Annotator now supports player mode. Buffer audio befor playback.
This commit is contained in:
parent
d55c5b5486
commit
eb6d31742e
2 changed files with 289 additions and 182 deletions
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@ -98,6 +98,7 @@
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position: absolute;
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left: 100%;
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width: 30px;
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height:30px;
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}
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.controls button.paused::before {
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@ -108,6 +109,22 @@
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content: '⏸';
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}
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.buffering .controls button:is(.playing,.paused)::before {
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content: '↺';
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display:inline-block;
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animation: rotate 1s infinite;
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}
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@keyframes rotate {
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0% {
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transform: rotate(359deg)
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}
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100% {
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transform: rotate(0deg)
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}
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}
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.controls {
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position: absolute !important;
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z-index: 100;
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@ -376,6 +393,7 @@
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navigator.mediaSession.setActionHandler('seekforward', function () { /* Code excerpted. */ });
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navigator.mediaSession.setActionHandler('previoustrack', function () { /* Code excerpted. */ });
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navigator.mediaSession.setActionHandler('nexttrack', function () { /* Code excerpted. */ });
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navigator.mediaSession.setActionHandler('playpause', function () { /* Code excerpted. */ });
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</script>
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</body>
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@ -110,9 +110,14 @@ class StrokeSlice {
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}
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class Annotator extends EventTarget {
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constructor(wrapperEl, tagFile, fileurl) {
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constructor(wrapperEl, tagFile, fileurl, config) {
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super();
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this.config = {
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is_player: config && config.hasOwnProperty('is_player') ? config.is_player : false, // in player mode annotations are not loaded, nor is the annotator shown
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crop_to_fit: config && config.hasOwnProperty('crop_to_fit') ? config.crop_to_fit : false, // don't animate viewport, but show the whole drawing
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}
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this.formatter = wNumb({
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decimals: 2,
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edit: (time) => {
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@ -142,6 +147,7 @@ class Annotator extends EventTarget {
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this.wrapperEl = wrapperEl;
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this.svgEl = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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this.wrapperEl.appendChild(this.svgEl);
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this.wrapperEl.classList.add(this.config.is_player ? "svganim_player" : "svganim_annotator");
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this.controlsEl = document.createElement('div');
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@ -161,7 +167,7 @@ class Annotator extends EventTarget {
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this.playheadEl.addEventListener("input", (ev) => {
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this.scrubTo(ev.target.value);
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});
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this.playheadEl.addEventListener('keydown',(ev) => {
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this.playheadEl.addEventListener('keydown', (ev) => {
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ev.preventDefault(); // we don't want to use arrow keys, as these are captured in the overall keydown event
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})
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@ -178,7 +184,7 @@ class Annotator extends EventTarget {
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this.playPauseEl.addEventListener("click", (ev) => {
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this.playPause()
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})
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this.playPauseEl.addEventListener('keydown',(ev) => {
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this.playPauseEl.addEventListener('keydown', (ev) => {
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ev.preventDefault(); // we don't want to spacebar, as this is captured in the overall keydown event
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})
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@ -191,6 +197,29 @@ class Annotator extends EventTarget {
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this.annotationsEl.classList.add('annotations')
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this.controlsEl.appendChild(this.annotationsEl);
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this.inPointPosition = [0, 0];
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this.inPointTimeMs = null;
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this.outPointPosition = null;
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this.outPointTimeMs = null;
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this._currentTimeMs = 0;
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this.videoIsPlaying = false;
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const groups = ['before', 'annotation', 'after']
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this.strokeGroups = {};
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groups.forEach(group => {
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let groupEl = document.createElementNS('http://www.w3.org/2000/svg', 'g');
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groupEl.classList.add(group)
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this.svgEl.appendChild(groupEl);
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this.strokeGroups[group] = new StrokeGroup(groupEl, this);
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});
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this.annotations = [];
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if (this.config.is_player) {
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this.load(fileurl);
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} else {
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this.loadTags(tagFile).then(() => {
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this.tagsEl = document.createElement('ul');
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this.tagsEl.classList.add('tags');
