788356c685
- Cleaning up image processing
129 lines
4.8 KiB
C#
129 lines
4.8 KiB
C#
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Shapes;
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namespace HeadPoseLive
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{
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/// <summary>
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/// Interaction logic for TextEntryWindow.xaml
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/// </summary>
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public partial class TextEntryWindow : Window
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{
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public TextEntryWindow()
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{
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InitializeComponent();
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this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
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}
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public string ResponseText
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{
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get { return ResponseTextBox.Text; }
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set { ResponseTextBox.Text = value; }
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}
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public bool RecordVideo
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{
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get { return (bool)RecordVideoCheckBox.IsChecked; }
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set { RecordVideoCheckBox.IsChecked = value; }
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}
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public bool RecordHeadPose
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{
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get { return (bool)RecordHeadPoseCheckBox.IsChecked; }
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set { RecordHeadPoseCheckBox.IsChecked = value; }
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}
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private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e)
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{
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DialogResult = true;
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}
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private void TextEntry_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key == Key.Enter)
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{
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DialogResult = true;
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}
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}
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// Do not allow illegal characters like
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private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e)
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{
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Regex regex = new Regex("[/:*?<>|\"]");
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Regex regex2 = new Regex(@"[\\]");
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MatchCollection matches = regex.Matches(ResponseTextBox.Text);
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MatchCollection matches2 = regex2.Matches(ResponseTextBox.Text);
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if (matches.Count > 0 || matches2.Count > 0)
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{
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for (int i = matches.Count - 1; i >= 0; --i)
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{
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// Remove the illegal characters
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ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches[i].Index) + ResponseTextBox.Text.Substring(matches[i].Index + 1);
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}
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//tell the user
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for (int i = matches2.Count - 1; i >= 0; --i)
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{
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// Remove the illegal characters
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ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches2[i].Index) + ResponseTextBox.Text.Substring(matches2[i].Index + 1);
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}
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warningLabel.Visibility = System.Windows.Visibility.Visible;
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ResponseTextBox.SelectionStart = ResponseTextBox.Text.Length;
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}
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else
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{
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warningLabel.Visibility = System.Windows.Visibility.Collapsed;
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}
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}
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}
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}
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