/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2017, Carnegie Mellon University and University of Cambridge, // all rights reserved. // // ACADEMIC OR NON-PROFIT ORGANIZATION NONCOMMERCIAL RESEARCH USE ONLY // // BY USING OR DOWNLOADING THE SOFTWARE, YOU ARE AGREEING TO THE TERMS OF THIS LICENSE AGREEMENT. // IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY NOT USE OR DOWNLOAD THE SOFTWARE. // // License can be found in OpenFace-license.txt // * Any publications arising from the use of this software, including but // not limited to academic journal and conference publications, technical // reports and manuals, must cite at least one of the following works: // // OpenFace: an open source facial behavior analysis toolkit // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency // in IEEE Winter Conference on Applications of Computer Vision, 2016 // // Rendering of Eyes for Eye-Shape Registration and Gaze Estimation // Erroll Wood, Tadas Baltrušaitis, Xucong Zhang, Yusuke Sugano, Peter Robinson, and Andreas Bulling // in IEEE International. Conference on Computer Vision (ICCV), 2015 // // Cross-dataset learning and person-speci?c normalisation for automatic Action Unit detection // Tadas Baltrušaitis, Marwa Mahmoud, and Peter Robinson // in Facial Expression Recognition and Analysis Challenge, // IEEE International Conference on Automatic Face and Gesture Recognition, 2015 // // Constrained Local Neural Fields for robust facial landmark detection in the wild. // Tadas Baltrušaitis, Peter Robinson, and Louis-Philippe Morency. // in IEEE Int. Conference on Computer Vision Workshops, 300 Faces in-the-Wild Challenge, 2013. // /////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using System.Windows; using System.Windows.Threading; using System.Windows.Media.Imaging; // Internal libraries using OpenCVWrappers; using CppInterop.LandmarkDetector; using FaceAnalyser_Interop; using GazeAnalyser_Interop; using FaceDetectorInterop; using UtilitiesOF; using Microsoft.WindowsAPICodePack.Dialogs; using System.Windows.Forms; namespace OpenFaceOffline { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { // Timing for measuring FPS #region High-Resolution Timing static DateTime startTime; static Stopwatch sw = new Stopwatch(); static MainWindow() { startTime = DateTime.Now; sw.Start(); } public static DateTime CurrentTime { get { return startTime + sw.Elapsed; } } #endregion // ----------------------------------------------------------------- // Members // ----------------------------------------------------------------- Thread processing_thread; // Some members for displaying the results private WriteableBitmap latest_img; private WriteableBitmap latest_aligned_face; private WriteableBitmap latest_HOG_descriptor; // Managing the running of the analysis system private volatile bool thread_running; private volatile bool thread_paused = false; // Allows for going forward in time step by step // Useful for visualising things private volatile int skip_frames = 0; FpsTracker processing_fps = new FpsTracker(); // For selecting webcams CameraSelection cam_sec; // For tracking FaceDetector face_detector; FaceModelParameters face_model_params; CLNF landmark_detector; // For face analysis FaceAnalyserManaged face_analyser; GazeAnalyserManaged gaze_analyser; public bool RecordAligned { get; set; } = false; // Aligned face images public bool RecordHOG { get; set; } = false; // HOG features extracted from face images public bool Record2DLandmarks { get; set; } = true; // 2D locations of facial landmarks (in pixels) public bool Record3DLandmarks { get; set; } = true; // 3D locations of facial landmarks (in pixels) public bool RecordModelParameters { get; set; } = true; // Facial shape parameters (rigid and non-rigid geometry) public bool RecordPose { get; set; } = true; // Head pose (position and orientation) public bool RecordAUs { get; set; } = true; // Facial action units public bool RecordGaze { get; set; } = true; // Eye gaze public bool RecordTracked { get; set; } = true; // Recording tracked videos or images // Visualisation options public bool ShowTrackedVideo { get; set; } = true; // Showing the actual tracking public bool ShowAppearance { get; set; } = true; // Showing appeaance features like HOG public bool ShowGeometry { get; set; } = true; // Showing geometry features, pose, gaze, and non-rigid public bool ShowAUs { get; set; } = true; // Showing Facial Action Units int image_output_size = 112; // Where the recording is done (by default in a record directory, from where the application executed) String record_root = "./processed"; // For AU prediction, if videos are long dynamic models should be used public bool DynamicAUModels { get; set; } = true; // Camera calibration parameters public float fx = -1, fy = -1, cx = -1, cy = -1; bool estimate_camera_parameters = true; public MainWindow() { InitializeComponent(); this.DataContext = this; // For WPF data binding // Set the icon Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute); this.Icon = BitmapFrame.Create(iconUri); String root = AppDomain.CurrentDomain.BaseDirectory; face_model_params = new FaceModelParameters(root, false); landmark_detector = new CLNF(face_model_params); gaze_analyser = new GazeAnalyserManaged(); } // ---------------------------------------------------------- // Actual work gets done here // Wrapper for processing multiple sequences private void ProcessSequences(List filenames) { for (int i = 0; i < filenames.Count; ++i) { SequenceReader reader = new SequenceReader(filenames[i], false); ProcessSequence(reader); // Before continuing to next video make sure the user did not stop the processing if (!thread_running) { break; } } } // The main function call for processing sequences private void ProcessSequence(SequenceReader reader) { Thread.CurrentThread.Priority = ThreadPriority.Highest; SetupFeatureExtractionMode(); thread_running = true; face_model_params.optimiseForVideo(); // Setup the visualization Visualizer visualizer_of = new Visualizer(ShowTrackedVideo || RecordTracked, ShowAppearance, ShowAppearance); // Initialize the face analyser face_analyser = new FaceAnalyserManaged(AppDomain.CurrentDomain.BaseDirectory, DynamicAUModels, image_output_size); // Reset the tracker landmark_detector.Reset(); // Loading an image file var frame = new RawImage(reader.GetNextImage()); var gray_frame = new RawImage(reader.GetCurrentFrameGray()); // Setup recording RecorderOpenFaceParameters rec_params = new RecorderOpenFaceParameters(true, reader.IsWebcam(), Record2DLandmarks, Record3DLandmarks, RecordModelParameters, RecordPose, RecordAUs, RecordGaze, RecordHOG, RecordTracked, RecordAligned, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), reader.GetFPS()); RecorderOpenFace recorder = new RecorderOpenFace(reader.GetName(), rec_params, record_root); // For FPS tracking DateTime? startTime = CurrentTime; var lastFrameTime = CurrentTime; // Empty image would indicate that the stream is over while (gray_frame.Width != 0) { if(!thread_running) { break; } double progress = reader.GetProgress(); bool detection_succeeding = landmark_detector.DetectLandmarksInVideo(gray_frame, face_model_params); // The face analysis step (for AUs and eye gaze) face_analyser.AddNextFrame(frame, landmark_detector.CalculateAllLandmarks(), detection_succeeding, false); gaze_analyser.AddNextFrame(landmark_detector, detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy()); // Only the final face will contain the details VisualizeFeatures(frame, visualizer_of, landmark_detector.CalculateAllLandmarks(), detection_succeeding, true, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress); // Record an