More keyboard input, and no reset on pause()
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4a0d605595
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1 changed files with 63 additions and 4 deletions
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@ -160,6 +160,9 @@ class Annotator extends EventTarget {
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this.playheadEl.addEventListener("input", (ev) => {
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this.scrubTo(ev.target.value);
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});
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this.playheadEl.addEventListener('keydown',(ev) => {
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ev.preventDefault(); // we don't want to use arrow keys, as these are captured in the overall keydown event
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})
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this.timeCodeEl = document.createElement('input');
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@ -209,7 +212,7 @@ class Annotator extends EventTarget {
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tagLiEl.appendChild(tagEl);
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if(tagData.hasOwnProperty('sub')){
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if (tagData.hasOwnProperty('sub')) {
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const subEl = document.createElement('ul');
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subEl.classList.add('subtags');
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addTags(tagData.sub, subEl);
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@ -356,6 +359,26 @@ class Annotator extends EventTarget {
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this.updateAnnotations(false); // selects the right tag & highlights the annotation
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}
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setInPoint(time_ms) {
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this.setInOutPoint(time_ms, this.outPointTimeMs);
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}
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setOutPoint(time_ms) {
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this.setInOutPoint(this.inPointTimeMs, time_ms);
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}
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setInOutPoint(in_ms, out_ms) {
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this.inPointPosition = this.findPositionForTime(in_ms);
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this.inPointTimeMs = in_ms;
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this.outPointPosition = this.findPositionForTime(out_ms);
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this.outPointTimeMs = out_ms;
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// this._seekByTimeMs(this.audioOffset < 0 ? this.audioOffset * 1000 : 0);
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// draw full stroke of annotation
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console.log('setInOut');
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this.drawStrokePosition(this.inPointPosition, this.outPointPosition);
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console.log([`${this.inPointTimeMs}`, `${this.outPointTimeMs}`])
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this.slider.set([this.inPointTimeMs, this.outPointTimeMs]);
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}
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resetInOutPoint() {
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this.inPointPosition = [0, 0];
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this.inPointTimeMs = null;
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@ -610,6 +633,21 @@ class Annotator extends EventTarget {
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if (ev.key == ' ') {
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this.playPause();
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}
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console.log('key', ev);
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if (ev.key == 'i') {
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this.setInPoint(this.currentTime * 1000);
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}
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if (ev.key == 'o') {
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this.setOutPoint(this.currentTime * 1000);
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}
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if (ev.key == 'I') {
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// shift+i == jump to in point
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this.scrubTo(this.inPointTimeMs);
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}
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if (ev.key == 'O') {
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// shift+o == jump to end point
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this.scrubTo(this.outPointTimeMs);
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}
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if (ev.key == 'Escape') {
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if (this.selectedAnnotation) {
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this.deselectAnnotation();
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@ -617,6 +655,21 @@ class Annotator extends EventTarget {
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this.resetInOutPoint();
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}
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}
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// shift+arrow keys, jump playhead (search position)
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// FIXME doesn't keep playback after initial load. Only after unfocussing the window, and refocussing it, do the keys capture.
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// Probably a wrong order
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if (ev.key == 'ArrowLeft' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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this.scrubTo(this._currentTimeMs - 1000);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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if (ev.key == 'ArrowRight' && ev.shiftKey) {
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const p = this._paused;
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console.log(p);
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this.scrubTo(this._currentTimeMs + 1000);
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if (!p) { console.log('play!'); this.play(); } // scrubTo() causes a pause();
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}
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});
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});
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@ -980,7 +1033,12 @@ class Annotator extends EventTarget {
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play() {
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return new Promise((resolve, reject) => {
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this._interruptPlayback();
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if (this._currentTimeMs > this.outPointTimeMs) {
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this._seekByTimeMs(this.inPointTimeMs);
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} else {
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this._seekByTimeMs(this._currentTimeMs); // prevent playback issue for initial load
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}
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this.startTimeMs = window.performance.now() - this._currentTimeMs;
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// strokes
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@ -1025,6 +1083,7 @@ class Annotator extends EventTarget {
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}
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// on playback, run every windowAnimationFrame
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_animationFrame(timestamp) {
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// TODO, move time at end of playStrokePosition to here
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const nextTime = window.performance.now() - this.startTimeMs;
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@ -1042,7 +1101,7 @@ class Annotator extends EventTarget {
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} else {
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console.debug('finished playback');
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this._interruptPlayback(true);
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this.resetPlayhead();
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// this.resetPlayhead(); // Disable to not jump to start on pause. TODO: check if this causes issues e.g. on end
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}
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}
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