/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Tadas Baltrusaitis, all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// #include "Visualizer.h" #include "VisualizationUtils.h" #include "RotationHelpers.h" #include "ImageManipulationHelpers.h" // For drawing on images #include using namespace Utilities; // For subpixel accuracy drawing const int draw_shiftbits = 4; const int draw_multiplier = 1 << 4; Visualizer::Visualizer(std::vector arguments) { // By default not visualizing anything this->vis_track = false; this->vis_hog = false; this->vis_align = false; for (size_t i = 0; i < arguments.size(); ++i) { if (arguments[i].compare("-verbose") == 0) { vis_track = true; vis_align = true; vis_hog = true; } else if (arguments[i].compare("-vis-align") == 0) { vis_align = true; } else if (arguments[i].compare("-vis-hog") == 0) { vis_hog = true; } else if (arguments[i].compare("-vis-track") == 0) { vis_track = true; } } } Visualizer::Visualizer(bool vis_track, bool vis_hog, bool vis_align) { this->vis_track = vis_track; this->vis_hog = vis_hog; this->vis_align = vis_align; } // Setting the image on which to draw void Visualizer::SetImage(const cv::Mat& canvas, float fx, float fy, float cx, float cy) { // Convert the image to 8 bit RGB captured_image = canvas.clone(); ConvertToRGB_8bit(captured_image); this->fx = fx; this->fy = fy; this->cx = cx; this->cy = cy; // Clearing other images hog_image = cv::Mat(); aligned_face_image = cv::Mat(); } void Visualizer::SetObservationFaceAlign(const cv::Mat& aligned_face) { if(this->aligned_face_image.empty()) { this->aligned_face_image = aligned_face; } else { cv::vconcat(this->aligned_face_image, aligned_face, this->aligned_face_image); } } void Visualizer::SetObservationHOG(const cv::Mat_& hog_descriptor, int num_cols, int num_rows) { if(vis_hog) { if (this->hog_image.empty()) { Visualise_FHOG(hog_descriptor, num_rows, num_cols, this->hog_image); } else { cv::Mat tmp_hog; Visualise_FHOG(hog_descriptor, num_rows, num_cols, tmp_hog); cv::vconcat(this->hog_image, tmp_hog, this->hog_image); } } } void Visualizer::SetObservationLandmarks(const cv::Mat_& landmarks_2D, double confidence, bool success, const cv::Mat_& visibilities) { if(confidence > visualisation_boundary) { // Draw 2D landmarks on the image int n = landmarks_2D.rows / 2; // Drawing feature points for (int i = 0; i < n; ++i) { if (visibilities.empty() || visibilities.at(i)) { cv::Point featurePoint(cvRound(landmarks_2D.at(i) * (double)draw_multiplier), cvRound(landmarks_2D.at(i + n) * (double)draw_multiplier)); // A rough heuristic for drawn point size int thickness = (int)std::ceil(3.0* ((double)captured_image.cols) / 640.0); int thickness_2 = (int)std::ceil(1.0* ((double)captured_image.cols) / 640.0); cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(0, 0, 255), thickness, CV_AA, draw_shiftbits); cv::circle(captured_image, featurePoint, 1 * draw_multiplier, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits); } } } } void Visualizer::SetObservationPose(const cv::Vec6d& pose, double confidence) { // Only draw if the reliability is reasonable, the value is slightly ad-hoc if (confidence > visualisation_boundary) { double vis_certainty = confidence; if (vis_certainty > 1) vis_certainty = 1; // Scale from 0 to 1, to allow to indicated by colour how confident we are in the tracking vis_certainty = (vis_certainty - visualisation_boundary) / (1 - visualisation_boundary); // A rough heuristic for box around the face width int thickness = (int)std::ceil(2.0* ((double)captured_image.cols) / 640.0); // Draw it in reddish if uncertain, blueish if certain DrawBox(captured_image, pose, cv::Scalar(vis_certainty*255.0, 0, (1 - vis_certainty) * 255), thickness, fx, fy, cx, cy); } } // Eye gaze infomration