observation RecordObservation(recorder, visualizer_of.GetVisImage(), detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy()); while (thread_running & thread_paused && skip_frames == 0) { Thread.Sleep(10); } if (skip_frames > 0) skip_frames--; latest_img = null; frame = new RawImage(reader.GetNextImage()); gray_frame = new RawImage(reader.GetCurrentFrameGray()); lastFrameTime = CurrentTime; processing_fps.AddFrame(); } // Finalize the recording and flush to disk recorder.Close(); // Post-process the AU recordings face_analyser.PostProcessOutputFile(recorder.GetCSVFile()); // Close the open video/webcam reader.Close(); EndMode(); } private void ProcessIndividualImages(ImageReader reader) { // Make sure the GUI is setup appropriately SetupFeatureExtractionMode(); // Indicate we will start running the thread thread_running = true; // Setup the parameters optimized for working on individual images rather than sequences face_model_params.optimiseForImages(); // Setup the visualization Visualizer visualizer_of = new Visualizer(ShowTrackedVideo || RecordTracked, ShowAppearance, ShowAppearance); // Initialize the face detector if it has not been initialized yet if (face_detector == null) { face_detector = new FaceDetector(); } // Initialize the face analyser face_analyser = new FaceAnalyserManaged(AppDomain.CurrentDomain.BaseDirectory, DynamicAUModels, image_output_size); // Loading an image file var frame = new RawImage(reader.GetNextImage()); var gray_frame = new RawImage(reader.GetCurrentFrameGray()); // For FPS tracking DateTime? startTime = CurrentTime; var lastFrameTime = CurrentTime; // This will be false when the image is not available while (reader.isOpened()) { if (!thread_running) { break; } // Setup recording RecorderOpenFaceParameters rec_params = new RecorderOpenFaceParameters(false, false, Record2DLandmarks, Record3DLandmarks, RecordModelParameters, RecordPose, RecordAUs, RecordGaze, RecordHOG, RecordTracked, RecordAligned, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), 0); RecorderOpenFace recorder = new RecorderOpenFace(reader.GetName(), rec_params, record_root); // Detect faces here and return bounding boxes List face_detections = new List(); List confidences = new List(); face_detector.DetectFacesHOG(face_detections, gray_frame, confidences); // For visualization double progress = reader.GetProgress(); for (int i = 0; i < face_detections.Count; ++i) { bool detection_succeeding = landmark_detector.DetectFaceLandmarksInImage(gray_frame, face_detections[i], face_model_params); var landmarks = landmark_detector.CalculateAllLandmarks(); // Predict action units var au_preds = face_analyser.PredictStaticAUsAndComputeFeatures(frame, landmarks); // Predic eye gaze gaze_analyser.AddNextFrame(landmark_detector, detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy()); // Only the final face will contain the details VisualizeFeatures(frame, visualizer_of, landmarks, detection_succeeding, i == 0, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress); // Record an observation RecordObservation(recorder, visualizer_of.GetVisImage(), detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy()); } latest_img = null; frame = new RawImage(reader.GetNextImage()); gray_frame = new RawImage(reader.GetCurrentFrameGray()); // Do not cary state accross images landmark_detector.Reset(); face_analyser.Reset(); recorder.Close(); lastFrameTime = CurrentTime; processing_fps.AddFrame(); // TODO how to report errors from the reader here? exceptions? logging? Problem for future versions? } EndMode(); } private void RecordObservation(RecorderOpenFace recorder, RawImage vis_image, bool success, float fx, float fy, float cx, float cy) { double confidence = landmark_detector.GetConfidence(); List pose = new List(); landmark_detector.GetPose(pose, fx, fy, cx, cy); recorder.SetObservationPose(pose); List> landmarks_2D = landmark_detector.CalculateAllLandmarks(); List> landmarks_3D = landmark_detector.Calculate3DLandmarks(fx, fy, cx, cy); List global_params = landmark_detector.GetRigidParams(); List local_params = landmark_detector.GetParams(); recorder.SetObservationLandmarks(landmarks_2D, landmarks_3D, global_params, local_params, confidence, success); var gaze = gaze_analyser.GetGazeCamera(); var gaze_angle = gaze_analyser.GetGazeAngle(); var landmarks_2d_eyes = landmark_detector.CalculateAllEyeLandmarks(); var landmarks_3d_eyes = landmark_detector.CalculateAllEyeLandmarks3D(fx, fy, cx, cy); recorder.SetObservationGaze(gaze.Item1, gaze.Item2, gaze_angle, landmarks_2d_eyes, landmarks_3d_eyes); var au_regs = face_analyser.GetCurrentAUsReg(); var au_classes = face_analyser.GetCurrentAUsClass(); recorder.SetObservationActionUnits(au_regs, au_classes); recorder.SetObservationFaceAlign(face_analyser.GetLatestAlignedFace()); var hog_feature = face_analyser.GetLatestHOGFeature(); recorder.SetObservationHOG(success, hog_feature, face_analyser.GetHOGRows(), face_analyser.GetHOGCols(), face_analyser.GetHOGChannels()); recorder.SetObservationVisualization(vis_image); recorder.WriteObservation(); } private void VisualizeFeatures(RawImage frame, Visualizer visualizer, List> landmarks, bool detection_succeeding, bool new_image, float fx, float fy, float cx, float cy, double progress) { List> lines = null; List> eye_landmarks = null; List> gaze_lines = null; Tuple gaze_angle = new Tuple(0, 0); List pose = new List(); landmark_detector.GetPose(pose, fx, fy, cx, cy); List non_rigid_params = landmark_detector.GetNonRigidParams(); double confidence = landmark_detector.GetConfidence(); if (confidence < 0) confidence = 0; else if (confidence > 1) confidence = 1; double scale = 0; // Helps with recording and showing the visualizations if(new_image) { visualizer.SetImage(frame, fx, fy, cx, cy); } visualizer.SetObservationHOG(face_analyser.GetLatestHOGFeature(), face_analyser.GetHOGRows(), face_analyser.GetHOGCols()); visualizer.SetObservationLandmarks(landmarks, confidence); // Set confidence to high to make sure we always visualize visualizer.SetObservationPose(pose, confidence); visualizer.SetObservationGaze(gaze_analyser.GetGazeCamera().Item1, gaze_analyser.GetGazeCamera().Item2, landmark_detector.CalculateAllEyeLandmarks(), landmark_detector.CalculateAllEyeLandmarks3D(fx, fy, cx, cy), confidence); if (detection_succeeding) { eye_landmarks = landmark_detector.CalculateVisibleEyeLandmarks(); lines = landmark_detector.CalculateBox(fx, fy, cx, cy); scale = landmark_detector.GetRigidParams()[0]; gaze_lines = gaze_analyser.CalculateGazeLines(scale, fx, fy, cx, cy); gaze_angle = gaze_analyser.GetGazeAngle(); } // Visualisation (as a separate function) Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() => { if (ShowAUs) { var au_classes = face_analyser.GetCurrentAUsClass(); var au_regs = face_analyser.GetCurrentAUsReg(); auClassGraph.Update(au_classes); var au_regs_scaled = new Dictionary(); foreach (var au_reg in au_regs) { au_regs_scaled[au_reg.Key] = au_reg.Value / 5.0; if (au_regs_scaled[au_reg.Key] < 0) au_regs_scaled[au_reg.Key] = 0; if (au_regs_scaled[au_reg.Key] > 1) au_regs_scaled[au_reg.Key] = 1; } auRegGraph.Update(au_regs_scaled); } if (ShowGeometry) { int yaw = (int)(pose[4] * 180 / Math.PI + 0.5); int roll = (int)(pose[5] * 180 / Math.PI + 0.5); int pitch = (int)(pose[3] * 180 / Math.PI + 0.5); YawLabel.Content = yaw + "°"; RollLabel.Content = roll + "°"; PitchLabel.Content = pitch + "°"; XPoseLabel.Content = (int)pose[0] + " mm"; YPoseLabel.Content = (int)pose[1] + " mm"; ZPoseLabel.Content = (int)pose[2] + " mm"; nonRigidGraph.Update(non_rigid_params); // Update eye gaze String x_angle = String.Format("{0:F0}°", gaze_angle.Item1 * (180.0 / Math.PI)); String