sort_of_moonwalk/moonwalk.py
2024-10-04 19:24:49 +02:00

281 lines
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9.5 KiB
Python

"""
This project produces "detections" for DeepSORT
in an attempt to trick the algorithm into moonwalking
over a crowd.
The framerate of rendering and detection can be distinct.
Also, all parameters (incl. framerate) can change along the way,
thus positions cannot depend on that.
"""
from __future__ import annotations
from dataclasses import dataclass
import dataclasses
from typing import Optional
import time
import pyglet
import logging
import numpy as np
# from deep_sort_realtime.deepsort_tracker import DeepSort
from sort import Sort
from collections import defaultdict
Interval = float # seconds
logger = logging.getLogger('moonwalk')
@dataclass
class Params:
visual_variability: float = 0
video_fps: float = 25
tracker_fps: float = 25
# iou = None
emitter_speed: float = 1 # objects per second
object_velocity: float = 40 # pixels/second
velocity_decay: float = 1 # make system a bit springy
class DetectedObject:
def __init__(self, canvas: Canvas):
self.canvas = canvas
# TODO handle variability
self.v = self.canvas.params.object_velocity
self.t = 40 # top
self.l = 0 # left
self.w = 10 # width
self.h = 20 # height
self.shape = pyglet.shapes.Rectangle(self.l, self.t, self.w, self.h, color=(255, 22, 20), batch=self.canvas.renderer.batch_figures)
# rectangle.opacity = 128
# rectangle.rotation = 33
#TODO renderer
def update(self, dt: Interval):
"""
Update position
"""
self.l += dt * self.canvas.params.object_velocity
self.shape.x = self.l
# TODO exponential decay with self.params.velocity_decay
class ObjectEmitter:
"""
Emit detectable objects
"""
def __init__(self, params: Params, canvas: Canvas):
self.lastEmit = 0
self.params = params
self.canvas = canvas
def emit(self, dt: Interval) -> list[DetectedObject]:
self.lastEmit += dt
if self.lastEmit is None or self.lastEmit >= 1/self.params.emitter_speed:
logger.info('emit!')
obj = DetectedObject(self.canvas)
self.lastEmit = 0
return [obj]
return []
class Canvas:
"""
A canvas with moving objects
"""
def __init__(self, params: Params, renderer: Renderer):
self.width = 1280
self.height = 720
self.objects: list[DetectedObject] = []
self.lastSnapshot: Optional[float] = None
self.params = params
self.emitter = ObjectEmitter(self.params, self)
self.renderer = renderer
self.tracks = []
self.labels = {
'objects': pyglet.text.Label("", x=20, y=30, color=(255,255,255,255), batch=self.renderer.batch_info),
'tracks': pyglet.text.Label("", x=120, y=30, color=(255,255,255,255), batch=self.renderer.batch_info),
}
for i, field in enumerate(dataclasses.fields(self.params)):
self.labels[field.name] = pyglet.text.Label(f"{field.name}: {field.default}", x=20, y=30 + 15*(i+1), color=(255,255,255,255), batch=self.renderer.batch_info)
self.track_shapes = defaultdict(lambda: pyglet.shapes.Box(0,0,0,0,color=(0,255,0),thickness=2, batch=self.renderer.batch_bounding_boxes))
self.renderer.window.set_handler('on_refresh', self.on_refresh)
self.tracker = Sort(max_age=5, min_hits=2, iou_threshold=0) #DeepSort(max_age=5)
pyglet.clock.schedule_interval(self.on_track, 1/self.params.tracker_fps)
self.interval_items: list[pyglet.clock._ScheduledIntervalItem] = [i for i in pyglet.clock._default._schedule_interval_items if i.func == self.on_track]
def on_track(self, dt):
# bbs = object_detector.detect(frame)
objects = self.snapshot()
# TODO chipper & embedder
# bbs = [([o.l, o.t, o.w, o.h], 1, 1) for o in objects]
# DEEP SORT: self.tracks = self.tracker.update_tracks(bbs, frame=np.zeros([1280,720])) # bbs expected to be a list of detections, each in tuples of ( [left,top,w,h], confidence, detection_class )
bbs = np.array([[o.l, o.t, o.l+ o.w, o.t+o.h, 1, 1] for o in objects])
self.tracks = self.tracker.update(bbs) # a numpy array of detections in the format [[x1,y1,x2,y2,score],[x1,y1,x2,y2,score],...]
