/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Tadas Baltrusaitis all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// #ifndef __IMAGE_MANIPULATION_HELPERS_h_ #define __IMAGE_MANIPULATION_HELPERS_h_ #include #include namespace Utilities { //=========================================================================== // Converting between color spaces and bit depths //=========================================================================== // Perform the conversion inplace static void ConvertToRGB_8bit(cv::Mat& in_out) { if (in_out.channels() == 3 && in_out.depth() == CV_16U) { in_out = in_out / 256; } else if (in_out.channels() == 4) { if (in_out.depth() == CV_16U) { in_out = in_out / 256; cv::cvtColor(in_out, in_out, CV_BGRA2BGR); } else { cv::cvtColor(in_out, in_out, CV_BGRA2BGR); } } else if (in_out.channels() == 1) { if (in_out.depth() == CV_16U) { in_out = in_out / 256; cv::cvtColor(in_out, in_out, CV_GRAY2BGR); } else { cv::cvtColor(in_out, in_out, CV_GRAY2BGR); } } } static void ConvertToGrayscale_8bit(const cv::Mat& in, cv::Mat& out) { if (in.channels() == 3) { // Make sure it's in a correct format if (in.depth() == CV_16U) { cv::Mat tmp = in / 256; tmp.convertTo(out, CV_8U); cv::cvtColor(out, out, CV_BGR2GRAY); } else { cv::cvtColor(in, out, CV_BGR2GRAY); } } else if (in.channels() == 4) { if (in.depth() == CV_16U) { cv::Mat tmp = in / 256; tmp.convertTo(out, CV_8U); cv::cvtColor(out, out, CV_BGRA2GRAY); } else { cv::cvtColor(in, out, CV_BGRA2GRAY); } } else { if (in.depth() == CV_16U) { cv::Mat tmp = in / 256; tmp.convertTo(out, CV_8U); } else if (in.depth() == CV_8U) { out = in.clone(); } } } } #endif