drawing, first of eye landmarks then of gaze void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1, const std::vector& eye_landmarks2d, const std::vector& eye_landmarks3d, double confidence) { if(confidence > visualisation_boundary) { if (eye_landmarks2d.size() > 0) { // First draw the eye region landmarks for (size_t i = 0; i < eye_landmarks2d.size(); ++i) { cv::Point featurePoint(cvRound(eye_landmarks2d[i].x * (double)draw_multiplier), cvRound(eye_landmarks2d[i].y * (double)draw_multiplier)); // A rough heuristic for drawn point size int thickness = 1; int thickness_2 = 1; size_t next_point = i + 1; if (i == 7) next_point = 0; if (i == 19) next_point = 8; if (i == 27) next_point = 20; if (i == 7 + 28) next_point = 0 + 28; if (i == 19 + 28) next_point = 8 + 28; if (i == 27 + 28) next_point = 20 + 28; cv::Point nextFeaturePoint(cvRound(eye_landmarks2d[next_point].x * (double)draw_multiplier), cvRound(eye_landmarks2d[next_point].y * (double)draw_multiplier)); if ((i < 28 && (i < 8 || i > 19)) || (i >= 28 && (i < 8 + 28 || i > 19 + 28))) cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(255, 0, 0), thickness_2, CV_AA, draw_shiftbits); else cv::line(captured_image, featurePoint, nextFeaturePoint, cv::Scalar(0, 0, 255), thickness_2, CV_AA, draw_shiftbits); } // Now draw the gaze lines themselves cv::Mat cameraMat = (cv::Mat_(3, 3) << fx, 0, cx, 0, fy, cy, 0, 0, 0); // Grabbing the pupil location, to draw eye gaze need to know where the pupil is cv::Point3d pupil_left(0, 0, 0); cv::Point3d pupil_right(0, 0, 0); for (size_t i = 0; i < 8; ++i) { pupil_left = pupil_left + eye_landmarks3d[i]; pupil_right = pupil_right + eye_landmarks3d[i + eye_landmarks3d.size()/2]; } pupil_left = pupil_left / 8; pupil_right = pupil_right / 8; std::vector points_left; points_left.push_back(cv::Point3d(pupil_left)); points_left.push_back(cv::Point3d(pupil_left + cv::Point3d(gaze_direction0)*50.0)); std::vector points_right; points_right.push_back(cv::Point3d(pupil_right)); points_right.push_back(cv::Point3d(pupil_right + cv::Point3d(gaze_direction1)*50.0)); cv::Mat_ proj_points; cv::Mat_ mesh_0 = (cv::Mat_(2, 3) << points_left[0].x, points_left[0].y, points_left[0].z, points_left[1].x, points_left[1].y, points_left[1].z); Project(proj_points, mesh_0, fx, fy, cx, cy); cv::line(captured_image, cv::Point(cvRound(proj_points.at(0, 0) * (double)draw_multiplier), cvRound(proj_points.at(0, 1) * (double)draw_multiplier)), cv::Point(cvRound(proj_points.at(1, 0) * (double)draw_multiplier), cvRound(proj_points.at(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits); cv::Mat_ mesh_1 = (cv::Mat_(2, 3) << points_right[0].x, points_right[0].y, points_right[0].z, points_right[1].x, points_right[1].y, points_right[1].z); Project(proj_points, mesh_1, fx, fy, cx, cy); cv::line(captured_image, cv::Point(cvRound(proj_points.at(0, 0) * (double)draw_multiplier), cvRound(proj_points.at(0, 1) * (double)draw_multiplier)), cv::Point(cvRound(proj_points.at(1, 0) * (double)draw_multiplier), cvRound(proj_points.at(1, 1) * (double)draw_multiplier)), cv::Scalar(110, 220, 0), 2, CV_AA, draw_shiftbits); } } } void Visualizer::SetFps(double fps) { // Write out the framerate on the image before displaying it char fpsC[255]; std::sprintf(fpsC, "%d", (int)fps); std::string fpsSt("FPS:"); fpsSt += fpsC; cv::putText(captured_image, fpsSt, cv::Point(10, 20), CV_FONT_HERSHEY_SIMPLEX, 0.5, CV_RGB(255, 0, 0), 1, CV_AA); } char Visualizer::ShowObservation() { if (vis_track) { cv::namedWindow("tracking_result", 1); cv::imshow("tracking_result", captured_image); } if (vis_align) { cv::imshow("sim_warp", aligned_face_image); } if (vis_hog) { cv::imshow("hog", hog_image); } return cv::waitKey(1); } cv::Mat Visualizer::GetVisImage() { return captured_image; }