/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of the copyright holders may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors as is and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the copyright holders or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #ifndef OPENCV_CORE_DIRECTX_HPP #define OPENCV_CORE_DIRECTX_HPP #include "mat.hpp" #include "ocl.hpp" #if !defined(__d3d11_h__) struct ID3D11Device; struct ID3D11Texture2D; #endif #if !defined(__d3d10_h__) struct ID3D10Device; struct ID3D10Texture2D; #endif #if !defined(_D3D9_H_) struct IDirect3DDevice9; struct IDirect3DDevice9Ex; struct IDirect3DSurface9; #endif namespace cv { namespace directx { namespace ocl { using namespace cv::ocl; //! @addtogroup core_directx // This section describes OpenCL and DirectX interoperability. // // To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is // supported only on Windows. // // To use OpenCL functionality you should first initialize OpenCL context from DirectX resource. // //! @{ // TODO static functions in the Context class //! @brief Creates OpenCL context from D3D11 device // //! @param pD3D11Device - pointer to D3D11 device //! @return Returns reference to OpenCL Context CV_EXPORTS Context& initializeContextFromD3D11Device(ID3D11Device* pD3D11Device); //! @brief Creates OpenCL context from D3D10 device // //! @param pD3D10Device - pointer to D3D10 device //! @return Returns reference to OpenCL Context CV_EXPORTS Context& initializeContextFromD3D10Device(ID3D10Device* pD3D10Device); //! @brief Creates OpenCL context from Direct3DDevice9Ex device // //! @param pDirect3DDevice9Ex - pointer to Direct3DDevice9Ex device //! @return Returns reference to OpenCL Context CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex); //! @brief Creates OpenCL context from Direct3DDevice9 device // //! @param pDirect3DDevice9 - pointer to Direct3Device9 device //! @return Returns reference to OpenCL Context CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9); //! @} } // namespace cv::directx::ocl //! @addtogroup core_directx //! @{ //! @brief Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then //! input UMat expected to be in BGR format and data will be downsampled and color-converted to NV12. // //! @note Note: Destination texture must be allocated by application. Function does memory copy from src to //! pD3D11Texture2D // //! @param src - source InputArray //! @param pD3D11Texture2D - destination D3D11 texture CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D); //! @brief Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then //! data will be upsampled and color-converted to BGR format. // //! @note Note: Destination matrix will be re-allocated if it has not enough memory to match texture size. //! function does memory copy from pD3D11Texture2D to dst // //! @param pD3D11Texture2D - source D3D11 texture //! @param dst - destination OutputArray CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst); //! @brief Converts InputArray to ID3D10Texture2D // //! @note Note: function does memory copy from src to //! pD3D10Texture2D // //! @param src - source InputArray //! @param pD3D10Texture2D - destination D3D10 texture CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D); //! @brief Converts ID3D10Texture2D to OutputArray // //! @note Note: function does memory copy from pD3D10Texture2D //! to dst // //! @param pD3D10Texture2D - source D3D10 texture //! @param dst - destination OutputArray CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst); //! @brief Converts InputArray to IDirect3DSurface9 // //! @note Note: function does memory copy from src to //! pDirect3DSurface9 // //! @param src - source InputArray //! @param pDirect3DSurface9 - destination D3D10 texture //! @param surfaceSharedHandle - shared handle CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL); //! @brief Converts IDirect3DSurface9 to OutputArray // //! @note Note: function does memory copy from pDirect3DSurface9 //! to dst // //! @param pDirect3DSurface9 - source D3D10 texture //! @param dst - destination OutputArray //! @param surfaceSharedHandle - shared handle CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL); //! @brief Get OpenCV type from DirectX type //! @param iDXGI_FORMAT - enum DXGI_FORMAT for D3D10/D3D11 //! @return OpenCV type or -1 if there is no equivalent CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11 //! @brief Get OpenCV type from DirectX type //! @param iD3DFORMAT - enum D3DTYPE for D3D9 //! @return OpenCV type or -1 if there is no equivalent CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9 //! @} } } // namespace cv::directx #endif // OPENCV_CORE_DIRECTX_HPP