/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Carnegie Mellon University and University of Cambridge, // all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// // FaceTrackingVid.cpp : Defines the entry point for the console application for tracking faces in videos. // Libraries for landmark detection (includes CLNF and CLM modules) #include "LandmarkCoreIncludes.h" #include "GazeEstimation.h" #include #include // OpenCV includes #include // Video write #include // Video write #include #include #include #include #include // Boost includes #include #include #define INFO_STREAM( stream ) \ std::cout << stream << std::endl #define WARN_STREAM( stream ) \ std::cout << "Warning: " << stream << std::endl #define ERROR_STREAM( stream ) \ std::cout << "Error: " << stream << std::endl static void printErrorAndAbort( const std::string & error ) { std::cout << error << std::endl; abort(); } #define FATAL_STREAM( stream ) \ printErrorAndAbort( std::string( "Fatal error: " ) + stream ) using namespace std; vector get_arguments(int argc, char **argv) { vector arguments; for(int i = 0; i < argc; ++i) { arguments.push_back(string(argv[i])); } return arguments; } int main (int argc, char **argv) { vector arguments = get_arguments(argc, argv); // no arguments: output usage if (arguments.size() == 1) { cout << "For command line arguments see:" << endl; cout << " https://github.com/TadasBaltrusaitis/OpenFace/wiki/Command-line-arguments"; return 0; } LandmarkDetector::FaceModelParameters det_parameters(arguments); // The modules that are being used for tracking LandmarkDetector::CLNF face_model(det_parameters.model_location); // Open a sequence Utilities::SequenceCapture sequence_reader; // A utility for visualizing the results (show just the tracks) Utilities::Visualizer visualizer(true, false, false); // Tracking FPS for visualization Utilities::FpsTracker fps_tracker; fps_tracker.AddFrame(); int sequence_number = 0; while (true) // this is not a for loop as we might also be reading from a webcam { // The sequence reader chooses what to open based on command line arguments provided if (!sequence_reader.Open(arguments)) break; INFO_STREAM("Device or file opened"); cv::Mat captured_image = sequence_reader.GetNextFrame(); INFO_STREAM("Starting tracking"); while (!captured_image.empty()) // this is not a for loop as we might also be reading from a webcam { // Reading the images cv::Mat_ grayscale_image = sequence_reader.GetGrayFrame(); // The actual facial landmark detection / tracking bool detection_success = LandmarkDetector::DetectLandmarksInVideo(grayscale_image, face_model, det_parameters); // Gaze tracking, absolute gaze direction cv::Point3f gazeDirection0(0, 0, -1); cv::Point3f gazeDirection1(0, 0, -1); // If tracking succeeded and we have an eye model, estimate gaze if (detection_success && face_model.eye_model) { GazeAnalysis::EstimateGaze(face_model, gazeDirection0, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, true); GazeAnalysis::EstimateGaze(face_model, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, false); } // Work out the pose of the head from the tracked model cv::Vec6d pose_estimate = LandmarkDetector::GetPose(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy); // Keeping track of FPS fps_tracker.AddFrame(); // Displaying the tracking visualizations visualizer.SetImage(captured_image, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy); visualizer.SetObservationLandmarks(face_model.detected_landmarks, face_model.detection_certainty, face_model.GetVisibilities()); visualizer.SetObservationPose(pose_estimate, face_model.detection_certainty); visualizer.SetObservationGaze(gazeDirection0, gazeDirection1, LandmarkDetector::CalculateAllEyeLandmarks(face_model), LandmarkDetector::Calculate3DEyeLandmarks(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy), face_model.detection_certainty); visualizer.SetFps(fps_tracker.GetFPS()); // detect key presses (due to pecularities of OpenCV, you can get it when displaying images) char character_press = visualizer.ShowObservation(); // restart the tracker if (character_press == 'r') { face_model.Reset(); } // quit the application else if (character_press == 'q') { return(0); } // Grabbing the next frame in the sequence captured_image = sequence_reader.GetNextFrame(); } // Reset the model, for the next video face_model.Reset(); sequence_number++; } return 0; }