957 lines
36 KiB
C#
957 lines
36 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
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//
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// THIS SOFTWARE IS PROVIDED “AS IS” FOR ACADEMIC USE ONLY AND ANY EXPRESS
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// OR IMPLIED WARRANTIES WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS
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// BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY.
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// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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// STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Notwithstanding the license granted herein, Licensee acknowledges that certain components
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// of the Software may be covered by so-called “open source” software licenses (“Open Source
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// Components”), which means any software licenses approved as open source licenses by the
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// Open Source Initiative or any substantially similar licenses, including without limitation any
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// license that, as a condition of distribution of the software licensed under such license,
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// requires that the distributor make the software available in source code format. Licensor shall
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// provide a list of Open Source Components for a particular version of the Software upon
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// Licensee’s request. Licensee will comply with the applicable terms of such licenses and to
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// the extent required by the licenses covering Open Source Components, the terms of such
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// licenses will apply in lieu of the terms of this Agreement. To the extent the terms of the
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// licenses applicable to Open Source Components prohibit any of the restrictions in this
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// License Agreement with respect to such Open Source Component, such restrictions will not
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// apply to such Open Source Component. To the extent the terms of the licenses applicable to
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// Open Source Components require Licensor to make an offer to provide source code or
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// related information in connection with the Software, such offer is hereby made. Any request
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// for source code or related information should be directed to cl-face-tracker-distribution@lists.cam.ac.uk
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// Licensee acknowledges receipt of notices for the Open Source Components for the initial
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// delivery of the Software.
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Windows;
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using System.Windows.Threading;
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using System.Windows.Media.Imaging;
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using System.IO;
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using Microsoft.Win32;
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// Internal libraries
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using OpenCVWrappers;
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using CppInterop;
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using CppInterop.LandmarkDetector;
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using CameraInterop;
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using FaceAnalyser_Interop;
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using System.Globalization;
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using Microsoft.WindowsAPICodePack.Dialogs;
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namespace OpenFaceOffline
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{
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/// <summary>
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/// Interaction logic for MainWindow.xaml
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/// </summary>
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public partial class MainWindow : Window
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{
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// Timing for measuring FPS
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#region High-Resolution Timing
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static DateTime startTime;
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static Stopwatch sw = new Stopwatch();
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static MainWindow()
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{
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startTime = DateTime.Now;
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sw.Start();
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}
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public static DateTime CurrentTime
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{
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get { return startTime + sw.Elapsed; }
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}
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#endregion
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// -----------------------------------------------------------------
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// Members
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// -----------------------------------------------------------------
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Thread processing_thread;
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// Some members for displaying the results
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private Capture capture;
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private WriteableBitmap latest_img;
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private WriteableBitmap latest_aligned_face;
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private WriteableBitmap latest_HOG_descriptor;
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// Managing the running of the analysis system
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private volatile bool thread_running;
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private volatile bool thread_paused = false;
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// Allows for going forward in time step by step
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// Useful for visualising things
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private volatile int skip_frames = 0;
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FpsTracker processing_fps = new FpsTracker();
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volatile bool detectionSucceeding = false;
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volatile bool reset = false;
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// For tracking
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FaceModelParameters clnf_params;
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CLNF clnf_model;
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FaceAnalyserManaged face_analyser;
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// Recording parameters (default values)
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Recorder recorder;
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public bool RecordAligned { get; set; } // Aligned face images
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public bool RecordHOG { get; set; } // HOG features extracted from face images
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public bool Record2DLandmarks { get; set; } // 2D locations of facial landmarks (in pixels)
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public bool Record3DLandmarks { get; set; } // 3D locations of facial landmarks (in pixels)
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public bool RecordModelParameters { get; set; } // Facial shape parameters (rigid and non-rigid geometry)
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public bool RecordPose { get; set; } // Head pose (position and orientation)
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public bool RecordAUs { get; set; } // Facial action units
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public bool RecordGaze { get; set; } // Eye gaze
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// Visualisation options
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public bool ShowTrackedVideo { get; set; } // Eye gaze
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public bool ShowAppearance { get; set; } // Eye gaze
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public bool ShowGeometry { get; set; } // Eye gaze
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public bool ShowAUs { get; set; } // Eye gaze
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int image_output_size = 112;
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// TODO classifiers converted to regressors
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// TODO indication that track is done
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// Where the recording is done (by default in a record directory, from where the application executed), TODO maybe the same folder as iput?