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@ -242,27 +271,10 @@ class Annotator extends EventTarget {
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this.controlsEl.appendChild(this.tagsEl);
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this.inPointPosition = [0, 0];
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this.inPointTimeMs = null;
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this.outPointPosition = null;
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this.outPointTimeMs = null;
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this._currentTimeMs = 0;
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this.videoIsPlaying = false;
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const groups = ['before', 'annotation', 'after']
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this.strokeGroups = {};
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groups.forEach(group => {
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let groupEl = document.createElementNS('http://www.w3.org/2000/svg', 'g');
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groupEl.classList.add(group)
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this.svgEl.appendChild(groupEl);
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this.strokeGroups[group] = new StrokeGroup(groupEl, this);
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});
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this.annotations = [];
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this.load(fileurl);
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});
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}
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}
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getColorForTag(tag) {
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const tagData = this.tagMap[tag];
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@ -278,6 +290,10 @@ class Annotator extends EventTarget {
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updateAnnotations(save) {
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if (this.config.is_player) {
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return false;
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}
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this.annotationsEl.innerHTML = "";
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for (let annotation_i in this.annotations) {
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const annotation = this.annotations[annotation_i];
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@ -409,6 +425,8 @@ class Annotator extends EventTarget {
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fetch(request)
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.then(response => response.json())
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.then(data => {
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if (!this.config.is_player) {
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const metadata_req = new Request(`/annotations/${data.file}`, {
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method: 'GET',
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});
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@ -421,8 +439,10 @@ class Annotator extends EventTarget {
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this.loadStrokes(data, metadata)
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})
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.catch(e => console.log(e));
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// do something with the data sent in the request
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});
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} else {
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this.loadStrokes(data, null);
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}
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}).catch(e => console.log(e));
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}
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updateState() {
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@ -508,15 +528,27 @@ class Annotator extends EventTarget {
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setUpAnnotator() {
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this.playheadEl.min = this.audioOffset < 0 ? this.audioOffset * 1000 : 0;
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this.playheadEl.max = this.getEndTimeMs();
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this._updatePlayhead();
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this.inPointPosition = this.findPositionForTime(this.currentTime);
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this.inPointTimeMs = this._currentTimeMs;
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this.outPointPosition = this.findPositionForTime(this.lastFrameTime); // TODO: simplify to get the last frame indexes directly
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this.outPointTimeMs = this.getEndTimeMs();
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if (!this.config.is_player) {
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this.buildAnnotator();
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}
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this.drawStrokePosition(this.inPointPosition, this.outPointPosition);
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}
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buildAnnotator() {
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if (this.scrubberEl.noUiSlider) {
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this.slider.destroy();
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}
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@ -597,21 +629,27 @@ class Annotator extends EventTarget {
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ttInputEl.addEventListener('blur', submit);
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});
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})
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this.drawStrokePosition(this.inPointPosition, this.outPointPosition);
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}
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loadStrokes(drawing, metadata) {
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this.audioOffset = 0;
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if (metadata) {
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this.annotations = metadata.annotations;
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this.audioFile = metadata.hasOwnProperty('audio') ? metadata.audio.file : null;
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this.audioOffset = metadata.hasOwnProperty('audio') ? Number.parseFloat(metadata.audio.offset) : 0;
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}
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if ((metadata && metadata.hasOwnProperty('audio')) || drawing.hasOwnProperty('audio')) {
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if (metadata && metadata.hasOwnProperty('audio')) {
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this.audioFile = metadata.audio.file
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this.audioOffset = Number.parseFloat(metadata.audio.offset);
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} else {
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this.audioFile = drawing.audio.file
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this.audioOffset = Number.parseFloat(drawing.audio.offset);
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}
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this._currentTimeMs = this.audioOffset < 0 ? this.audioOffset * 1000 : 0;
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this._updatePlayhead();
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//
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// load any saved metadata
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}
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this.filename = drawing.file;
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this.strokes = drawing.shape.map(s => new Stroke(s['color'], s['points']));
