1f356eb8ae
- Outputting gaze angle - Outputting eye landmarks
52 lines
No EOL
2.6 KiB
C++
52 lines
No EOL
2.6 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
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// all rights reserved.
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//
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// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
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//
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// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
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// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
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//
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// License can be found in OpenFace-license.txt
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//
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// * Any publications arising from the use of this software, including but
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// not limited to academic journal and conference publications, technical
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// reports and manuals, must cite at least one of the following works:
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//
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// OpenFace: an open source facial behavior analysis toolkit
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
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// in IEEE Winter Conference on Applications of Computer Vision, 2016
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//
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// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
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// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
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// in IEEE International. Conference on Computer Vision (ICCV), 2015
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//
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// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
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// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
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// in Facial Expression Recognition and Analysis Challenge,
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// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
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//
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// Constrained Local Neural Fields for robust facial landmark detection in the wild.
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// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
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// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef __GAZEESTIMATION_h_
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#define __GAZEESTIMATION_h_
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#include "opencv2/core/core.hpp"
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#include "LandmarkCoreIncludes.h"
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namespace FaceAnalysis
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{
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void EstimateGaze(const LandmarkDetector::CLNF& clnf_model, cv::Point3f& gaze_absolute, float fx, float fy, float cx, float cy, bool left_eye);
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void DrawGaze(cv::Mat img, const LandmarkDetector::CLNF& clnf_model, cv::Point3f gazeVecAxisLeft, cv::Point3f gazeVecAxisRight, float fx, float fy, float cx, float cy);
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// Getting the gaze angle in radians with respect to the world coordinates (camera plane), when looking ahead straight at camera plane the gaze angle will be (0,0)
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cv::Vec2d GetGazeAngle(cv::Point3f& gaze_vector_1, cv::Point3f& gaze_vector_2);
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}
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#endif |