Smoother animations, and anim for send/receive node.
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bcc96dea31
commit
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7 changed files with 195 additions and 69 deletions
File diff suppressed because one or more lines are too long
20
index.html
20
index.html
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@ -39,6 +39,26 @@
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font-weight: bold;
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}
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/* #libraries g circle{
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animation-timing-function: easeInOutCubic;
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} */
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#libraries g.send circle:nth-child(2){
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animation: send .5s 1 cubic-bezier(0.22, 1, 0.36, 1);
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/* fill: red; */
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}
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#libraries g.recv circle:nth-child(2){
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fill: rgba(199, 162, 217, 0.0)
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}
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#libraries g.recv circle:nth-child(2){
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/* fill: blue; */
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animation: recv 1s 1;
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}
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@keyframes send {15% {opacity: 1} 40%{r:25px; opacity:0;} 41% {r:10px; opacity:0.05} 100% {r: 20px; opacity:1}}
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@keyframes recv {50%{fill: rgba(199, 162, 217, 0.3);}}
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/* @keyframes recv {50%{transform:rotateY(180deg);}} */
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body {
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background: black;
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}
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@ -183,6 +183,7 @@
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id="path1095"
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/>
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<style lang="scss">
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circle:first-child {
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fill: white;
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@ -202,4 +203,5 @@
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fill: none;
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stroke-width: 2px;
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}
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</style>
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106
src/Viz.svelte
106
src/Viz.svelte
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@ -59,20 +59,20 @@
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// filter nodes with only having both Latitude and Longitude.
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// then map these coordinates to the canvas space
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const locations = new Map(_nodes
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.filter((n) => n.lat && n.lon)
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.map((node) => {
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node["x"] = node_positions[node.code][0];
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node["y"] = node_positions[node.code][1];
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return node;
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})
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.map((d) => [d["name"], d])
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const locations = new Map(
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_nodes
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.filter((n) => n.lat && n.lon)
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.map((node) => {
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node["x"] = node_positions[node.code][0];
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node["y"] = node_positions[node.code][1];
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return node;
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})
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.map((d) => [d["name"], d]),
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);
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_requests
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// remove entries that stay at the same place
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.filter((n) => n['Owning Library Name'] != n['Pickup Location'])
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.filter((n) => n["Owning Library Name"] != n["Pickup Location"])
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.filter(
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(l) =>
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locations.has(l["Owning Library Name"]) &&
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@ -94,6 +94,7 @@
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target: locations.get(r["Pickup Location"]),
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nr: idx,
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item: items.get(identifier),
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date: new Date(r["Request Completion Date"]), // TODO: validate unfortunate M/D/Y format
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_original: r,
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d: "", // bit of a hacky workaround, refactor in object
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};
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@ -152,8 +153,8 @@
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const occurences = new Map<Item, Movement[]>();
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movements.forEach((movement, idx) => {
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let movements = occurences.get(movement.item) ?? []
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movements.push(movement)
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let movements = occurences.get(movement.item) ?? [];
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movements.push(movement);
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occurences.set(movement.item, movements);
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});
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@ -161,25 +162,27 @@
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locations: locations,
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items: items,
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movements: movements,
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occurences: occurences
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}
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occurences: occurences,
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};
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let drawn_motions = writable(<Motion[]>[]); //.filter((m, i) => i < 100);
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$: opacity = Math.max(0.055, Math.min(1, 200 / $drawn_motions.length));
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$: opacity = Math.max(0.055, Math.min(.3, 70 / $drawn_motions.length));
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let overlay_motions = writable(<Motion[]>[]); //.filter((m, i) => i < 100);
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let events = writable(<Log[]>[]); //.filter((m, i) => i < 100);
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let current_item = writable(<Item | null>null); //.filter((m, i) => i < 100);
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const viz_data: VizData = {
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drawn_motions: drawn_motions,
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overlay_motions: overlay_motions,
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events: events,
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}
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current_item: current_item,