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this.viewboxes = drawing.viewboxes;
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@ -619,7 +657,11 @@ class Annotator extends EventTarget {
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this.currentPointI = null;
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this.currentViewboxI = null;
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this.dimensions = drawing.dimensions;
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if (!this.config.crop_to_fit) {
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this.svgEl.setAttribute('viewBox', `0 0 ${this.dimensions[0]} ${this.dimensions[1]}`)
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} else {
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this.svgEl.setAttribute('viewBox', `${drawing.bounding_box.x} ${drawing.bounding_box.y} ${drawing.bounding_box.width} ${drawing.bounding_box.height}`)
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}
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// let bgEl = document.createElementNS('http://www.w3.org/2000/svg', 'rect');
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// bgEl.setAttribute("x", 0);
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@ -638,13 +680,39 @@ class Annotator extends EventTarget {
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this.setupAudioConfig().then(() => {
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// this.setUpAnnotator()
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let keyEl;
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if (this.config.is_player) {
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keyEl = this.wrapperEl;
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} else {
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keyEl = document.body; // always capture
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this.updateAnnotations(false);
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}
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document.body.addEventListener('keyup', (ev) => {
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keyEl.addEventListener('keyup', (ev) => {
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if (ev.key == ' ') {
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this.playPause();
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}
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console.log('key', ev);
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// shift+arrow keys, jump playhead (search position)
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// FIXME doesn't keep playback after initial load. Only after unfocussing the window, and refocussing it, do the keys capture.
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// Probably a wrong order
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if (ev.key == 'ArrowLeft' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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const diff = ev.ctrlKey ? 10000 : 1000;
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this.scrubTo(this._currentTimeMs - diff);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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if (ev.key == 'ArrowRight' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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const diff = ev.ctrlKey ? 10000 : 1000;
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this.scrubTo(this._currentTimeMs + diff);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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// additional keys only for annotation mode
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if (!this.config.is_player) {
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if (ev.key == 'i') {
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this.setInPoint(this.currentTime * 1000);
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}
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@ -666,22 +734,6 @@ class Annotator extends EventTarget {
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this.resetInOutPoint();
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}
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}
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// shift+arrow keys, jump playhead (search position)
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// FIXME doesn't keep playback after initial load. Only after unfocussing the window, and refocussing it, do the keys capture.
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// Probably a wrong order
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if (ev.key == 'ArrowLeft' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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const diff = ev.ctrlKey ? 10000 : 1000;
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this.scrubTo(this._currentTimeMs - diff);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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if (ev.key == 'ArrowRight' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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const diff = ev.ctrlKey ? 10000 : 1000;
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this.scrubTo(this._currentTimeMs + diff);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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});
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});
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@ -714,11 +766,26 @@ class Annotator extends EventTarget {
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setupAudioConfig() {
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// audio config
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return new Promise((resolve, reject) => {
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this.audioEl = document.createElement('audio');
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if (!this.config.is_player)
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this.audioEl.setAttribute('controls', true);
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this.audioEl.addEventListener('canplaythrough', (ev) => {
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console.log('loaded audio', ev);
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// this.audioEl.play();
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});
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if (this.config.is_player) {
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this.wrapperEl.prepend(this.audioEl);
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}
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else {
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let audioConfigEl = document.createElement('div');
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audioConfigEl.classList.add('audioconfig')
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this.wrapperEl.appendChild(audioConfigEl);
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audioConfigEl.prepend(this.audioEl);
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let audioSelectEl = document.createElement('select');
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audioSelectEl.classList.add('audioselect');
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audioConfigEl.appendChild(audioSelectEl);
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@ -753,17 +820,10 @@ class Annotator extends EventTarget {
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});
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audioOffsetTextEl.appendChild(audioOffsetEl);
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}
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this.audioEl = document.createElement('audio');
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this.audioEl.setAttribute('controls', true);
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this.audioEl.addEventListener('canplaythrough', (ev) => {
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console.log('loaded audio', ev);
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this.audioEl.play();
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});
