Annotation tools WIP

This commit is contained in:
Ruben van de Ven 2021-12-08 12:40:45 +01:00
parent b90c85f56e
commit 864cf95b8b
3 changed files with 566 additions and 1 deletions

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@ -257,7 +257,7 @@ if __name__ == "__main__":
logger.addHandler(
logFileHandler
)
logger.info("Start server")
logger.info(f"Start server: http://localhost:{args.port}")
server = Server(args, logger)
server.start()

119
www/annotate.html Normal file
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@ -0,0 +1,119 @@
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<title>Annotate a line animation</title>
<style media="screen">
#sample,
svg {
position: absolute;
top: 0;
left: 0;
bottom: 0;
right: 0;
width: 100%;
height: 100%;
font-family: sans-serif;
z-index: 2;
}
img {
position: absolute;
top: 0;
bottom: 0;
right: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 1;
}
path {
fill: none;
stroke: gray;
stroke-width: 1mm;
stroke-linecap: round;
}
g.before path{
opacity: 0.5;
stroke: gray !important;
}
g.after path, path.before_in {
opacity: .1;
stroke: gray !important;
}
#wrapper {
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 0;
background: none;
}
.gray {
position: absolute;
background: rgba(255, 255, 255, 0.7);
}
html,
body {
height: 100%;
width: 100%;
margin: 0;
font-family: sans-serif;
}
.playlist {
position: absolute;
left: 0;
top: 0;
z-index: 50;
}
.playlist li{
cursor: pointer;
line-height: 1.5;
}
.playlist li:hover{
color: blue;
}
input[type='range']{
position: absolute;
z-index: 100;
bottom: 0;
left:0;
right: 0;width: 90%;
}
.scrubber{
position: absolute !important;
z-index: 100;
bottom: 30px;
left:0;
right: 0;width: 90%;
}
.noUi-horizontal .noUi-touch-area{
cursor:ew-resize;
}
</style>
<link rel="stylesheet" href="assets/nouislider-15.5.0.css">
</head>
<body>
<div id='interface'>
</div>
<script src="assets/nouislider-15.5.0.js"></script>
<script src="assets/wNumb-1.2.0.min.js"></script>
<script src="annotate.js"></script>
<script type='text/javascript'>
const player = new Player(document.getElementById("interface"));
player.playlist('/files/');
</script>
</body>
</html>

446
www/annotate.js Normal file
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@ -0,0 +1,446 @@
class Annotation{
constructor(annotation, t_in, t_out) {
this.annotation = annotation;
this.t_in = t_in;
this.t_out = t_out;
}
}
class StrokeGroup{
constructor(group_element, player){
this.g = group_element;
this.player = player;
}
setStrokes(strokes){
console.log('set strokes',strokes);
const pathEls = this.g.querySelectorAll('path');
let indexes = Object.keys(strokes);
for (let pathEl of pathEls) {
const i = pathEl.dataset.path_i;
if(!indexes.includes(pathEl.dataset.path_i)){
pathEl.parentNode.removeChild(pathEl);
}else{
// check in and outpoint using pathEl.dataset
if(strokes[i].getSliceId() != pathEl.dataset.slice){
const d = this.points2D(strokes[i].points);
pathEl.dataset.slice = strokes[i].getSliceId();
pathEl.setAttribute('d', d);
}
}
// this has now been processed
indexes.splice(indexes.indexOf(i), 1);
}
console.log(indexes);
// new strokes
indexes.forEach(index => {
const stroke = strokes[index];
let pathEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
pathEl.style.stroke = stroke.color;
pathEl.classList.add('path');
pathEl.dataset.path_i = index;
pathEl.dataset.slice = stroke.getSliceId();
this.g.appendChild(pathEl);
const d = this.points2D(stroke.points);
pathEl.setAttribute('d', d);
});
}
// convert array of points to a d-attribute
points2D(strokes) {
// strokes to a d attribute for a path
let d = "";
let last_stroke = undefined;
let cmd = "";
for (let stroke of strokes) {
if (!last_stroke) {
d += `M${stroke[0] * this.player.dimensions[0]},${stroke[1] * this.player.dimensions[1]} `;
cmd = 'M';
} else {
if (last_stroke[2] == 1) {
d += " m";
cmd = 'm';
} else if (cmd != 'l') {
d += ' l ';
cmd = 'l';
}
let rel_stroke = [stroke[0] - last_stroke[0], stroke[1] - last_stroke[1]];
d += `${rel_stroke[0] * this.player.dimensions[0]},${rel_stroke[1] * this.player.dimensions[1]} `;
}
last_stroke = stroke;
}
return d;
}
}
class Stroke{
constructor(color, points){
this.color = color;
this.points = points; // [[x1,y1,t1], [x2,y2,t2], ...]
