sustaining_gazes/lib/3rdParty/dlib/include/dlib/timing.h

196 lines
5.4 KiB
C++

// Copyright (C) 2011 Davis E. King (davis@dlib.net)
// License: Boost Software License See LICENSE.txt for the full license.
#ifndef DLIB_TImING_Hh_
#define DLIB_TImING_Hh_
#include "misc_api.h"
#include <cstring>
#include "string.h"
#include <iostream>
// ----------------------------------------------------------------------------------------
/*!A timing
This set of functions is useful for determining how much time is spent
executing blocks of code. Consider the following example:
int main()
{
using namespace dlib::timing;
for (int i = 0; i < 10; ++i)
{
// timing block #1
start(1,"block #1");
dlib::sleep(500);
stop(1);
// timing block #2
start(2,"block #2");
dlib::sleep(1000);
stop(2);
}
print();
}
This program would output:
Timing report:
block #1: 5.0 seconds
block #2: 10.0 seconds
So we spent 5 seconds in block #1 and 10 seconds in block #2
Additionally, note that you can use an RAII style timing block object. For
example, if we wanted to find out how much time we spent in a loop a convenient
way to do this would be as follows:
int main()
{
using namespace dlib::timing;
for (int i = 0; i < 10; ++i)
{
block tb(1, "main loop");
dlib::sleep(1500);
}
print();
}
This program would output:
Timing report:
block main loop: 15.0 seconds
!*/
// ----------------------------------------------------------------------------------------
namespace dlib
{
namespace timing
{
const int TIME_SLOTS = 500;
const int NAME_LENGTH = 40;
inline uint64* time_buf()
{
static uint64 buf[TIME_SLOTS] = {0};
return buf;
}
inline char* name_buf(int i, const char* name)
{
static char buf[TIME_SLOTS][NAME_LENGTH] = {{0}};
// if this name buffer is empty then copy name into it
if (buf[i][0] == '\0')
{
using namespace std;
strncpy(buf[i], name, NAME_LENGTH-1);
buf[i][NAME_LENGTH-1] = '\0';
}
// return the name buffer
return buf[i];
}
inline timestamper& ts()
{
static timestamper ts_;
return ts_;
}
inline void start(int i )
{
time_buf()[i] -= ts().get_timestamp();
}
inline void start(int i, const char* name)
{
time_buf()[i] -= ts().get_timestamp();
name_buf(i,name);
}
inline void stop(int i)
{
time_buf()[i] += ts().get_timestamp();
}
inline void print()
{
using namespace std;
cout << "Timing report: " << endl;
// figure out how long the longest name is going to be.
unsigned long max_name_length = 0;
for (int i = 0; i < TIME_SLOTS; ++i)
{
string name;
// Check if the name buffer is empty. Use the name it contains if it isn't.
if (name_buf(i,"")[0] != '\0')
name = name_buf(i,"");
else
name = cast_to_string(i);
max_name_length = std::max<unsigned long>(max_name_length, name.size());
}
for (int i = 0; i < TIME_SLOTS; ++i)
{
if (time_buf()[i] != 0)
{
double time = time_buf()[i]/1000.0;
string name;
// Check if the name buffer is empty. Use the name it contains if it isn't.
if (name_buf(i,"")[0] != '\0')
name = name_buf(i,"");
else
name = cast_to_string(i);
// make sure the name is always the same length. Do so by padding with spaces
if (name.size() < max_name_length)
name += string(max_name_length-name.size(),' ');
if (time < 1000)
cout << " " << name << ": " << time << " milliseconds" << endl;
else if (time < 1000*1000)
cout << " " << name << ": " << time/1000.0 << " seconds" << endl;
else if (time < 1000*1000*60)
cout << " " << name << ": " << time/1000.0/60.0 << " minutes" << endl;
else
cout << " " << name << ": " << time/1000.0/60.0/60.0 << " hours" << endl;
}
}
}
inline void clear()
{
for (int i = 0; i < TIME_SLOTS; ++i)
{
// clear timing buffer
time_buf()[i] = 0;
// clear name buffer
name_buf(i,"")[0] = '\0';
}
}
struct block
{
/*!
WHAT THIS OBJECT REPRESENTS
This is an RAII tool for calling start() and stop()
!*/
block(int i):idx(i) {start(idx);}
block(int i, const char* str):idx(i) {start(idx,str);}
~block() { stop(idx); }
const int idx;
};
}
}
#endif // DLIB_TImING_Hh_