sustaining_gazes/lib/3rdParty/dlib/include/dlib/windows_magic.h

51 lines
1.3 KiB
C++

// Copyright (C) 2006 Davis E. King (davis@dlib.net)
// License: Boost Software License See LICENSE.txt for the full license.
#ifndef DLIB_WINDOWS_MAGIc_
#define DLIB_WINDOWS_MAGIc_
#include "platform.h"
#ifdef WIN32
// This file contains all the magical #defines you have to setup before you
// include the windows header files.
#ifndef NOMINMAX
#define NOMINMAX // prevent windows from messing with std::min and std::max
#endif
// Prevent windows from #defining IN or OUT
#ifndef _NO_W32_PSEUDO_MODIFIERS
#define _NO_W32_PSEUDO_MODIFIERS
#endif
// now just for good measure undefine min and max if they are defined
#ifdef min
#undef min
#endif
#ifdef max
#undef max
#endif
#ifdef NO_MAKEFILE
// only define this if all the cpp files are going to be sucked into the headers
// because otherwise we don't need it since everything is isolated in the sockets
// cpp file and this declaration for _WINSOCKAPI_ appears there also.
#ifndef _WINSOCKAPI_
#define _WINSOCKAPI_ /* Prevent inclusion of winsock.h in windows.h */
#endif
#endif
// This is something stupid you have to do to make visual studio include the right
// stuff. I don't really know what the deal is with this.
//#if _WIN32_WINNT < 0x0500
//#undef _WIN32_WINNT
//#define _WIN32_WINNT 0x0500
//#endif
#endif // WIN32
#endif // DLIB_WINDOWS_MAGIc_