,y2,color)
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line.opacity = 5
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self.pred_shapes[a].append(line)
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else:
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# if ci >= len(self.pred_shapes[a]):
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line = self.pred_shapes[a][ci-1]
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# # TODO: add color2
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line.x, line.y = x, y
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# line = self.renderer.gradientLine(x, y, x2, y2, 3, color, color, batch=self.renderer.batch_anim)
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line.x2, line.y2 = x2, y2
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# line.opacity = 5
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line.color = color
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# self.pred_shapes[a].append(line)
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decay = (16/ci) if ci else 16
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half = len(drawn_predictions) / 2
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# else:
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if ci < half:
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# line = self.pred_shapes[a][ci-1]
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target_opacity = 180
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# line.x, line.y = x, y
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else:
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# line.x2, line.y2 = x2, y2
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target_opacity = (1 - ((ci - half) / half)) * 180
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# line.color = color
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line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
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# decay = (16/ci) if ci else 16
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# half = len(drawn_predictions) / 2
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# if ci < half:
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# target_opacity = 180
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# else:
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# target_opacity = (1 - ((ci - half) / half)) * 180
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# line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
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class DrawnPrediction:
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class DrawnPrediction:
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def __init__(self, drawn_track: DrawnTrack, coords: list[list] = []):
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def __init__(self, drawn_track: DrawnTrack, coords: list[list] = []):
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@ -245,13 +262,17 @@ class DrawnPrediction:
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# line.x, line.y = x, y
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# line.x, line.y = x, y
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# line.x2, line.y2 = x2, y2
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# line.x2, line.y2 = x2, y2
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# line.color = color
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# line.color = color
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decay = (16/ci) if ci else 16
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# lower decay for further points slows down fade in
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decay = (AnimConfig.predictions.decay/(3*ci)) if ci else AnimConfig.predictions.decay
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half = len(coords) / 2
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half = len(coords) / 2
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if ci < half:
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if ci < half:
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target_opacity = 180
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target_opacity = AnimConfig.predictions.target_opacity
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else:
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else:
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target_opacity = (1 - ((ci - half) / half)) * 180
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target_opacity = (1 - ((ci - half) / half)) * AnimConfig.predictions.target_opacity
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line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
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line.opacity = int(exponentialDecay(line.opacity, target_opacity, decay, dt))
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# logger.info(f"{target_opacity=}, {line.opacity=}")
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class FrameWriter:
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class FrameWriter:
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@ -340,7 +361,8 @@ class Renderer:
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self.window.set_handler('on_refresh', self.on_refresh)
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self.window.set_handler('on_refresh', self.on_refresh)
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self.window.set_handler('on_close', self.on_close)
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self.window.set_handler('on_close', self.on_close)
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pyglet.gl.glClearColor(81./255, 20/255, 46./255, 0)
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# Purple background color:
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pyglet.gl.glClearColor(*AnimConfig.clear_color)
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self.fps_display = pyglet.window.FPSDisplay(window=self.window, color=(255,255,255,255))
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self.fps_display = pyglet.window.FPSDisplay(window=self.window, color=(255,255,255,255))
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self.fps_display.label.x = self.window.width - 50
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self.fps_display.label.x = self.window.width - 50
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self.fps_display.label.y = self.window.height - 17
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self.fps_display.label.y = self.window.height - 17
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@ -486,7 +508,7 @@ class Renderer:
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img = pyglet.image.ImageData(self.frame_size[0], self.frame_size[1], 'RGB', img.tobytes(), pitch=self.frame_size[0] * -1 * channels)
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img = pyglet.image.ImageData(self.frame_size[0], self.frame_size[1], 'RGB', img.tobytes(), pitch=self.frame_size[0] * -1 * channels)
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# don't draw in batch, so that it is the background
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# don't draw in batch, so that it is the background
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self.video_sprite = pyglet.sprite.Sprite(img=img, batch=self.batch_bg)
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self.video_sprite = pyglet.sprite.Sprite(img=img, batch=self.batch_bg)
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self.video_sprite.opacity = 100
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self.video_sprite.opacity = AnimConfig.video_opacity
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except zmq.ZMQError as e:
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except zmq.ZMQError as e:
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# idx = frame.index if frame else "NONE"
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# idx = frame.index if frame else "NONE"
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# logger.debug(f"reuse video frame {idx}")
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# logger.debug(f"reuse video frame {idx}")
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