}
getSliceId() {
return 'all';
}
}
class StrokeSlice{
constructor(stroke, i_in, i_out){
this.stroke = stroke; // Stroke
this.i_in = typeof i_in === 'undefined' ? 0 : i_in;
this.i_out = typeof i_out === 'undefined' ? this.stroke.points.length : i_out;
}
getSliceId(){
return `${this.i_in}-${this.i_out}`;
}
// compatible with Stroke()
get points(){
return this.stroke.points.slice(this.i_in, this.i_out);
}
// compatible with Stroke()
get color(){
return this.stroke.color;
}
}
class Player {
constructor(wrapperEl) {
this.wrapperEl = wrapperEl;
this.svgEl = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
this.wrapperEl.appendChild(this.svgEl);
this.scrubberElOld = document.createElement('input');
this.scrubberElOld.type = "range";
this.scrubberElOld.min = 0;
this.scrubberElOld.step = 0.01;
this.wrapperEl.appendChild(this.scrubberElOld);
this.scrubberEl = document.createElement('div');
this.scrubberEl.classList.add('scrubber')
this.wrapperEl.appendChild(this.scrubberEl);
this.scrubberElOld.addEventListener("input", (ev) => {
this.scrubTo(ev.target.value);
})
this.inPointPosition = null;
this.outPointPosition = null;
this.currentTime = 0;
this.isPlaying = false;
const groups = ['before', 'annotation', 'after']
this.strokeGroups = {};
groups.forEach(group => {
let groupEl = document.createElementNS('http://www.w3.org/2000/svg', 'g');
groupEl.classList.add(group)
this.svgEl.appendChild(groupEl);
this.strokeGroups[group] = new StrokeGroup(groupEl, this);
});
this.annotations = []
}
playlist(url) {
const request = new Request(url, {
method: 'GET',
});
fetch(request)
.then(response => response.json())
.then(data => {
let playlist = this.wrapperEl.querySelector('.playlist');
if (!playlist) {
playlist = document.createElement('nav');
playlist.classList.add('playlist');
this.wrapperEl.appendChild(playlist)
}
else {
playlist.innerHTML = "";
}
const listEl = document.createElement("ul");
for (let fileUrl of data) {
const liEl = document.createElement("li");
liEl.innerText = fileUrl
liEl.addEventListener('click', (e) => {
this.play(fileUrl);
playlist.style.display = "none";
});
listEl.appendChild(liEl);
}
playlist.appendChild(listEl);
// do something with the data sent in the request
});
}
play(file) {
const request = new Request(file, {
method: 'GET',
});
fetch(request)
.then(response => response.json())
.then(data => {
this.playStrokes(data)
// do something with the data sent in the request
});
}
playStrokes(drawing) {
this.strokes = drawing.shape.map(s => new Stroke(s['color'], s['points']));
this.currentPathI = null;
this.currentPointI = null;
this.dimensions = drawing.dimensions;
this.svgEl.setAttribute('viewBox', `0 0 ${this.dimensions[0]} ${this.dimensions[1]}`)
this.startTime = window.performance.now() - this.strokes[0].points[0][3];
this.playStrokePosition(0, 1);
this.duration = this.getDuration();
this.scrubberElOld.max = this.duration;
this.playTimout = null;
const formatter = wNumb({
decimals: 2,
edit: (time) => {
const s = Math.floor(time/1000);
const minutes = Math.floor(s / 60);
const seconds = s - minutes * 60;
const ms = Math.floor((time/1000 - s) * 1000);
return `${minutes}:${seconds}:${ms}`;
}
});
const slider = noUiSlider.create(this.scrubberEl, {
start: [this.currentTime, this.duration],
connect: true,
range: {
'min': 0,
'max': this.duration
},
tooltips: [
formatter,
formatter
],
// pips: {
// mode: 'range',
// density: 3,
// format: formatter
// }
});
slider.on("slide", (values, handle) => {
this.isPlaying = false;
// console.log(values, handle);
// both in and out need to have a value
this.inPointPosition = this.findPositionForTime(values[0]);
this.outPointPosition = this.findPositionForTime(values[1]);
// if (handle === 0) {
// // in point
// if (
// this.currentPathI < this.inPointPosition[0] ||
// this.currentPointI < this.inPointPosition[1]) {
// this.drawStrokePosition(
// // this.inPointPosition[0],
// // this.inPointPosition[1],
// // always draw at out position, as to see the whole shape of the range
// this.outPointPosition[0],
// this.outPointPosition[1],
// );
// }
// }
// if (handle === 1) {
// // out point
// // this.outPointPosition = this.findPositionForTime(values[1]);
// this.drawStrokePosition(
// this.outPointPosition[0],
// this.outPointPosition[1],
// );
// }
this.drawStrokePosition(this.inPointPosition, this.outPointPosition);
// this.inPointPosition = values;
// this.outPointPosition = vaalues[0];
// this.scrubTo()
// this.scrubTo(ev.target.value);
});
}
getDuration() {
const points = this.strokes[this.strokes.length - 1].points;
return points[points.length - 1][3];
}
getStrokesSliceForPathRange(in_point, out_point) {
// get paths for given range. Also, split path at in & out if necessary.
let slices = {};
for (let i = in_point[0]; i <= out_point[0]; i++) {
const stroke = this.strokes[i];
if(typeof stroke === 'undefined'){
// out point can be Infinity. So interrupt whenever the end is reached
break;
}
const in_i = (in_point[0] === i) ? in_point[1] : 0;
const out_i = (out_point[0] === i) ? out_point[1] : Infinity;
slices[i] = new StrokeSlice(stroke, in_i, out_i);
}
return slices;
}
// TODO: when drawing, have a group active & inactive.