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// this.audioEl.addEventListener('seeked', (ev)=>{
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// console.log(ev);
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// })
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audioConfigEl.prepend(this.audioEl);
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this.audioEl.addEventListener('loadedmetadata', (ev) => {
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// resolve the 'set up audio' when metadata has loaded
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@ -827,11 +887,15 @@ class Annotator extends EventTarget {
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console.debug('delay audio playback', t_start, t_diff);
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// a negative audiooffset delays playback from the start
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// this.audioStartTimeout = setTimeout((e) => this.audioEl.play(), t*-1000);
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this.audioStartTimeout = setTimeout((e) => { this.audioEl.currentTime = 0 }, t_start * -1); // triggers play with "seeked" event
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this.audioStartTimeout = setTimeout((e) => { this.audioEl.currentTime = 0; this.audioEl.play(); }, t_start * -1); // triggers play with "seeked" event
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// this.audioEl.currentTime = 0;
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}
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} else {
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if (this.audioEl.currentTime !== t_start / 1000) {
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console.log(this.audioEl.currentTime, t_start / 1000);
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this.audioEl.currentTime = t_start / 1000;
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}
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this.audioEl.play();
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// this.audioEl.play(); // play is done in "seeked" evenlistener
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console.log(this.audioEl.currentTime, t_start, t_in, t_out);
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}
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@ -844,6 +908,10 @@ class Annotator extends EventTarget {
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}, t_diff);
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}
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_scrubAudio(time_ms) {
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this.audioEl.currentTime = Math.max(0, this.getAudioTime(time_ms)) / 1000;
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}
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getFinalFrameTime() {
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const points = this.strokes[this.strokes.length - 1].points;
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return points[points.length - 1][3];
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@ -924,8 +992,10 @@ class Annotator extends EventTarget {
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}
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this.currentViewboxI = box_i
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const b = this.viewboxes[box_i];
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if (!this.config.crop_to_fit) {
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this.svgEl.setAttribute('viewBox', `${b.x} ${b.y} ${this.dimensions[0]} ${this.dimensions[1]}`)
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}
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}
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getNextPosition(path_i, point_i) {
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const path = this.strokes[path_i];
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@ -1053,6 +1123,10 @@ class Annotator extends EventTarget {
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this._seekByTimeMs(this._currentTimeMs); // prevent playback issue for initial load
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}
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this._setPausedFlag(false);
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const startPlayback = () => {
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console.log('start playback');
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this.startTimeMs = window.performance.now() - this._currentTimeMs;
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// strokes
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if (this._currentTimeMs < 0) {
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@ -1065,13 +1139,26 @@ class Annotator extends EventTarget {
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this.playViewboxPosition(this.currentViewboxI);
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// audio
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// TODO: use this.audioEl.readyState == 4 : play immediately, otherwise after event
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this.playAudioSegment(this._currentTimeMs, this.outPointTimeMs);
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// this.playStrokePosition(this.currentPathI, this.currentPointI);
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this._setPausedFlag(false);
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this.dispatchEvent(new CustomEvent('play', {}));
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this._animationFrame();
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resolve();
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}
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if (this.audioEl.readyState !== 4) { // not ready to play after seeking audio.
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console.log('wait for audio before playback');
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this.wrapperEl.classList.add('buffering');
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this.audioEl.addEventListener('canplaythrough', () => {
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this.wrapperEl.classList.remove('buffering');
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startPlayback()
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}, { once: true }); // only once
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} else {
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startPlayback();
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}
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});
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}
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@ -1145,6 +1232,7 @@ class Annotator extends EventTarget {
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_seekByPoint(point) {
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this.dispatchEvent(new CustomEvent('seeking', {}));
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this._currentTimeMs = this.strokes[point[0]].points[point[1]][2];
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this.audioEl.currentTime = this.getAudioTime(this._currentTimeMs) / 1000;
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[this.currentPathI, this.currentPointI] = point;
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this._updatePlayhead();
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this._updateFrame();
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@ -1158,6 +1246,7 @@ class Annotator extends EventTarget {
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_seekByTime(time) {
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this.dispatchEvent(new CustomEvent('seeking', { detail: time }));
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this._currentTimeMs = Number.parseFloat(time) * 1000;
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this.audioEl.currentTime = this.getAudioTime(this._currentTimeMs) / 1000;
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[this.currentPathI, this.currentPointI] = this.findPositionForTime(this._currentTimeMs);
|
||||
|
||||
this._updatePlayhead();
|
||||
|
|
Loading…
Reference in a new issue