/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Carnegie Mellon University and University of Cambridge, // all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// // FaceTrackingVid.cpp : Defines the entry point for the console application for tracking faces in videos. // Libraries for landmark detection (includes CLNF and CLM modules) #include "LandmarkCoreIncludes.h" #include "GazeEstimation.h" #include #include // OpenCV includes #include // Video write #include // Video write #include #include #include // Boost includes #include #include #define INFO_STREAM( stream ) \ std::cout << stream << std::endl #define WARN_STREAM( stream ) \ std::cout << "Warning: " << stream << std::endl #define ERROR_STREAM( stream ) \ std::cout << "Error: " << stream << std::endl static void printErrorAndAbort( const std::string & error ) { std::cout << error << std::endl; abort(); } #define FATAL_STREAM( stream ) \ printErrorAndAbort( std::string( "Fatal error: " ) + stream ) using namespace std; vector get_arguments(int argc, char **argv) { vector arguments; for(int i = 0; i < argc; ++i) { arguments.push_back(string(argv[i])); } return arguments; } // Some globals for tracking timing information for visualisation double fps_tracker = -1.0; int64 t0 = 0; int frame_count = 0; // Visualising the results, TODO move to separate void visualise_tracking(cv::Mat& captured_image, const LandmarkDetector::CLNF& face_model, const LandmarkDetector::FaceModelParameters& det_parameters, cv::Point3f gazeDirection0, cv::Point3f gazeDirection1, double fx, double fy, double cx, double cy) { // Drawing the facial landmarks on the face and the bounding box around it if tracking is successful and initialised double detection_certainty = face_model.detection_certainty; bool detection_success = face_model.detection_success; double visualisation_boundary = 0.4; // Only draw if the reliability is reasonable, the value is slightly ad-hoc if (detection_certainty > visualisation_boundary) { LandmarkDetector::Draw(captured_image, face_model); double vis_certainty = detection_certainty; if (vis_certainty > 1) vis_certainty = 1; // Scale from 0 to 1, to allow to indicated by colour how confident we are in the tracking vis_certainty = (vis_certainty - visualisation_boundary) / (1 - visualisation_boundary); // A rough heuristic for box around the face width int thickness = (int)std::ceil(2.0* ((double)captured_image.cols) / 640.0); cv::Vec6d pose_estimate_to_draw = LandmarkDetector::GetPose(face_model, fx, fy, cx, cy); // Draw it in reddish if uncertain, blueish if certain LandmarkDetector::DrawBox(captured_image, pose_estimate_to_draw, cv::Scalar(vis_certainty*255.0, 0, (1 - vis_certainty) * 255), thickness, fx, fy, cx, cy); if (det_parameters.track_gaze && detection_success && face_model.eye_model) { GazeAnalysis::DrawGaze(captured_image, face_model, gazeDirection0, gazeDirection1, fx, fy, cx, cy); } } // Work out the framerate TODO if (frame_count % 10 == 0) { double t1 = cv::getTickCount(); fps_tracker = 10.0 / (double(t1 - t0) / cv::getTickFrequency()); t0 = t1; } // Write out the framerate on the image before displaying it char fpsC[255]; std::sprintf(fpsC, "%d", (int)fps_tracker); string fpsSt("FPS:"); fpsSt += fpsC; cv::putText(captured_image, fpsSt, cv::Point(10, 20), CV_FONT_HERSHEY_SIMPLEX, 0.5, CV_RGB(255, 0, 0), 1, CV_AA); frame_count++; } int main (int argc, char **argv) { vector arguments = get_arguments(argc, argv); LandmarkDetector::FaceModelParameters det_parameters(arguments); det_parameters.track_gaze = true; // The modules that are being used for tracking LandmarkDetector::CLNF clnf_model(det_parameters.model_location); // Open a sequence Utilities::SequenceCapture sequence_reader; while (true) // this is not a for loop as we might also be reading from a webcam { // The sequence reader chooses what to open based on command line arguments provided if(!sequence_reader.Open(arguments) && sequence_reader.no_input_specified) { // If that fails, revert to webcam INFO_STREAM("No input specified, attempting to open a webcam 0"); if (!sequence_reader.OpenWebcam(0)) ERROR_STREAM("Failed to open the webcam"); } else { ERROR_STREAM("Failed to open a sequence"); break; } INFO_STREAM("Device or file opened"); cv::Mat captured_image = sequence_reader.GetNextFrame(); INFO_STREAM("Starting tracking"); while (!captured_image.empty()) // this is not a for loop as we might also be reading from a webcam { // Reading the images cv::Mat_ grayscale_image = sequence_reader.GetGrayFrame(); // The actual facial landmark detection / tracking bool detection_success = LandmarkDetector::DetectLandmarksInVideo(grayscale_image, clnf_model, det_parameters); // Visualising the results // Drawing the facial landmarks on the face and the bounding box around it if tracking is successful and initialised double detection_certainty = clnf_model.detection_certainty; // Gaze tracking, absolute gaze direction cv::Point3f gazeDirection0(0, 0, -1); cv::Point3f gazeDirection1(0, 0, -1); if (det_parameters.track_gaze && detection_success && clnf_model.eye_model) { GazeAnalysis::EstimateGaze(clnf_model, gazeDirection0, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, true); GazeAnalysis::EstimateGaze(clnf_model, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, false); } visualise_tracking(captured_image, clnf_model, det_parameters, gazeDirection0, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy); // detect key presses char character_press = cv::waitKey(1); // restart the tracker if (character_press == 'r') { clnf_model.Reset(); } // quit the application else if (character_press == 'q') { return(0); } } // Reset the model, for the next video clnf_model.Reset(); } return 0; }