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};
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import { onMount, onDestroy } from "svelte";
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import { writable } from "svelte/store";
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let scenes = [All, Timeline];
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let currentSceneI = 0;
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let currentSceneI = parseInt(window.location.hash[1] ?? 0);
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let currentScene: Scene;
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function nextScene() {
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@ -188,11 +191,7 @@
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}
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console.log("Next scene", currentSceneI);
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currentScene = new scenes[currentSceneI](
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data,
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viz_data,
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nextScene,
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);
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currentScene = new scenes[currentSceneI](data, viz_data, nextScene);
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currentSceneI = (currentSceneI + 1) % scenes.length;
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}
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@ -227,8 +226,10 @@
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<h1>library of <span id="motiontitle">motions</span></h1>
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<div id="about">
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<span>Work by <em>Ruben van de Ven</em> for the
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<em>University of Amsterdam Library</em>.</span>
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<span
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>Work by <em>Ruben van de Ven</em> for the
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<em>University of Amsterdam Library</em>.</span
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>
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<span>Fonts by <em>Open Source Publishing</em>.</span>
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</div>
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@ -236,8 +237,8 @@
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<g id="movements">
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{#each $drawn_motions as m}
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<path
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in:draw|global={{ duration: m.duration }}
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out:fade={{duration: 1000}}
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in:draw={{ duration: m.duration }}
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out:fade={{ duration: 1000 }}
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d={m.movement.d}
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style="opacity: {opacity}"
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></path>
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@ -245,7 +246,9 @@
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</g>
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<g id="overlay_motions">
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{#each $overlay_motions as m}
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<path in:draw|global={{ duration: m.duration }} d={m.movement.d}
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<path out:fade={{ duration: 1000 }}
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in:draw={{ duration: m.duration }}
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d={m.movement.d}
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></path>
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{/each}
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</g>
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@ -261,19 +264,34 @@
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</g>
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</svg>
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{#if currentScene?.rendered_elements.indexOf("timeline") >= 0}
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<div id="timeline">
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{#each $events as m}
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<!-- {#if currentScene?.rendered_elements.indexOf("timeline") >= 0} -->
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<div id="timeline">
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{#if $current_item}
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<div id="current">
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<h2>{$current_item.title}</h2>
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</div>
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{/if}
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<div id="events">
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{#each $events as e}
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<div class="entry" in:slide={{ duration: 200 }}>
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<!-- {m['Title (Complete)']} -->
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<span class="date"
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>{m.movement._original["Request Completion Date"]}</span
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>{e.date.toLocaleDateString("en-UK", {
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weekday: "long",
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year: "numeric",
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month: "long",
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day: "numeric",
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})}</span
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>
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<span class="location">{m.movement.target.name}</span>
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<div class="text">
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<span class="title">{e.title}</span>
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<span class="description">{e.description}</span>
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</div>
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</div>
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{/each}
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</div>
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{/if}
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</div>
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<!-- {/if} -->
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{#if dev}
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<div id="fps">{$_fps}</div>
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@ -314,25 +332,31 @@
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right: 20px;
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width: 450px;
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text-align: right;
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span{
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display:block;
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span {
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display: block;
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}
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}
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path {
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stroke: #bc89ff;
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stroke-width: 2px;
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stroke-width: 3px;
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fill: none;
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animation: highlight-on-insert 1s 1;
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}
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@keyframes highlight-on-insert{10% {opacity: .7; stroke:#ff89ff}}
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#overlay_motions path {
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stroke: red;
