Small fixes for using the new API with c#

This commit is contained in:
Tadas Baltrusaitis 2018-01-24 08:02:04 +00:00
parent 7f9e883fdc
commit d210ccf157

View file

@ -96,10 +96,8 @@ namespace OpenFaceOffline
FpsTracker processing_fps = new FpsTracker();
volatile bool detectionSucceeding = false;
// For tracking
private FaceDetector face_detector;
FaceDetector face_detector;
FaceModelParameters face_model_params;
CLNF clnf_model;
@ -170,6 +168,8 @@ namespace OpenFaceOffline
// The main function call for processing sequences
private void ProcessSequence(SequenceReader reader)
{
Thread.CurrentThread.Priority = ThreadPriority.Highest;
SetupFeatureExtractionMode();
thread_running = true;
@ -201,29 +201,27 @@ namespace OpenFaceOffline
DateTime? startTime = CurrentTime;
var lastFrameTime = CurrentTime;
// This will be false when the image is not available
while (reader.IsOpened())
// Empty image would indicate that the stream is over
while (gray_frame.Width != 0)
{
if(!thread_running)
{
continue;
}
lastFrameTime = CurrentTime;
processing_fps.AddFrame();
double progress = reader.GetProgress();
bool detectionSucceeding = clnf_model.DetectLandmarksInVideo(gray_frame, face_model_params);
bool detection_succeeding = clnf_model.DetectLandmarksInVideo(gray_frame, face_model_params);
// The face analysis step (for AUs and eye gaze)
face_analyser.AddNextFrame(frame, clnf_model.CalculateAllLandmarks(), detectionSucceeding, false);
gaze_analyser.AddNextFrame(clnf_model, detectionSucceeding, fx, fy, cx, cy);
face_analyser.AddNextFrame(frame, clnf_model.CalculateAllLandmarks(), detection_succeeding, false);
gaze_analyser.AddNextFrame(clnf_model, detection_succeeding, fx, fy, cx, cy);
// Only the final face will contain the details
VisualizeFeatures(frame, visualizer_of, clnf_model.CalculateAllLandmarks(), true, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress);
VisualizeFeatures(frame, visualizer_of, clnf_model.CalculateAllLandmarks(), detection_succeeding, true, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress);
// Record an observation
RecordObservation(recorder, visualizer_of.GetVisImage(), detectionSucceeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
RecordObservation(recorder, visualizer_of.GetVisImage(), detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
while (thread_running & thread_paused && skip_frames == 0)
{
@ -233,8 +231,13 @@ namespace OpenFaceOffline
if (skip_frames > 0)
skip_frames--;
latest_img = null;
frame = new RawImage(reader.GetNextImage());
gray_frame = new RawImage(reader.GetCurrentFrameGray());
lastFrameTime = CurrentTime;
processing_fps.AddFrame();
}
// Post-process the AU recordings, TODO
@ -271,6 +274,10 @@ namespace OpenFaceOffline
var frame = new RawImage(reader.GetNextImage());
var gray_frame = new RawImage(reader.GetCurrentFrameGray());
// For FPS tracking
DateTime? startTime = CurrentTime;
var lastFrameTime = CurrentTime;
// This will be false when the image is not available
while (reader.isOpened())
{
@ -297,7 +304,7 @@ namespace OpenFaceOffline
for (int i = 0; i < face_detections.Count; ++i)
{
detectionSucceeding = clnf_model.DetectFaceLandmarksInImage(gray_frame, face_detections[i], face_model_params);
bool detection_succeeding = clnf_model.DetectFaceLandmarksInImage(gray_frame, face_detections[i], face_model_params);
var landmarks = clnf_model.CalculateAllLandmarks();
@ -305,13 +312,13 @@ namespace OpenFaceOffline
var au_preds = face_analyser.PredictStaticAUsAndComputeFeatures(frame, landmarks);
// Predic eye gaze
gaze_analyser.AddNextFrame(clnf_model, detectionSucceeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
gaze_analyser.AddNextFrame(clnf_model, detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
// Only the final face will contain the details
VisualizeFeatures(frame, visualizer_of, landmarks, i == 0, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress);
VisualizeFeatures(frame, visualizer_of, landmarks, detection_succeeding, i == 0, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy(), progress);
// Record an observation
RecordObservation(recorder, visualizer_of.GetVisImage(), detectionSucceeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
RecordObservation(recorder, visualizer_of.GetVisImage(), detection_succeeding, reader.GetFx(), reader.GetFy(), reader.GetCx(), reader.GetCy());
}
@ -325,6 +332,8 @@ namespace OpenFaceOffline
face_analyser.Reset();
recorder.Close();
lastFrameTime = CurrentTime;
processing_fps.AddFrame();
// TODO how to report errors from the reader here? exceptions? logging? Problem for future versions?
}
@ -372,7 +381,8 @@ namespace OpenFaceOffline
}
private void VisualizeFeatures(RawImage frame, Visualizer visualizer, List<Tuple<double, double>> landmarks, bool new_image, float fx, float fy, float cx, float cy, double progress)
private void VisualizeFeatures(RawImage frame, Visualizer visualizer, List<Tuple<double, double>> landmarks, bool detection_succeeding,
bool new_image, float fx, float fy, float cx, float cy, double progress)
{
List<Tuple<Point, Point>> lines = null;
@ -403,7 +413,7 @@ namespace OpenFaceOffline
visualizer.SetObservationPose(pose, confidence);
visualizer.SetObservationGaze(gaze_analyser.GetGazeCamera().Item1, gaze_analyser.GetGazeCamera().Item2, clnf_model.CalculateAllEyeLandmarks(), clnf_model.CalculateAllEyeLandmarks3D(fx, fy, cx, cy), confidence);
if (detectionSucceeding)
if (detection_succeeding)
{
eye_landmarks = clnf_model.CalculateVisibleEyeLandmarks();
@ -476,7 +486,7 @@ namespace OpenFaceOffline
video.Progress = progress;
video.FaceScale = scale;
if (!detectionSucceeding)
if (!detection_succeeding)
{
video.OverlayLines.Clear();
video.OverlayPoints.Clear();