Implement pillow distortion correction
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150b3b7fd8
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3 changed files with 54 additions and 37 deletions
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@ -727,8 +727,10 @@ fn update(_app: &App, model: &mut GuiModel, update: Update) {
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}
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// Pincushion / Pillow / Barrel distortion. Generally, only needed for the x-axis
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if ui
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_x, 0.0..=2.).text("Pincushion x"))
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_x, -0.5..=0.5).text("Pincushion x"))
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.changed()
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{
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let factor = stream_config.config.filters.pincushion.k_x;
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@ -738,7 +740,17 @@ fn update(_app: &App, model: &mut GuiModel, update: Update) {
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}
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if ui
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_y, 0.0..=2.).text("Pincushion y"))
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_x2, -0.2..=0.2).text("Higher order pincushion x"))
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.changed()
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{
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let factor = stream_config.config.filters.pincushion.k_x2;
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stream_config.stream.send(move |laser_model: &mut LaserModel| {
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laser_model.config.filters.pincushion.k_x2 = factor;
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}).unwrap();
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}
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if ui
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_y, -0.5..=0.5).text("Pincushion y"))
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.changed()
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{
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let factor = stream_config.config.filters.pincushion.k_y;
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@ -747,6 +759,16 @@ fn update(_app: &App, model: &mut GuiModel, update: Update) {
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}).unwrap();
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}
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if ui
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.add(egui::Slider::new(&mut stream_config.config.filters.pincushion.k_y2, -0.2..=0.2).text("Higher order pincushion y"))
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.changed()
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{
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let factor = stream_config.config.filters.pincushion.k_y2;
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stream_config.stream.send(move |laser_model: &mut LaserModel| {
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laser_model.config.filters.pincushion.k_y2 = factor;
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}).unwrap();
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}
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if ui
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.checkbox(&mut stream_config.config.filters.crop.enabled ,"Crop")
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@ -34,7 +34,9 @@ pub struct ScaleFilter {
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct PincushionFilter {
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pub k_x: f32,
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pub k_y: f32
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pub k_x2: f32,
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pub k_y: f32,
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pub k_y2: f32,
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}
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// #[derive(Serialize, Deserialize, Clone, Debug)]
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@ -95,7 +97,7 @@ impl Default for PointFilters {
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homography: HomographyFilter::default(),
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dim: DimFilter{intensity: 0.5},
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scale: ScaleFilter { factor: 1. },
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pincushion: PincushionFilter{k_x: 1., k_y: 1.},
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pincushion: PincushionFilter{k_x: 0.,k_x2: 0., k_y: 0., k_y2: 0.},
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crop: CropFilter{ enabled: true },
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}
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}
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@ -316,42 +318,35 @@ impl Filter for PincushionFilter {
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// formula by Ilya Sinenko: https://hackernoon.com/galvo-scanner-pillow-and-barrel-distortions-correction
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// x_angle = atan(x_cord / (sqrt(pow(d,2)+pow(y_cord,2))+e))
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// who states: x_angle = atan(x_cord / (sqrt(pow(d,2)+pow(y_cord,2))+e))
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// let x = (p[0] / (p[1].abs() + self.k_x )).atan();
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// let new_position = [x, p[1]];
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let x = (p[0] / (p[1].abs() + self.k_x )).atan();
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return [x, p[1]];
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// Adapted from https://www.geeks3d.com/20140213/glsl-shader-library-fish-eye-and-dome-and-barrel-distortion-post-processing-filters/2/
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// let mut radius = (p[0].powi(2) + p[1].powi(2)).sqrt();
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// let new_position = if radius > 0. {
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// let theta = p[1].atan2(p[0]);
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// let radius_x = radius.powf(self.k_x);
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// let radius_y = radius.powf(self.k_y);
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// let x = radius_x * theta.cos();
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// let y = radius_y * theta.sin();
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// [x, y]
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// } else {
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// p
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// };
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let mut radius = (p[0].powi(2) + p[1].powi(2)).sqrt();
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let new_position = if radius > 0. {
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let theta = p[1].atan2(p[0]);
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let radius_x = radius.powf(self.k_x);
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let radius_y = radius.powf(self.k_y);
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let x = radius_x * theta.cos();
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let y = radius_y * theta.sin();
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[x, y]
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} else {
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p
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};
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// Apply Brown-Conrady model of distortion
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// // Convert to polar coords:
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// // float radius = length(v);
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// if (radius > 0)
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// {
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// float theta = atan(v.y,v.x);
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// // Distort:
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// radius = pow(radius, BarrelPower);
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// https://en.wikipedia.org/wiki/Distortion_(optics)#Software_correction
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// calculate radius (though we might be able to get away, just using p[1] and p[0]
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// as we calculate axes independently)
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let radius = (p[0].powi(2) + p[1].powi(2)).sqrt();
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// // Convert back to Cartesian:
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// v.x = radius * cos(theta);
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// v.y = radius * sin(theta);
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// p.xy = v.xy * p.w;
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// }
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// let new_position = [
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// p[0] * (1. + self.k_x * p[0].powi(2)),
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// p[1] * (1. + self.k_y * p[1].powi(2))
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// ];
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let new_position = [
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p[0] * (1. + self.k_x * radius.powi(2)+ self.k_x2 * radius.powi(4)),
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p[1] * (1. + self.k_y * radius.powi(2)+ self.k_y2 * radius.powi(4))
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];
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laser::Point {
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position: new_position,
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@ -164,7 +164,7 @@ impl StreamSource{
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color: [0., 0., 0.],
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weight: 0,
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});
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for j in (0..=0xFFF).step_by(0xFFF / 50) {
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for j in (0..=0xFFF).step_by(0xFFF / 10) {
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points.push(laser::Point{
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position:[i as f32, j as f32],
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color: [1.,1.,1.],
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@ -180,7 +180,7 @@ impl StreamSource{
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color: [0., 0., 0.],
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weight: 0,
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});
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for j in (0..=0xFFF).step_by(0xFFF / 50) {
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for j in (0..=0xFFF).step_by(0xFFF / 10) {
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points.push(laser::Point{
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position:[j as f32, i as f32],
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color: [1.,1.,1.],
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