// active is getPathRange(currentIn, currentOut)
// inactive is what comes before and after.
// then, playing the video is just running pathRanghe(0, playhead)
drawStrokePosition(in_point, out_point, show_all) {
if(typeof show_all === 'undefined')
show_all = true;
this.strokeGroups['before'].setStrokes(this.getStrokesSliceForPathRange([0,0], in_point));
this.strokeGroups['annotation'].setStrokes(this.getStrokesSliceForPathRange(in_point, out_point));
this.strokeGroups['after'].setStrokes(this.getStrokesSliceForPathRange(out_point, [Infinity, Infinity]));
// // an inpoint is set, so we're annotating
// // make everything coming before translucent
// if (this.inPointPosition !== null) {
// const [inPath_i, inPoint_i] = this.inPointPosition;
// // returns a static NodeList
// const currentBeforeEls = this.svgEl.querySelectorAll(`.before_in`);
// for (let currentBeforeEl of currentBeforeEls) {
// currentBeforeEl.classList.remove('before_in');
// }
// for (let index = 0; index < inPath_i; index++) {
// const pathEl = this.svgEl.querySelector(`.path${index}`);
// if (pathEl) {
// pathEl.classList.add('before_in');
// }
// }
// }
// this.currentPathI = path_i;
// this.currentPointI = point_i;
// const path = this.strokes[path_i];
// // console.log(path);
// let pathEl = this.svgEl.querySelector(`.path${path_i}`);
// if (!pathEl) {
// pathEl = document.createElementNS('http://www.w3.org/2000/svg', 'path');
// pathEl.style.stroke = path.color;
// pathEl.classList.add('path' + path_i)
// this.svgEl.appendChild(pathEl)
// }
// const stroke = path.points.slice(0, point_i);
// const d = this.strokes2D(stroke);
// pathEl.setAttribute('d', d);
// this.scrubberElOld.value = path.points[point_i][3];
// this.currentTime = path.points[point_i][3];
}
getNextPosition(path_i, point_i) {
const path = this.strokes[path_i];
let next_path, next_point;
if (path.points.length > point_i + 1) {
next_path = path_i;
next_point = point_i + 1;
// setTimeout(() => this.playStroke(next_path, next_point), dt);
} else if (this.strokes.length > path_i + 1) {
next_path = path_i + 1;
next_point = 1;
// use starttime instead of diff, to prevent floating
} else {
return [null, null];
}
// when an outpoint is set, stop playing there
if(this.outPointPosition && (next_path > this.outPointPosition[0] || next_point > this.outPointPosition[1])){
return [null, null];
}
return [next_path, next_point];
}
playStrokePosition(path_i, point_i, allow_interrupt) {
if(allow_interrupt) {
if(!this.isPlaying) {
console.log('not playing because of interrupt');
return;
}
} else{
this.isPlaying = true;
}
this.drawStrokePosition(path_i, point_i);
const [next_path, next_point] = this.getNextPosition(path_i, point_i);
if (next_path === null) {
console.log('done playing');
return;
}
const t = this.strokes[next_path].points[next_point][3];// - path.points[point_i][3];
const dt = t - (window.performance.now() - this.startTime);
this.playTimout = setTimeout(() => this.playStrokePosition(next_path, next_point, true), dt);
}
playUntil(path_i) {
// for scrubber
}
scrubTo(ms) {
const [path_i, point_i] = this.findPositionForTime(ms);
// console.log(path_i, point_i);
clearTimeout(this.playTimout);
this.playStrokePosition(path_i, point_i);
// this.playHead = ms;
}
findPositionForTime(ms) {
ms = Math.min(Math.max(ms, 0), this.duration);
console.log('scrub to', ms)
let path_i = 0;
let point_i = 0;
this.strokes.every((stroke, index) => {
const startAt = stroke.points[0][3];
const endAt = stroke.points[stroke.points.length - 1][3];
if (startAt > ms) {
return false; // too far
}
if (endAt > ms) {
// we're getting close. Find the right point_i
path_i = index;
stroke.points.every((point, pi) => {
if (point[3] > ms) {
// too far
return false;
}
point_i = pi;
return true;
});
return false;
} else {
// in case nothings comes after, we store the last best option thus far
path_i = index;
point_i = stroke.points.length - 1;
return true;
}
});
return [path_i, point_i];
}
}