/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Carnegie Mellon University and University of Cambridge, // all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; namespace HeadPoseLive { /// /// Interaction logic for TextEntryWindow.xaml /// public partial class TextEntryWindow : Window { public TextEntryWindow() { InitializeComponent(); this.KeyDown += new KeyEventHandler(TextEntry_KeyDown); } public string ResponseText { get { return ResponseTextBox.Text; } set { ResponseTextBox.Text = value; } } public bool RecordVideo { get { return (bool)RecordVideoCheckBox.IsChecked; } set { RecordVideoCheckBox.IsChecked = value; } } public bool RecordHeadPose { get { return (bool)RecordHeadPoseCheckBox.IsChecked; } set { RecordHeadPoseCheckBox.IsChecked = value; } } private void OKButton_Click(object sender, System.Windows.RoutedEventArgs e) { DialogResult = true; } private void TextEntry_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { DialogResult = true; } } // Do not allow illegal characters like private void ResponseTextBox_TextChanged(object sender, TextChangedEventArgs e) { Regex regex = new Regex("[/:*?<>|\"]"); Regex regex2 = new Regex(@"[\\]"); MatchCollection matches = regex.Matches(ResponseTextBox.Text); MatchCollection matches2 = regex2.Matches(ResponseTextBox.Text); if (matches.Count > 0 || matches2.Count > 0) { for (int i = matches.Count - 1; i >= 0; --i) { // Remove the illegal characters ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches[i].Index) + ResponseTextBox.Text.Substring(matches[i].Index + 1); } //tell the user for (int i = matches2.Count - 1; i >= 0; --i) { // Remove the illegal characters ResponseTextBox.Text = ResponseTextBox.Text.Substring(0, matches2[i].Index) + ResponseTextBox.Text.Substring(matches2[i].Index + 1); } warningLabel.Visibility = System.Windows.Visibility.Visible; ResponseTextBox.SelectionStart = ResponseTextBox.Text.Length; } else { warningLabel.Visibility = System.Windows.Visibility.Collapsed; } } } }