WIP: clipping mask drawing (with glitch)

This commit is contained in:
Ruben van de Ven 2025-07-07 20:08:11 +02:00
parent 9ef4c6745d
commit e3fe78ec5c

View file

@ -20,6 +20,7 @@ use zmq::Socket;
use std::sync::{mpsc, Arc};
use std::time::{Instant, Duration};
use std::collections::HashMap;
use std::cmp::{Ordering, min};
use serde::{Serialize,Deserialize};
use nannou::winit::dpi::PhysicalPosition;
@ -963,10 +964,19 @@ fn view_laser_preview(app: &App, model: &GuiModel, frame: Frame) {
.w(win_rect.w());
// 3. clipping mask + its anchor points
let clip_points: Vec<[f32;2]> = Corner::in_laser_space().iter().map(|p| {
let clip_points: Vec<[f32;2]> = config.filters.clip.mask.iter().map(|p| {
[p[0] * hw, p[1] * hh]
}).collect();
for point in clip_points.iter() {
// TODO: does not work?
draw.ellipse()
.x_y(point[0], point[1])
.radius(1.)
.color(BLACK);
}
draw.polygon()
.color(srgba(1.,1.,1.,0.))
.stroke(PINK)
@ -1021,6 +1031,8 @@ fn laser_preview_mouse_pressed(app: &App, model: &mut GuiModel, button: MouseBut
return;
}
let config = model.per_laser_config.get_mut(&dac_id).expect("Dac config unavailable");
let half_w = LASER_PREVIEW_WIDTH / 2.;
let half_h = LASER_PREVIEW_HEIGHT / 2.;
@ -1032,7 +1044,63 @@ fn laser_preview_mouse_pressed(app: &App, model: &mut GuiModel, button: MouseBut
// return
// }
// 1. check if empty. it not check if one point is close
// 1. Always min. 4 points. We need closest two. So sort first
let mask_points = &config.filters.clip.mask;
let point_distances: Vec<(usize, f32, [f32;2])> = mask_points
.iter()
.enumerate()
.map(|(i, &p)| {
(i, (laser_x - p[0]).powi(2) + (laser_y - p[1]).powi(2), p)
})
.collect();
// dbg!(&half_w, &half_h, &laser_x, &laser_y, &point_distances);
let (idx, dist_sq, closest_point) = point_distances.iter().min_by(|a,b| a.1.partial_cmp(&b.1).unwrap()).expect("No clipping points existing?");
// = point_distances;
// let (idx2, _, _) = point_distances.get(1).expect("No clipping points existing?");
// match_distance is in pixelspace. Convert to laser-space
if dist_sq.sqrt() <= (MATCH_DISTANCE / half_w) {
// 2a. if closest is within MATCH_DISTANCE. Select point for dragging
model.preview_dragging_point = Some(idx.clone());
// println!("Closest point {:?} is within distance: {}", closest_point, dist_sq.sqrt());
} else {
// 2b. if not, if close point is found, if point has neighbours (i.e. len of vec > 1), and find which of neighbours is closest. Insert point between these. Select new point
let prev_point = point_distances.get((idx + point_distances.len() -1) % point_distances.len()).expect("No prev neighbour?");
let next_point = point_distances.get((idx+1) % point_distances.len()).expect("No next neighbour");
// select closest of prev/next
let (idx2, _, _closest_point2) = if prev_point.1 < next_point.1 {
prev_point
} else {
next_point
};
// insert point
let instert_at = *min(idx, idx2);
let new_point = [laser_x, laser_y];
config.filters.clip.mask.insert(instert_at, new_point);
model.preview_dragging_point = Some(instert_at);
// println!("Closest point {:?} is too far: {}", closest_point, dist_sq.sqrt());
}
// if (app.mouse.x - c[0]).abs() < MATCH_DISTANCE && (app.mouse.y - c[1]).abs() < MATCH_DISTANCE {
// dbg!("close to corner! {:?}", &c);
// match i {
// 0 => selected = Some(Corner::TopLeft),
// 1 => selected = Some(Corner::TopRight),
// 2 => selected = Some(Corner::BottomRight),
// 3 => selected = Some(Corner::BottomLeft),
// _ => selected = None,
// }
// break;
// }
// 2a. if closest point is within selection margin, select that item.
// 2b. if not, if close point is found, if point has neighbours (i.e. len of vec > 1), and find which of neighbours is closest. Insert point between these. Select new point
// 2c. if no closest point is found (thus Vec is empty), create a point under cursor. Select that new point.
@ -1044,13 +1112,36 @@ fn laser_preview_mouse_pressed(app: &App, model: &mut GuiModel, button: MouseBut
fn laser_mouse_moved(app: &App, model: &mut GuiModel, pos: Point2) {
let dac_id = match &model.selected_stream {
None => return,
Some(d) => d,
};
let point_idx = match &model.preview_dragging_point {
None => return,
Some(d) => d,
};
let half_w = LASER_PREVIEW_WIDTH / 2.;
let half_h = LASER_PREVIEW_HEIGHT / 2.;
let laser_x = app.mouse.x / half_w;
let laser_y = app.mouse.y / half_h;
// 0. Get config
let config = model.per_laser_config.get_mut(&dac_id).expect("Dac config unavailable");
// 1. Move selected point to laser_x, laser_y
// config.filters.clip.
let point = config.filters.clip.mask.get_mut(*point_idx).unwrap();
*point = [laser_x, laser_y];
}
fn laser_mouse_released(_app: &App, model: &mut GuiModel, _button: MouseButton) {
@ -1166,6 +1257,8 @@ fn map_mouse_moved(_app: &App, model: &mut GuiModel, pos: Point2) {
}
const MATCH_DISTANCE: f32 = 30.; // screen pixels
fn map_mouse_pressed(app: &App, model: &mut GuiModel, button: MouseButton) {
if button != MouseButton::Left {
// ignore
@ -1173,7 +1266,7 @@ fn map_mouse_pressed(app: &App, model: &mut GuiModel, button: MouseButton) {
}
if let Some(dac_id) = &model.selected_stream {
const MATCH_DISTANCE: f32 = 30.; // screen pixels
let config = model.per_laser_config.get(&dac_id).expect("Dac config unavailable");