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String record_root = "./record";
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// For AU prediction
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public bool DynamicAUModels { get; set; }
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public MainWindow()
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{
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InitializeComponent();
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this.DataContext = this; // For WPF data binding
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// Set the icon
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Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute);
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this.Icon = BitmapFrame.Create(iconUri);
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// Setup the default features that will be recorded
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Record2DLandmarks = true; Record3DLandmarks = true; RecordModelParameters = true; RecordModelParameters = true;
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RecordGaze = true; RecordAUs = true; RecordPose = true;
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RecordAligned = false; RecordHOG = false;
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ShowTrackedVideo = true;
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ShowAppearance = true;
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ShowGeometry = true;
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ShowAUs = true;
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DynamicAUModels = true;
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String root = AppDomain.CurrentDomain.BaseDirectory;
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clnf_params = new FaceModelParameters(root, false);
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clnf_model = new CLNF(clnf_params);
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face_analyser = new FaceAnalyserManaged(root, DynamicAUModels, image_output_size);
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}
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// ----------------------------------------------------------
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// Actual work gets done here
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// The main function call for processing images or video files
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private void ProcessingLoop(String[] filenames, int cam_id = -1, int width = -1, int height = -1, bool multi_face = false)
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{
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thread_running = true;
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// Grab the boolean values of the check-boxes
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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ResetButton.IsEnabled = true;
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PauseButton.IsEnabled = true;
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StopButton.IsEnabled = true;
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}));
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// Create the video capture and call the VideoLoop
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if (filenames != null)
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{
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clnf_params.optimiseForVideo();
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if (cam_id == -2)
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{
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List<String> image_files_all = new List<string>();
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foreach (string image_name in filenames)
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image_files_all.Add(image_name);
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// Loading an image sequence that represents a video
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capture = new Capture(image_files_all);
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if (capture.isOpened())
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{
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// Prepare recording if any based on the directory
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String file_no_ext = System.IO.Path.GetDirectoryName(filenames[0]);
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file_no_ext = System.IO.Path.GetFileName(file_no_ext);
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// Start the actual processing and recording
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VideoLoop(file_no_ext);
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}
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else
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{
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string messageBoxText = "Failed to open an image";
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string caption = "Not valid file";
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MessageBoxButton button = MessageBoxButton.OK;
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MessageBoxImage icon = MessageBoxImage.Warning;
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// Display message box
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MessageBox.Show(messageBoxText, caption, button, icon);
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}
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}
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else if (cam_id == -3)
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{
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SetupImageMode();
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clnf_params.optimiseForImages();
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// Loading an image file (or a number of them)
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foreach (string filename in filenames)
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{
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if (!thread_running)
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{
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continue;
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}
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capture = new Capture(filename);
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if (capture.isOpened())
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{
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// Start the actual processing
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ProcessImage();
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}
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else
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{
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string messageBoxText = "File is not an image or the decoder is not supported.";