y_angle = String.Format("{0:F0}°", gaze_angle.Item2 * (180.0 / Math.PI)); GazeXLabel.Content = x_angle; GazeYLabel.Content = y_angle; } if (ShowTrackedVideo) { if (latest_img == null) { latest_img = frame.CreateWriteableBitmap(); } frame.UpdateWriteableBitmap(latest_img); video.Source = latest_img; video.Confidence = confidence; video.FPS = processing_fps.GetFPS(); video.Progress = progress; video.FaceScale = scale; if (!detection_succeeding) { video.OverlayLines.Clear(); video.OverlayPoints.Clear(); video.OverlayEyePoints.Clear(); video.GazeLines.Clear(); } else { List landmark_points = new List(); foreach (var p in landmarks) { landmark_points.Add(new Point(p.Item1, p.Item2)); } List eye_landmark_points = new List(); foreach (var p in eye_landmarks) { eye_landmark_points.Add(new Point(p.Item1, p.Item2)); } if (new_image) { video.OverlayLines = lines; video.OverlayPoints = landmark_points; video.OverlayEyePoints = eye_landmark_points; video.GazeLines = gaze_lines; } else { // In case of multiple faces just add them to the existing drawing list video.OverlayLines.AddRange(lines.GetRange(0, lines.Count)); video.OverlayPoints.AddRange(landmark_points.GetRange(0, landmark_points.Count)); video.OverlayEyePoints.AddRange(eye_landmark_points.GetRange(0, eye_landmark_points.Count)); video.GazeLines.AddRange(gaze_lines.GetRange(0, gaze_lines.Count)); } } } if (ShowAppearance) { RawImage aligned_face = face_analyser.GetLatestAlignedFace(); RawImage hog_face = visualizer.GetHOGVis(); if (latest_aligned_face == null) { latest_aligned_face = aligned_face.CreateWriteableBitmap(); latest_HOG_descriptor = hog_face.CreateWriteableBitmap(); } aligned_face.UpdateWriteableBitmap(latest_aligned_face); hog_face.UpdateWriteableBitmap(latest_HOG_descriptor); AlignedFace.Source = latest_aligned_face; AlignedHOG.Source = latest_HOG_descriptor; } })); } private void StopTracking() { // First complete the running of the thread if (processing_thread != null) { // Tell the other thread to finish thread_running = false; processing_thread.Join(); } } // ---------------------------------------------------------- // Mode handling (image, video) // ---------------------------------------------------------- // Disable GUI components that should not be active during processing private void SetupFeatureExtractionMode() { Dispatcher.Invoke((Action)(() => { SettingsMenu.IsEnabled = false; RecordingMenu.IsEnabled = false; AUSetting.IsEnabled = false; PauseButton.IsEnabled = true; StopButton.IsEnabled = true; NextFiveFramesButton.IsEnabled = false; NextFrameButton.IsEnabled = false; })); } // When the processing is done re-enable the components private void EndMode() { latest_img = null; skip_frames = 0; // Unpause if it's paused if (thread_paused) { Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 0, 200), (Action)(() => { PauseButton_Click(null, null); })); } Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 1, 0), (Action)(() => { SettingsMenu.IsEnabled = true; RecordingMenu.IsEnabled = true; AUSetting.IsEnabled = true; PauseButton.IsEnabled = false; StopButton.IsEnabled = false; NextFiveFramesButton.IsEnabled = false; NextFrameButton.IsEnabled = false; // Clean up the interface itself video.Source = null; auClassGraph.Update(new Dictionary()); auRegGraph.Update(new Dictionary()); YawLabel.Content = "0°"; RollLabel.Content = "0°"; PitchLabel.Content = "0°"; XPoseLabel.Content = "0 mm"; YPoseLabel.Content = "0 mm"; ZPoseLabel.Content = "0 mm"; nonRigidGraph.Update(new List()); GazeXLabel.Content = "0°"; GazeYLabel.Content = "0°"; AlignedFace.Source = null; AlignedHOG.Source = null; })); } // ---------------------------------------------------------- // Opening Videos/Images // ---------------------------------------------------------- // Some utilities for opening images/videos and directories private List