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stroke-width: 4;
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stroke: rgba(255, 255, 0, 0.641);
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stroke-width: 5;
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opacity: 1;
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}
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/* path:not(.selected) {
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opacity: 0;
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} */
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#events {
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max-height: 50px;
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}
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</style>
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font-weight: 200;
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color: black;
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/* background: linear-gradient(180deg, #3a294c 0%, #62487f 100%); */
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background: rgb(45, 45, 45);
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/* background: rgb(45, 45, 45); */
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/* background: linear-gradient(to bottom right, #6fa8d9f7, #cdeed3); */
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border-radius: 40px;
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}
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@ -19,7 +19,8 @@ export type Movement = {
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item: Item,
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_original: Object
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// also contains additional request data (see requests.csv)
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d: String
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d: String, // the svg path
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date: Date,
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};
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export type Occurences = Map<Item, Movement[]>
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@ -49,7 +50,8 @@ export type Log = {
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export type VizData = {
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drawn_motions: Writable<Motion[]>,
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overlay_motions: Writable<Motion[]>,
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events: Writable<Log[]>
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events: Writable<Log[]>,
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current_item: Writable<Item | null>
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}
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export function get_path_d(movement: Movement) {
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dy = m.target.y - m.source.y;
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angle = Math.atan2(dx, dy);
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var srcSize = 5; //_mapGraph.getSizeForNode(m.source);
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var tgtSize = 5; //_mapGraph.getSizeForNode(m.target);
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var srcSize = 31; //_mapGraph.getSizeForNode(m.source);
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var tgtSize = 31; //_mapGraph.getSizeForNode(m.target);
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// Compute the line endpoint such that the arrow
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// it not in the center, but rather slightly out of it
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this.viz_data = viz_data;
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this.nextScene = nextScene;
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}
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drawMovements(movements: Movement[], duration: number, in_overlay = false){
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let motions: Motion[] = movements.map((m) => ({ duration: duration, movement: m }));
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// TODO abstract in function drawMovements()
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// TODO in there, setTimeout for arrival effect on node
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const set = in_overlay ? this.viz_data.overlay_motions : this.viz_data.drawn_motions
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setTimeout(() => {
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set.update(items => ([...items, ...motions]))
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}, 100);
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motions.forEach((motion) => {
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const movement = motion.movement
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const srcEl = document.getElementById(movement.source.code)
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const tgtEl = document.getElementById(movement.target.code)
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// console.log(srcEl, tgtEl, movement.source.code, movement.target.code)
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srcEl?.classList.remove('send', 'recv');
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setTimeout(() => {
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srcEl?.classList.add('send');
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}, 200) // very brief to just trigger css anim
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setTimeout(() => {
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tgtEl?.classList.remove('send', 'recv');
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}, duration - 280) // very brief to just trigger css anim
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setTimeout(() => {
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tgtEl?.classList.add('recv');
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}, duration - 250) // very brief to just trigger css anim
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})
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}
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stop() {
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console.log("TODO: stop timeout")
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interval: number
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step: number = 0
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locationCounts = new Map<Location, { in: number, out: number }>()
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selected_movements: Movement[];
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options = {
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interval_days: .1,
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tick_interval: 1000, // ms
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items_per_tick: 1,
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}
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constructor(data: Data, viz_data: VizData, nextScene: CallableFunction) {
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super(data, viz_data, nextScene);
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// start setInterval to trigger additions per 100 or so to drawn_movements (rendered on map)
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// when done, trigger parent.done()
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// this.allMovements = data.movements;
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// sorted by date
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data.movements.sort((a,b) => a.date - b.date);
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const last_move_date = data.movements[data.movements.length-1].date
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const interval_ms = this.options.interval_days * 24 * 3600 * 1000
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const range = [new Date(last_move_date - interval_ms), last_move_date]
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console.log(range)
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this.selected_movements = data.movements.filter((movement) => movement.date > range[0] && movement.date <= range[1]);