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string caption = "Not valid file";
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MessageBoxButton button = MessageBoxButton.OK;
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MessageBoxImage icon = MessageBoxImage.Warning;
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// Display message box
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MessageBox.Show(messageBoxText, caption, button, icon);
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}
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}
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}
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else
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{
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clnf_params.optimiseForVideo();
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// Loading a video file (or a number of them)
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foreach (string filename in filenames)
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{
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if (!thread_running)
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{
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continue;
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}
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capture = new Capture(filename);
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if (capture.isOpened())
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{
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String file_no_ext = System.IO.Path.GetFileNameWithoutExtension(filename);
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// Start the actual processing
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VideoLoop(file_no_ext);
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}
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else
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{
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string messageBoxText = "File is not a video or the codec is not supported.";
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string caption = "Not valid file";
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MessageBoxButton button = MessageBoxButton.OK;
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MessageBoxImage icon = MessageBoxImage.Warning;
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// Display message box
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MessageBox.Show(messageBoxText, caption, button, icon);
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}
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}
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}
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}
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// TODO this should be up a level
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// Some GUI clean up
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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Console.WriteLine("Cleaning up after processing is done");
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PauseButton.IsEnabled = false;
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StopButton.IsEnabled = false;
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ResetButton.IsEnabled = false;
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NextFiveFramesButton.IsEnabled = false;
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NextFrameButton.IsEnabled = false;
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}));
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}
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// Capturing and processing the video frame by frame
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private void ProcessImage()
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{
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Thread.CurrentThread.IsBackground = true;
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clnf_model.Reset();
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face_analyser.Reset();
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//////////////////////////////////////////////
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// CAPTURE FRAME AND DETECT LANDMARKS FOLLOWED BY THE REQUIRED IMAGE PROCESSING
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//////////////////////////////////////////////
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RawImage frame = null;
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double progress = -1;
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frame = new RawImage(capture.GetNextFrame(false));
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progress = capture.GetProgress();
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if (frame.Width == 0)
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{
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// This indicates that we reached the end of the video file
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return;
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}
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var grayFrame = new RawImage(capture.GetCurrentFrameGray());
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if (grayFrame == null)
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{
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Console.WriteLine("Gray is empty");
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return;
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}
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List<List<Tuple<double, double>>> landmark_detections = ProcessImage(clnf_model, clnf_params, frame, grayFrame);
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List<Point> landmark_points = new List<Point>();
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for (int i = 0; i < landmark_detections.Count; ++i)
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{
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List<Tuple<double, double>> landmarks = landmark_detections[i];
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foreach (var p in landmarks)
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{
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landmark_points.Add(new Point(p.Item1, p.Item2));
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}
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}
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// Visualisation
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if (ShowTrackedVideo)
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{
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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if (latest_img == null)
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{
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latest_img = frame.CreateWriteableBitmap();
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}