openMediaDialog(bool images) { string[] image_files = new string[0]; Dispatcher.Invoke(DispatcherPriority.Render, new TimeSpan(0, 0, 0, 2, 0), (Action)(() => { var d = new Microsoft.Win32.OpenFileDialog(); d.Multiselect = true; if (images) { d.Filter = "Image files|*.jpg;*.jpeg;*.bmp;*.png;*.gif"; } else { d.Filter = "Video files|*.avi;*.wmv;*.mov;*.mpg;*.mpeg;*.mp4"; } if (d.ShowDialog(this) == true) { image_files = d.FileNames; } })); List img_files_list = new List(image_files); return img_files_list; } private string openDirectory() { string to_return = ""; using (var fbd = new FolderBrowserDialog()) { DialogResult result = fbd.ShowDialog(); if (result == System.Windows.Forms.DialogResult.OK) { to_return = fbd.SelectedPath; } else if(!string.IsNullOrWhiteSpace(fbd.SelectedPath)) { string messageBoxText = "Could not open the directory."; string caption = "Invalid directory"; MessageBoxButton button = MessageBoxButton.OK; MessageBoxImage icon = MessageBoxImage.Warning; // Display message box System.Windows.MessageBox.Show(messageBoxText, caption, button, icon); } } return to_return; } private void imageSequenceFileOpenClick(object sender, RoutedEventArgs e) { // First clean up existing tracking StopTracking(); string directory = openDirectory(); if (!string.IsNullOrWhiteSpace(directory)) { SequenceReader reader = new SequenceReader(directory, true); processing_thread = new Thread(() => ProcessSequence(reader)); processing_thread.Name = "Image sequence processing"; processing_thread.Start(); } } private void videoFileOpenClick(object sender, RoutedEventArgs e) { // First clean up existing tracking StopTracking(); var video_files = openMediaDialog(false); processing_thread = new Thread(() => ProcessSequences(video_files)); processing_thread.Name = "Video processing"; processing_thread.Start(); } // Selecting one or more images in a directory private void individualImageFilesOpenClick(object sender, RoutedEventArgs e) { // First clean up existing tracking StopTracking(); var image_files = openMediaDialog(true); ImageReader reader = new ImageReader(image_files); processing_thread = new Thread(() => ProcessIndividualImages(reader)); processing_thread.Start(); } // Selecting a directory containing images private void individualImageDirectoryOpenClick(object sender, RoutedEventArgs e) { // First clean up existing tracking StopTracking(); string directory = openDirectory(); if(!string.IsNullOrWhiteSpace(directory)) { ImageReader reader = new ImageReader(directory); processing_thread = new Thread(() => ProcessIndividualImages(reader)); processing_thread.Start(); } } private void openWebcamClick(object sender, RoutedEventArgs e) { StopTracking(); // If camera selection has already been done, no need to re-populate the list as it is quite slow if (cam_sec == null) { cam_sec = new CameraSelection(); } else { cam_sec = new CameraSelection(cam_sec.cams); cam_sec.Visibility = System.Windows.Visibility.Visible; } // Set the icon Uri iconUri = new Uri("logo1.ico", UriKind.RelativeOrAbsolute); cam_sec.Icon = BitmapFrame.Create(iconUri); if (!cam_sec.no_cameras_found) cam_sec.ShowDialog(); if (cam_sec.camera_selected) { int cam_id = cam_sec.selected_camera.Item1; int width = cam_sec.selected_camera.Item2; int height = cam_sec.selected_camera.Item3; SequenceReader reader = new SequenceReader(cam_id, width, height); processing_thread = new Thread(() => ProcessSequence(reader)); processing_thread.Name = "Webcam processing"; processing_thread.Start(); } } // -------------------------------------------------------- // Button handling // -------------------------------------------------------- // Cleanup stuff when closing the window private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { if (processing_thread != null) { // Stop capture and tracking thread_running = false; processing_thread.Join(); } face_analyser.Dispose(); } // Stopping the tracking private void StopButton_Click(object sender, RoutedEventArgs e) { if (processing_thread != null) { // Stop capture and tracking thread_paused = false; thread_running = false; // Let the processing thread finish processing_thread.Join(); // Clean up the interface EndMode(); } } private void PauseButton_Click(object sender, RoutedEventArgs e) { if (processing_thread != null) { // Stop capture and tracking thread_paused = !thread_paused; NextFrameButton.IsEnabled = thread_paused; NextFiveFramesButton.IsEnabled = thread_paused; if (thread_paused) { PauseButton.Content = "Resume"; } else { PauseButton.Content = "Pause"; } } } private void SkipButton_Click(object sender, RoutedEventArgs e) { if (sender.Equals(NextFrameButton)) { skip_frames += 1; } else if (sender.Equals(NextFiveFramesButton)) { skip_frames += 5; } } private void VisualisationChange(object sender, RoutedEventArgs e) { // Collapsing or restoring the windows here if (!ShowTrackedVideo) { VideoBorder.Visibility = System.Windows.Visibility.Collapsed; MainGrid.ColumnDefinitions[0].Width = new GridLength(0, GridUnitType.Star); } else { VideoBorder.Visibility = System.Windows.Visibility.Visible; MainGrid.ColumnDefinitions[0].Width = new GridLength(2.1, GridUnitType.Star); } if (!ShowAppearance) { AppearanceBorder.Visibility = System.Windows.Visibility.Collapsed; MainGrid.ColumnDefinitions[1].Width = new GridLength(0, GridUnitType.Star); } else { AppearanceBorder.Visibility = System.Windows.Visibility.Visible; MainGrid.ColumnDefinitions[1].Width = new GridLength(0.8, GridUnitType.Star); } // Collapsing or restoring the windows here if (!ShowGeometry) { GeometryBorder.Visibility = System.Windows.Visibility.Collapsed; MainGrid.ColumnDefinitions[2].Width = new GridLength(0, GridUnitType.Star); } else { GeometryBorder.Visibility = System.Windows.Visibility.Visible; MainGrid.ColumnDefinitions[2].Width = new GridLength(1.0, GridUnitType.Star); } // Collapsing or restoring the windows here if (!ShowAUs) { ActionUnitBorder.Visibility = System.Windows.Visibility.Collapsed; MainGrid.ColumnDefinitions[3].Width = new GridLength(0, GridUnitType.Star); } else { ActionUnitBorder.Visibility = System.Windows.Visibility.Visible; MainGrid.ColumnDefinitions[3].Width = new GridLength(1.6, GridUnitType.Star); } } private void setOutputImageSize_Click(object sender, RoutedEventArgs e) { NumberEntryWindow number_entry_window = new NumberEntryWindow(image_output_size); number_entry_window.Icon = this.Icon; number_entry_window.WindowStartupLocation = WindowStartupLocation.CenterScreen; if (number_entry_window.ShowDialog() == true) { image_output_size = number_entry_window.OutputInt; } } private void setCameraParameters_Click(object sender, RoutedEventArgs e) { CameraParametersEntry camera_params_entry_window = new CameraParametersEntry(fx, fy, cx, cy); camera_params_entry_window.Icon = this.Icon; camera_params_entry_window.WindowStartupLocation = WindowStartupLocation.CenterScreen; if (camera_params_entry_window.ShowDialog() == true) { fx = camera_params_entry_window.Fx; fy = camera_params_entry_window.Fy; cx = camera_params_entry_window.Cx; cy = camera_params_entry_window.Cy; if(fx == -1 || fy == -1 || cx == -1 || cy == -1) { estimate_camera_parameters = true; } else { estimate_camera_parameters = false; } } } private void OutputLocationItem_Click(object sender, RoutedEventArgs e) { var dlg = new CommonOpenFileDialog(); dlg.Title = "Select output directory"; dlg.IsFolderPicker = true; dlg.AllowNonFileSystemItems = false; dlg.EnsureFileExists = true; dlg.EnsurePathExists = true; dlg.EnsureReadOnly = false; dlg.EnsureValidNames = true; dlg.Multiselect = false; dlg.ShowPlacesList = true; if (dlg.ShowDialog() == CommonFileDialogResult.Ok) { var folder = dlg.FileName; record_root = folder; } } } }