sustaining_gazes/gui/HeadPose-live/TextEntryWindow.xaml.cs

130 lines
4.8 KiB
C#

///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2017, Carnegie Mellon University and University of Cambridge,
// all rights reserved.
//
// ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY
//
// BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT.
// IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE.
//
// License can be found in OpenFace-license.txt
// * Any publications arising from the use of this software, including but
// not limited to academic journal and conference publications, technical
// reports and manuals, must cite at least one of the following works:
//
// OpenFace: an open source facial behavior analysis toolkit
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency
// in IEEE Winter Conference on Applications of Computer Vision, 2016
//
// Rendering of Eyes for Eye-Shape Registration and Gaze Estimation
// Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling
// in IEEE International. Conference on Computer Vision (ICCV), 2015
//
// Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection
// Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson
// in Facial Expression Recognition and Analysis Challenge,
// IEEE International Conference on Automatic Face and Gesture Recognition, 2015
//
// Constrained Local Neural Fields for robust facial landmark detection in the wild.
// Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency.
// in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013.
//
///////////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
namespace HeadPoseLive
{
/// <summary>
/// Interaction logic for TextEntryWindow.xaml
/// </summary>
public partial class TextEntryWindow : Window
{
public TextEntryWindow()
{
InitializeComponent();
this.KeyDown += new KeyEventHandler(TextEntry_KeyDown);
}
public string ResponseText
{
get { return ResponseTextBox.Text; }
set { ResponseTextBox.Text = value; }
}
public bool RecordVideo
{
get { return (bool)RecordVideoCheckBox.IsChecked; }
set { RecordVideoCheckBox.IsChecked = value; }
}
public bool RecordHeadPose
{
get { return (bool)RecordHeadPoseCheckBox.IsChecked; }
set { RecordHeadPoseCheckBox.IsChecked = value; }
}
private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e)
{
DialogResult = true;
}
private void TextEntry_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
{
DialogResult = true;
}
}
// Do not allow illegal characters like
private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e)
{
Regex regex = new Regex("[/:*?<>|\"]");
Regex regex2 = new Regex(@"[\\]");
MatchCollection matches = regex.Matches(ResponseTextBox.Text);
MatchCollection matches2 = regex2.Matches(ResponseTextBox.Text);
if (matches.Count > 0 || matches2.Count > 0)
{
for (int i = matches.Count - 1; i >= 0; --i)
{
// Remove the illegal characters
ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches[i].Index) + ResponseTextBox.Text.Substring(matches[i].Index + 1);
}
//tell the user
for (int i = matches2.Count - 1; i >= 0; --i)
{
// Remove the illegal characters
ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches2[i].Index) + ResponseTextBox.Text.Substring(matches2[i].Index + 1);
}
warningLabel.Visibility = System.Windows.Visibility.Visible;
ResponseTextBox.SelectionStart = ResponseTextBox.Text.Length;
}
else
{
warningLabel.Visibility = System.Windows.Visibility.Collapsed;
}
}
}
}