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frame.UpdateWriteableBitmap(latest_img);
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video.Source = latest_img;
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video.Confidence = 1;
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video.FPS = processing_fps.GetFPS();
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video.Progress = progress;
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video.OverlayLines = new List<Tuple<Point, Point>>();
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video.OverlayPoints = landmark_points;
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}));
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}
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latest_img = null;
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}
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// Capturing and processing the video frame by frame
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private void VideoLoop(string output_file_name)
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{
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Thread.CurrentThread.IsBackground = true;
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DateTime? startTime = CurrentTime;
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var lastFrameTime = CurrentTime;
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clnf_model.Reset();
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face_analyser.Reset();
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// TODO add an ability to change these through a calibration procedure or setting menu
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double fx = 500.0 * (capture.width / 640.0);
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double fy = 500.0 * (capture.height / 480.0);
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fx = (fx + fy) / 2.0;
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fy = fx;
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double cx = capture.width / 2f;
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double cy = capture.height / 2f;
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// Setup the recorder first
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recorder = new Recorder(record_root, output_file_name, capture.width, capture.height, Record2DLandmarks, Record3DLandmarks, RecordModelParameters, RecordPose,
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RecordAUs, RecordGaze, RecordAligned, RecordHOG, clnf_model, face_analyser, fx, fy, cx, cy, DynamicAUModels);
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int frame_id = 0;
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double fps = capture.GetFPS();
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if (fps <= 0) fps = 30;
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while (thread_running)
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{
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//////////////////////////////////////////////
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// CAPTURE FRAME AND DETECT LANDMARKS FOLLOWED BY THE REQUIRED IMAGE PROCESSING
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//////////////////////////////////////////////
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RawImage frame = null;
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double progress = -1;
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frame = new RawImage(capture.GetNextFrame(false));
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progress = capture.GetProgress();
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if (frame.Width == 0)
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{
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// This indicates that we reached the end of the video file
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break;
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}
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// TODO stop button should actually clear the video
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lastFrameTime = CurrentTime;
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processing_fps.AddFrame();
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var grayFrame = new RawImage(capture.GetCurrentFrameGray());
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if (grayFrame == null)
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{
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Console.WriteLine("Gray is empty");
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continue;
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}
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bool detectionSucceeding = ProcessFrame(clnf_model, clnf_params, frame, grayFrame, fx, fy, cx, cy);
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double scale = clnf_model.GetRigidParams()[0];
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double confidence = (-clnf_model.GetConfidence()) / 2.0 + 0.5;
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if (confidence < 0)
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confidence = 0;
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else if (confidence > 1)
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confidence = 1;
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List<double> pose = new List<double>();
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clnf_model.GetPose(pose, fx, fy, cx, cy);
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List<double> non_rigid_params = clnf_model.GetNonRigidParams();
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// The face analysis step (for AUs and eye gaze)
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face_analyser.AddNextFrame(frame, clnf_model, fx, fy, cx, cy, false, ShowAppearance, false); // TODO change
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List<Tuple<Point, Point>> lines = null;
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List<Tuple<double, double>> landmarks = null;
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List<Tuple<double, double>> eye_landmarks = null;
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List<Tuple<Point, Point>> gaze_lines = null;
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Tuple<double, double> gaze_angle = new Tuple<double, double>(0, 0);
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if (detectionSucceeding)
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{
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landmarks = clnf_model.CalculateLandmarks();
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eye_landmarks = clnf_model.CalculateEyeLandmarks();
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lines = clnf_model.CalculateBox((float)fx, (float)fy, (float)cx, (float)cy);
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gaze_lines = face_analyser.CalculateGazeLines(scale, (float)fx, (float)fy, (float)cx, (float)cy);
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gaze_angle = face_analyser.GetGazeAngle();
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}
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// Visualisation
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Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
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{
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if (ShowAUs)
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{
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var au_classes = face_analyser.GetCurrentAUsClass();
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var au_regs = face_analyser.GetCurrentAUsReg();
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auClassGraph.Update(au_classes);
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var au_regs_scaled = new Dictionary<String, double>();
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foreach (var au_reg in au_regs)
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{
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au_regs_scaled[au_reg.Key] = au_reg.Value / 5.0;
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if (au_regs_scaled[au_reg.Key] < 0)
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au_regs_scaled[au_reg.Key] = 0;
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if (au_regs_scaled[au_reg.Key] > 1)
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au_regs_scaled[au_reg.Key] = 1;
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}
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auRegGraph.Update(au_regs_scaled);
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}
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if (ShowGeometry)
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{
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int yaw = (int)(pose[4] * 180 / Math.PI + 0.5);
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int roll = (int)(pose[5] * 180 / Math.PI + 0.5);
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int pitch = (int)(pose[3] * 180 / Math.PI + 0.5);
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YawLabel.Content = yaw + "°";
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RollLabel.Content = roll + "°";
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PitchLabel.Content = pitch + "°";
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XPoseLabel.Content = (int)pose[0] + " mm";
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YPoseLabel.Content = (int)pose[1] + " mm";
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ZPoseLabel.Content = (int)pose[2] + " mm";
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nonRigidGraph.Update(non_rigid_params);
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// Update eye gaze
|
||
String x_angle = String.Format("{0:F0}°", gaze_angle.Item1 * (180.0 / Math.PI));
|
||
String y_angle = String.Format("{0:F0}°", gaze_angle.Item2 * (180.0 / Math.PI));
|
||
GazeXLabel.Content = x_angle;
|
||
GazeYLabel.Content = y_angle;
|
||
}
|
||
|
||
if (ShowTrackedVideo)
|
||
{
|
||
if (latest_img == null)
|
||
{
|
||
latest_img = frame.CreateWriteableBitmap();
|
||
}
|
||
|
||
frame.UpdateWriteableBitmap(latest_img);
|
||
|
||
video.Source = latest_img;
|
||
video.Confidence = confidence;
|
||
video.FPS = processing_fps.GetFPS();
|
||
video.Progress = progress;
|
||
|
||
if (!detectionSucceeding)
|
||
{
|
||
video.OverlayLines.Clear();
|
||
video.OverlayPoints.Clear();
|
||
video.OverlayEyePoints.Clear();
|
||
video.GazeLines.Clear();
|
||
}
|
||
else
|
||
{
|
||
video.OverlayLines = lines;
|
||
|
||
List<Point> landmark_points = new List<Point>();
|
||
foreach (var p in landmarks)
|
||
{
|
||
landmark_points.Add(new Point(p.Item1, p.Item2));
|
||
}
|
||
|
||
List<Point> eye_landmark_points = new List<Point>();
|
||
foreach (var p in eye_landmarks)
|
||
{
|
||
eye_landmark_points.Add(new Point(p.Item1, p.Item2));
|
||
}
|
||
|
||
|
||
video.OverlayPoints = landmark_points;
|
||
video.OverlayEyePoints = eye_landmark_points;
|
||
video.GazeLines = gaze_lines;
|
||
}
|
||
}
|
||
|
||
if (ShowAppearance)
|
||
{
|
||
RawImage aligned_face = face_analyser.GetLatestAlignedFace();
|
||
RawImage hog_face = face_analyser.GetLatestHOGDescriptorVisualisation();
|
||
|
||
if (latest_aligned_face == null)
|
||
{
|
||
latest_aligned_face = aligned_face.CreateWriteableBitmap();
|
||
latest_HOG_descriptor = hog_face.CreateWriteableBitmap();
|
||
}
|
||
|
||
aligned_face.UpdateWriteableBitmap(latest_aligned_face);
|
||
hog_face.UpdateWriteableBitmap(latest_HOG_descriptor);
|
||
|
||
AlignedFace.Source = latest_aligned_face;
|
||
AlignedHOG.Source = latest_HOG_descriptor;
|
||
}
|
||
}));
|
||
|
||
recorder.RecordFrame(clnf_model, face_analyser, detectionSucceeding, frame_id + 1, ((double)frame_id) / fps);
|
||
|
||
if (reset)
|
||
{
|
||
clnf_model.Reset();
|
||
face_analyser.Reset();
|
||
reset = false;
|
||
}
|
||
|
||
while (thread_running & thread_paused && skip_frames == 0)
|
||
{
|
||
Thread.Sleep(10);
|
||
}
|
||
|
||
frame_id++;
|
||
|
||
if (skip_frames > 0)
|
||
skip_frames--;
|
||
|
||
}
|
||
|
||
latest_img = null;
|
||
skip_frames = 0;
|
||
|
||
// Unpause if it's paused
|
||
if (thread_paused)
|
||
{
|
||
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() =>
|
||
{
|
||
PauseButton_Click(null, null);
|
||
}));
|
||
}
|
||
|
||
recorder.FinishRecording(clnf_model, face_analyser);
|
||
|
||
}
|
||
|
||
private void StopTracking()
|
||
{
|
||
// First complete the running of the thread
|
||
if (processing_thread != null)
|
||
{
|
||
// Tell the other thread to finish
|
||
thread_running = false;
|
||
processing_thread.Join();
|
||
}
|
||
}
|
||
|
||
|
||
|
||
// ----------------------------------------------------------
|
||
// Interacting with landmark detection and face analysis
|
||
|
||
private bool ProcessFrame(CLNF clnf_model, FaceModelParameters clnf_params, RawImage frame, RawImage grayscale_frame, double fx, double fy, double cx, double cy)
|
||
{
|
||
detectionSucceeding = clnf_model.DetectLandmarksInVideo(grayscale_frame, clnf_params);
|
||
return detectionSucceeding;
|
||
|
||
}
|
||
|
||
private List<List<Tuple<double, double>>> ProcessImage(CLNF clnf_model, FaceModelParameters clnf_params, RawImage frame, RawImage grayscale_frame)
|
||
{
|
||
List<List<Tuple<double, double>>> landmark_detections = clnf_model.DetectMultiFaceLandmarksInImage(grayscale_frame, clnf_params);
|
||
return landmark_detections;
|
||
|
||
}
|
||
|
||
|
||
// ----------------------------------------------------------
|
||
// Mode handling (image, video)
|
||
// ----------------------------------------------------------
|
||
private void SetupImageMode()
|
||
{
|
||
|
||
// Turn off unneeded visualisations
|
||
ShowTrackedVideo = true;
|
||
ShowAppearance = false;
|
||
ShowGeometry = false;
|
||
ShowAUs = false;
|
||
|
||
RecordAligned = false;
|
||
RecordHOG = false;
|
||
|
||
// Actually update the GUI accordingly
|
||
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 2000), (Action)(() =>
|
||
{
|
||
VisualisationChange(null, null);
|
||
}));
|
||
|
||
// TODO change what next and back buttons do?
|
||
}
|
||
|
||
|
||
// ----------------------------------------------------------
|
||
// Opening Videos/Images
|
||
// ----------------------------------------------------------
|
||
|
||
private void videoFileOpenClick(object sender, RoutedEventArgs e)
|
||
{
|
||
new Thread(() => openVideoFile()).Start();
|
||
}
|
||
|
||
private void openVideoFile()
|
||
{
|
||
StopTracking();
|
||
|
||
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 2, 0), (Action)(() =>
|
||
{
|
||
var d = new OpenFileDialog();
|
||
d.Multiselect = true;
|
||
d.Filter = "Video files|*.avi;*.wmv;*.mov;*.mpg;*.mpeg;*.mp4";
|
||
|
||
if (d.ShowDialog(this) == true)
|
||
{
|
||
|
||
string[] video_files = d.FileNames;
|
||
|
||
processing_thread = new Thread(() => ProcessingLoop(video_files));
|
||
processing_thread.Start();
|
||
|
||
}
|
||
}));
|
||
}
|
||
|
||
|
||
private void imageFileOpenClick(object sender, RoutedEventArgs e)
|
||
{
|
||
new Thread(() => imageOpen()).Start();
|
||
}
|
||
|
||
private void imageOpen()
|
||
{
|
||
StopTracking();
|
||
|
||
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 2, 0), (Action)(() =>
|
||
{
|
||
var d = new OpenFileDialog();
|
||
d.Multiselect = true;
|
||
d.Filter = "Image files|*.jpg;*.jpeg;*.bmp;*.png;*.gif";
|
||
|
||
if (d.ShowDialog(this) == true)
|
||
{
|
||
|
||
string[] image_files = d.FileNames;
|
||
|
||
processing_thread = new Thread(() => ProcessingLoop(image_files, -3));
|
||
processing_thread.Start();
|
||
|
||
}
|
||
}));
|
||
}
|
||
|
||
private void imageSequenceFileOpenClick(object sender, RoutedEventArgs e)
|
||
{
|
||
new Thread(() => imageSequenceOpen()).Start();
|
||
}
|
||
|
||
private void imageSequenceOpen()
|
||
{
|
||
StopTracking();
|
||
|
||
Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 2, 0), (Action)(() =>
|
||
{
|
||
var d = new OpenFileDialog();
|
||
d.Multiselect = true;
|
||
d.Filter = "Image files|*.jpg;*.jpeg;*.bmp;*.png;*.gif";
|
||
|
||
if (d.ShowDialog(this) == true)
|
||
{
|
||
|
||
string[] image_files = d.FileNames;
|
||
|
||
processing_thread = new Thread(() => ProcessingLoop(image_files, -2));
|
||
processing_thread.Start();
|
||
|
||
}
|
||
}));
|
||
}
|
||
|
||
// --------------------------------------------------------
|
||
// Button handling
|
||
// --------------------------------------------------------
|
||
|
||
// Cleanup stuff when closing the window
|
||
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
|
||
{
|
||
if (processing_thread != null)
|
||
{
|
||
// Stop capture and tracking
|
||
thread_running = false;
|
||
processing_thread.Join();
|
||
|
||
capture.Dispose();
|
||
}
|
||
face_analyser.Dispose();
|
||
}
|
||
|
||
// Stopping the tracking
|
||
private void StopButton_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
if (processing_thread != null)
|
||
{
|
||
// Stop capture and tracking
|
||
thread_paused = false;
|
||
thread_running = false;
|
||
processing_thread.Join();
|
||
|
||
PauseButton.IsEnabled = false;
|
||
NextFrameButton.IsEnabled = false;
|
||
NextFiveFramesButton.IsEnabled = false;
|
||
StopButton.IsEnabled = false;
|
||
ResetButton.IsEnabled = false;
|
||
}
|
||
}
|
||
|
||
// Resetting the tracker
|
||
private void ResetButton_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
if (processing_thread != null)
|
||
{
|
||
// Stop capture and tracking
|
||
reset = true;
|
||
}
|
||
}
|
||
|
||
private void PauseButton_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
if (processing_thread != null)
|
||
{
|
||
// Stop capture and tracking
|
||
thread_paused = !thread_paused;
|
||
|
||
ResetButton.IsEnabled = !thread_paused;
|
||
|
||
NextFrameButton.IsEnabled = thread_paused;
|
||