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console.log(`Draw ${this.selected_movements.length} movements, will take ${this.selected_movements.length / this.options.items_per_tick * this.options.tick_interval / 1000} seconds`)
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// TODO: group by hour and have it last nr-of-hours * interval
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// TODO: then, add a timeline
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// TODO: .. and any other filter
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// TODO: then finish with a summary per location
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// TODO: .. (or add these in small prints as counters under the location names)
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this.interval = setInterval(this.tick.bind(this), 500);
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this.interval = setInterval(this.tick.bind(this), this.options.tick_interval);
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// clear the motions when kicking off:
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this.viz_data.drawn_motions.update(items => []);
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}
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tick() {
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const n = 10
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if (this.step >= this.data.movements.length) {
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const n = this.options.items_per_tick
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if (this.step >= this.selected_movements.length) {
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console.log('this', 'done')
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// todo: ease out all entries
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this.nextScene()
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return;
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}
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let movements: Movement[] = this.data.movements.slice(this.step, this.step + n);
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let movements: Movement[] = this.selected_movements.slice(this.step, this.step + n);
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// duration 5000 + Math.random() * 10000
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let motions: Motion[] = movements.map((m) => ({ duration: 5000, movement: m }));
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this.viz_data.drawn_motions.update(items => ([...items, ...motions]))
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this.drawMovements(movements, 3500)
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this.step += n;
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}
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@ -79,29 +125,49 @@ export class Timeline extends Scene {
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constructor(data: Data, viz_data: VizData, nextScene: CallableFunction) {
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super(data, viz_data, nextScene);
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// clear canvas
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// this.viz_data.drawn_motions.update(items => [])
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// start setInterval to trigger additions per 100 or so to drawn_movements (rendered on map)
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// when done, trigger parent.done()
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console.log('s',data.occurences)
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const [ item, movements ]= this.pickMovements(data.occurences);
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const min_occurences = 3;
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const pick = this.pickMovements(min_occurences);
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if( pick === null) {
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console.error(`No items which occur at least ${min_occurences} times`)
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setTimeout(this.nextScene.bind(this), 1000);
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return;
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}
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const [ item, movements ]= pick;
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this.item = item
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this.viz_data.current_item.set(item);
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this.movements = movements
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console.log(item, movements)
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console.log('start timeline', item, movements)
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// this.motions = viz_data.drawn_motions
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this.viz_data.drawn_motions.update(items => [])
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this.interval = setInterval(this.tick.bind(this), 3000);
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}
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pickMovements(occurences: Map<Item, Movement[]>) {
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/**
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* Pick a movement
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* @param min_occurences number The minimum number of occurences an item should have
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* @returns [Item, Movement[]]
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*/
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pickMovements(min_occurences: number) {
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const item_movements = [...occurences]
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const item_movements = [...this.data.occurences]
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// TODO: variable lenght, prefer with most steps
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.filter(([item, movements]) => movements.length > 1)
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return item_movements[Math.floor(Math.random() * item_movements.length)]
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.filter(([item, movements]) => movements.length >= min_occurences)
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if(!item_movements.length) {
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return null
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}
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const pick = item_movements[Math.floor(Math.random() * item_movements.length)]
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pick[1].sort((a: Movement, b: Movement) => (a.date - b.date))
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return pick;
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}
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tick() {
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@ -114,14 +180,19 @@ export class Timeline extends Scene {
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// duration 5000 + Math.random() * 10000
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const mov = this.movements[this.step]
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const motion: Motion = { duration: 2000, movement: mov };
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const log: Log = { date: new Date, title: `Transfer to ${mov.target.name}`, description: "" };
|
||||
console.log(motion, motion.movement.source, motion.movement.target)
|
||||
this.viz_data.drawn_motions.update(items => ([...items, motion]))
|
||||
this.drawMovements([mov], 2000, true)
|
||||
// const motion: Motion = { duration: 2000, movement: mov };
|
||||
const log: Log = { date: mov.date, title: `Transfer to ${mov.target.name}`, description: "" };
|
||||
// console.log(motion, motion.movement.source, motion.movement.target)
|
||||
// this.viz_data.overlay_motions.update(items => ([...items, motion]))
|
||||
this.viz_data.events.update(items => ([...items, log]))
|
||||
this.step += 1;
|
||||
}
|
||||
|
||||
stop() {
|
||||
this.viz_data.current_item.set(null)
|
||||
this.viz_data.events.set([])
|
||||
this.viz_data.overlay_motions.set([])
|
||||
clearInterval(this.interval)
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue