Now with most elimentary integration into bevy ECS
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1 changed files with 63 additions and 40 deletions
103
src/main.rs
103
src/main.rs
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@ -8,6 +8,7 @@ use bevy_nannou::NannouPlugin;
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use iyes_perf_ui::prelude::*;
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use nannou_laser::point::Rgb;
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use trap::shapes::PositionAndIntensity;
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use trap::tracks::Track;
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use trap::zmqplugin::ZmqPlugin;
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// use iyes_perf_ui::PerfUiPlugin;
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@ -15,6 +16,7 @@ use nannou_laser as laser;
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use std::fs;
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use std::time::Instant;
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use std::time::Duration;
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mod trap;
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@ -42,14 +44,26 @@ fn main() {
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.run();
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}
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#[derive(Resource)]
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struct LaserModel{
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t: Instant, // register start time, so that animations can be moving
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current_points: Vec<laser::Point>
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}
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impl LaserModel{
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pub fn new() -> Self{
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Self{
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t: Instant::now(),
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current_points: Vec::new()
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}
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}
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}
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#[derive(Component)]
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struct LaserApi{
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_laser_api: laser::Api,
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laser_stream: laser::FrameStream<LaserModel>,
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}
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// Because of world.insert_non_send_resource, this is an exclusive system
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@ -60,9 +74,7 @@ fn setup_laser(mut commands: Commands) {
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// is needed in the laser callback
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// Initialise the state that we want to live on the laser thread and spawn the stream.
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let laser_model = LaserModel {
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t: Instant::now()
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};
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let laser_model = LaserModel::new();
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let _laser_api = laser::Api::new();
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// dacs = _laser_api.detect_dacs()
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let laser_stream = _laser_api
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@ -70,35 +82,22 @@ fn setup_laser(mut commands: Commands) {
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.build()
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.unwrap();
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let api = LaserApi {
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_laser_api,
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laser_stream,
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// current_points: Vec::new(),
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};
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commands.spawn(api);
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commands.spawn((api, LaserTimer {
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// create the non-repeating fuse timer
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timer: Timer::new(Duration::from_millis(1000), TimerMode::Repeating),
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}));
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}
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fn setup(mut commands: Commands) {
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// Spawn a camera for our main window
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commands.spawn(render::NannouCamera);
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// let path = "your_future_points_test.json";
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// let file = File::open(path)?;
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// let data = fs::read_to_string(path).expect("Unable to read file");
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// let reader = BufReader::new(file);
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// let res: serde_json::Value = serde_json::from_str(&data).expect("Unable to parse");
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// let res: serde_json::Value = serde_json::from_str(&data).expect("Unable to parse");
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// let max = res[0].iter().cloned().fold(0./0., f64::max);
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// println!("{}",res);
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// let u = serde_json::from_reader(reader)?;
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// create a simple Perf UI with default settings
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// and all entries provided by the crate:
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// commands.spawn(PerfUiDefaultEntries::default());
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}
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@ -122,26 +121,38 @@ fn text2points(position_and_intensity: PositionAndIntensity) -> laser::Point{
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fn laser_frame_producer(model: &mut LaserModel, frame: &mut laser::Frame){
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let dt = model.t.elapsed().as_millis();
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let use_second = (dt % 1000) > 500;
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// let dt = model.t.elapsed().as_millis();
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// let use_second = (dt % 1000) > 500;
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// let positions = match use_second {
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// true => trap::shapes::YOUR_FUTURE,
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// false => trap::shapes::ARE_YOU_SURE,
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// };
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// let points = positions.iter().cloned().map(text2points);
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let points = model.current_points.clone();
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frame.add_lines(points);
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}
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fn get_laser_lines(use_second: bool) -> Vec<nannou_laser::Point>{
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let positions = match use_second {
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true => trap::shapes::YOUR_FUTURE,
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false => trap::shapes::ARE_YOU_SURE,
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};
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println!("{}, {}" , use_second, dt);
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// let tl = [-1.0, 1.0];
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// let tr = [1.0, 1.0];
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// let br = [1.0, -1.0];
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// let bl = [-1.0, -1.0];
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// let positions = [tl, tr, br, bl, tl];
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let points = positions.iter().cloned().map(text2points);
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frame.add_lines(points);
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let points = positions.iter().cloned().map(text2points).collect();
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return points
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}
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#[derive(Component)]
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pub struct WindowColor(Color);
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#[derive(Component)]
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struct LaserTimer {
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timer: Timer,
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}
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// fn receive_tracks(mut commands: Commands){
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// }
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@ -150,14 +161,17 @@ fn update(
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mut commands: Commands,
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keys: Res<ButtonInput<KeyCode>>,
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draws: Query<(&Draw, Option<&WindowColor>)>,
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lasers: Query<&LaserApi>,
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mut lasers: Query<(&mut LaserApi, &mut LaserTimer)>,
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mut count: Local<usize>,
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time: Res<Time>,
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) {
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if keys.just_pressed(KeyCode::Space) {
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if keys.just_pressed(KeyCode::KeyQ) {
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// Increment the count to track the number of windows
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*count += 1;
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// We need a render layer to make sure we only render the camera for this window
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let layer = RenderLayers::layer(*count);
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// Spawn a new window with a unique title, resolution, and background color
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let entity = commands
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.spawn((
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@ -179,6 +193,20 @@ fn update(
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commands.spawn((render::NannouCamera::for_window(entity), layer.clone()));
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}
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for (laser_api, mut laser_timer) in lasers.iter_mut() {
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laser_timer.timer.tick(time.delta());
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// laser_timer.timer.
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let version = laser_timer.timer.elapsed().as_millis() > 500;
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println!("{} {}", version, laser_timer.timer.elapsed().as_millis());
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let lines = get_laser_lines(version);
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laser_api.laser_stream.send(|laser| {
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laser.current_points = lines; // TODO)) here the render function should run, then in laser_frame_producer, merely take these points and pass along
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}).unwrap();
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// println!("Test")
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}
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for (draw, window_color) in draws.iter() {
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if let Some(window_color) = window_color {
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draw.background().color(window_color.0);
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@ -188,13 +216,8 @@ fn update(
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draw.ellipse().color(LIGHT_GRAY).w_h(100.0, 100.0);
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for (laser_api) in lasers.iter() {
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draw.text("test")
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.color(BLACK)
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// .glyph_colors(glyph_colors)
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.font_size(24);
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}
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}
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}
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