NextFiveFramesButton.IsEnabled = thread_paused;
|
||
|
||
if (thread_paused)
|
||
{
|
||
PauseButton.Content = "Resume";
|
||
}
|
||
else
|
||
{
|
||
PauseButton.Content = "Pause";
|
||
}
|
||
}
|
||
}
|
||
|
||
private void SkipButton_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
if (sender.Equals(NextFrameButton))
|
||
{
|
||
skip_frames += 1;
|
||
}
|
||
else if (sender.Equals(NextFiveFramesButton))
|
||
{
|
||
skip_frames += 5;
|
||
}
|
||
}
|
||
|
||
|
||
private void VisualisationChange(object sender, RoutedEventArgs e)
|
||
{
|
||
// Collapsing or restoring the windows here
|
||
if (!ShowTrackedVideo)
|
||
{
|
||
VideoBorder.Visibility = System.Windows.Visibility.Collapsed;
|
||
MainGrid.ColumnDefinitions[0].Width = new GridLength(0, GridUnitType.Star);
|
||
}
|
||
else
|
||
{
|
||
VideoBorder.Visibility = System.Windows.Visibility.Visible;
|
||
MainGrid.ColumnDefinitions[0].Width = new GridLength(2.1, GridUnitType.Star);
|
||
}
|
||
|
||
if (!ShowAppearance)
|
||
{
|
||
AppearanceBorder.Visibility = System.Windows.Visibility.Collapsed;
|
||
MainGrid.ColumnDefinitions[1].Width = new GridLength(0, GridUnitType.Star);
|
||
}
|
||
else
|
||
{
|
||
AppearanceBorder.Visibility = System.Windows.Visibility.Visible;
|
||
MainGrid.ColumnDefinitions[1].Width = new GridLength(0.8, GridUnitType.Star);
|
||
}
|
||
|
||
// Collapsing or restoring the windows here
|
||
if (!ShowGeometry)
|
||
{
|
||
GeometryBorder.Visibility = System.Windows.Visibility.Collapsed;
|
||
MainGrid.ColumnDefinitions[2].Width = new GridLength(0, GridUnitType.Star);
|
||
}
|
||
else
|
||
{
|
||
GeometryBorder.Visibility = System.Windows.Visibility.Visible;
|
||
MainGrid.ColumnDefinitions[2].Width = new GridLength(1.0, GridUnitType.Star);
|
||
}
|
||
|
||
// Collapsing or restoring the windows here
|
||
if (!ShowAUs)
|
||
{
|
||
ActionUnitBorder.Visibility = System.Windows.Visibility.Collapsed;
|
||
MainGrid.ColumnDefinitions[3].Width = new GridLength(0, GridUnitType.Star);
|
||
}
|
||
else
|
||
{
|
||
ActionUnitBorder.Visibility = System.Windows.Visibility.Visible;
|
||
MainGrid.ColumnDefinitions[3].Width = new GridLength(1.6, GridUnitType.Star);
|
||
}
|
||
|
||
}
|
||
|
||
private void UseDynamicModelsCheckBox_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
// Change the face analyser, this should be safe as the model is only allowed to change when not running
|
||
String root = AppDomain.CurrentDomain.BaseDirectory;
|
||
face_analyser = new FaceAnalyserManaged(root, DynamicAUModels, image_output_size);
|
||
}
|
||
|
||
private void setOutputImageSize_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
|
||
NumberEntryWindow number_entry_window = new NumberEntryWindow();
|
||
number_entry_window.Icon = this.Icon;
|
||
|
||
number_entry_window.WindowStartupLocation = WindowStartupLocation.CenterScreen;
|
||
|
||
if (number_entry_window.ShowDialog() == true)
|
||
{
|
||
image_output_size = number_entry_window.OutputInt;
|
||
String root = AppDomain.CurrentDomain.BaseDirectory;
|
||
face_analyser = new FaceAnalyserManaged(root, DynamicAUModels, image_output_size);
|
||
|
||
}
|
||
}
|
||
|
||
private void OutputLocationItem_Click(object sender, RoutedEventArgs e)
|
||
{
|
||
var dlg = new CommonOpenFileDialog();
|
||
dlg.Title = "Select output directory";
|
||
dlg.IsFolderPicker = true;
|
||
dlg.AllowNonFileSystemItems = false;
|
||
dlg.EnsureFileExists = true;
|
||
dlg.EnsurePathExists = true;
|
||
dlg.EnsureReadOnly = false;
|
||
dlg.EnsureValidNames = true;
|
||
dlg.Multiselect = false;
|
||
dlg.ShowPlacesList = true;
|
||
|
||
if (dlg.ShowDialog() == CommonFileDialogResult.Ok)
|
||
{
|
||
var folder = dlg.FileName;
|
||
record_root = folder;
|
||
}
|
||
}
|
||
}
|
||
}
|