# self.tracks is a np array where each row contains a valid bounding box and track_id (last column)
# remove old shapes
ids = [track[4] for track in self.tracks]
for k in list(self.track_shapes.keys()):
if k not in ids:
self.track_shapes.pop(k)
logger.debug(f"shape removed {k}" )
# print([t[4] for t in self.tracks])
def set_tracker_fps(self, fps: float):
self.params.tracker_fps = fps
for interval in self.interval_items:
interval.interval = 1/fps
def prune(self):
"""
Loop over objects remove those out of the frame
"""
for i, object in enumerate(self.objects.copy()):
if object.l > self.width:
logging.info(f'Delete {i}')
self.objects.pop(i)
def snapshot(self) -> list[DetectedObject]:
"""
Update all object positions base on dt = now - lastSnapshot
"""
now = time.monotonic()
if self.lastSnapshot is None:
self.lastSnapshot = now
dt = now - self.lastSnapshot
self.objects.extend(self.emitter.emit(dt))
for object in self.objects:
object.update(dt)
self.prune()
self.lastSnapshot = now
return self.objects
def on_refresh(self, dt: float):
objects = self.snapshot()
self.labels['objects'].text = f"Objects: {len(objects)}"
self.labels['tracks'].text = f"Tracks: {len(self.tracks)}"
# self.labels['velocity'].text = f"Velocity: {self.params.object_velocity}"
# self.labels['tracker_fps'].text = f"Tracker FPS: {self.params.tracker_fps}"
for name, value in dataclasses.asdict(self.params).items():
self.labels[name].text = f"{name}: {value}"
for track in self.tracks:
nr = track[4]
self.track_shapes[nr].x = track[0]
self.track_shapes[nr].y = track[1]
self.track_shapes[nr].width = track[2] - track[0]
self.track_shapes[nr].height = track[3] - track[1]
# TODO: shape in DetectedObject
# rectangle = shapes.Rectangle(250, 300, 400, 200, color=(255, 22, 20), batch=batch)
# rectangle.opacity = 128
# rectangle.rotation = 33
# print(objects)
# id(objects)
class Renderer:
def __init__(self, params: Params):
# self.canvas = canvas
self.params = params
self.frame_size = (1280, 720)
self.hide_stats = False
config = pyglet.gl.Config(sample_buffers=1, samples=4, double_buffer=True)
# , fullscreen=self.config.render_window
self.window = pyglet.window.Window(width=self.frame_size[0], height=self.frame_size[1], config=config, fullscreen=False)
self.window.set_handler('on_draw', self.on_draw)
self.window.set_handler('on_key_press', self.on_key_press)
# self.window.set_handler('on_refresh', self.on_refresh)
# self.window.set_handler('on_close', self.on_close)
# Purple background color:
# pyglet.gl.glClearColor(*AnimConfig.clear_color)
self.fps_display = pyglet.window.FPSDisplay(window=self.window, color=(255,255,255,255))
self.fps_display.label.x = self.window.width - 150
self.fps_display.label.y = self.window.height - 17
self.fps_display.label.bold = False
self.fps_display.label.font_size = 10
self.label_time = pyglet.text.Label("t", x=20, y=self.frame_size[1] - 17, color=(255,255,255,255))
self.batch_figures = pyglet.graphics.Batch()
self.batch_bounding_boxes = pyglet.graphics.Batch()
self.batch_info = pyglet.graphics.Batch()
def run(self):
self.event_loop = pyglet.app.EventLoop()
# pyglet.clock.schedule_interval(self.check_running, 0.1)
# pyglet.clock.schedule(self.check_frames)
# pyglet.clock.schedule(self.track)
self.event_loop.run()
def on_draw(self):
# print(time.monotonic())
self.label_time.text = f"{time.monotonic()}"
self.window.clear()
self.batch_figures.draw()
self.batch_bounding_boxes.draw()
self.batch_info.draw()
self.fps_display.draw()
self.label_time.draw()
def on_close(self):
logger.info('closing')
pass
def on_key_press(self, symbol, modifiers):
if symbol == pyglet.window.key.Q:
self.window.close()
exit()
if symbol == pyglet.window.key.V:
level = logging.INFO if logger.getEffectiveLevel() == logging.DEBUG else logging.DEBUG
logger.setLevel(level)
logger.info(f"set log level: {level}")
if symbol == pyglet.window.key.UP:
logger.debug('up')
self.params.object_velocity += (10 if pyglet.window.key.MOD_SHIFT & modifiers else 1)
if symbol == pyglet.window.key.DOWN:
logger.debug('down')
self.params.object_velocity -= (10 if pyglet.window.key.MOD_SHIFT & modifiers else 1)
if __name__ == "__main__":
logging.basicConfig(level=logging.INFO)
params = Params()
renderer = Renderer(params)
canvas = Canvas(params, renderer)
renderer.run()