Simplifying the visualizer and using it in FaceLandmarkVid
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4 changed files with 33 additions and 71 deletions
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@ -47,6 +47,8 @@
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#include <opencv2/highgui/highgui.hpp>
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#include <SequenceCapture.h>
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#include <Visualizer.h>
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#include <VisualizationUtils.h>
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// Boost includes
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#include <filesystem.hpp>
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@ -84,65 +86,6 @@ vector<string> get_arguments(int argc, char **argv)
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return arguments;
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}
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// Some globals for tracking timing information for visualisation
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double fps_tracker = -1.0;
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int64 t0 = 0;
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int frame_count = 0;
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// Visualising the results, TODO move to separate
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void visualise_tracking(cv::Mat& captured_image, const LandmarkDetector::CLNF& face_model, const LandmarkDetector::FaceModelParameters& det_parameters, cv::Point3f gazeDirection0, cv::Point3f gazeDirection1, double fx, double fy, double cx, double cy)
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{
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// Drawing the facial landmarks on the face and the bounding box around it if tracking is successful and initialised
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double detection_certainty = face_model.detection_certainty;
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bool detection_success = face_model.detection_success;
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double visualisation_boundary = 0.4;
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// Only draw if the reliability is reasonable, the value is slightly ad-hoc
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if (detection_certainty > visualisation_boundary)
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{
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LandmarkDetector::Draw(captured_image, face_model);
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double vis_certainty = detection_certainty;
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if (vis_certainty > 1)
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vis_certainty = 1;
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// Scale from 0 to 1, to allow to indicated by colour how confident we are in the tracking
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vis_certainty = (vis_certainty - visualisation_boundary) / (1 - visualisation_boundary);
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// A rough heuristic for box around the face width
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int thickness = (int)std::ceil(2.0* ((double)captured_image.cols) / 640.0);
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cv::Vec6d pose_estimate_to_draw = LandmarkDetector::GetPose(face_model, fx, fy, cx, cy);
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// Draw it in reddish if uncertain, blueish if certain
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LandmarkDetector::DrawBox(captured_image, pose_estimate_to_draw, cv::Scalar(vis_certainty*255.0, 0, (1 - vis_certainty) * 255), thickness, fx, fy, cx, cy);
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if (det_parameters.track_gaze && detection_success && face_model.eye_model)
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{
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GazeAnalysis::DrawGaze(captured_image, face_model, gazeDirection0, gazeDirection1, fx, fy, cx, cy);
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}
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}
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// Work out the framerate TODO
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if (frame_count % 10 == 0)
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{
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double t1 = cv::getTickCount();
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fps_tracker = 10.0 / (double(t1 - t0) / cv::getTickFrequency());
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t0 = t1;
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}
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// Write out the framerate on the image before displaying it
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char fpsC[255];
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std::sprintf(fpsC, "%d", (int)fps_tracker);
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string fpsSt("FPS:");
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fpsSt += fpsC;
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cv::putText(captured_image, fpsSt, cv::Point(10, 20), CV_FONT_HERSHEY_SIMPLEX, 0.5, CV_RGB(255, 0, 0), 1, CV_AA);
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frame_count++;
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}
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int main (int argc, char **argv)
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{
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@ -152,11 +95,18 @@ int main (int argc, char **argv)
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det_parameters.track_gaze = true;
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// The modules that are being used for tracking
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LandmarkDetector::CLNF clnf_model(det_parameters.model_location);
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LandmarkDetector::CLNF face_model(det_parameters.model_location);
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// Open a sequence
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Utilities::SequenceCapture sequence_reader;
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// A utility for visualizing the results
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Utilities::Visualizer visualizer(arguments);
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// Tracking FPS for visualization
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Utilities::FpsTracker fps_tracker;
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fps_tracker.AddFrame();
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while (true) // this is not a for loop as we might also be reading from a webcam
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{
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@ -186,23 +136,35 @@ int main (int argc, char **argv)
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cv::Mat_<uchar> grayscale_image = sequence_reader.GetGrayFrame();
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// The actual facial landmark detection / tracking
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bool detection_success = LandmarkDetector::DetectLandmarksInVideo(grayscale_image, clnf_model, det_parameters);
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bool detection_success = LandmarkDetector::DetectLandmarksInVideo(grayscale_image, face_model, det_parameters);
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// Visualising the results
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// Drawing the facial landmarks on the face and the bounding box around it if tracking is successful and initialised
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double detection_certainty = clnf_model.detection_certainty;
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double detection_certainty = face_model.detection_certainty;
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// Gaze tracking, absolute gaze direction
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cv::Point3f gazeDirection0(0, 0, -1);
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cv::Point3f gazeDirection1(0, 0, -1);
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if (det_parameters.track_gaze && detection_success && clnf_model.eye_model)
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if (det_parameters.track_gaze && detection_success && face_model.eye_model)
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{
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GazeAnalysis::EstimateGaze(clnf_model, gazeDirection0, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, true);
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GazeAnalysis::EstimateGaze(clnf_model, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, false);
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GazeAnalysis::EstimateGaze(face_model, gazeDirection0, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, true);
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GazeAnalysis::EstimateGaze(face_model, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy, false);
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}
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visualise_tracking(captured_image, clnf_model, det_parameters, gazeDirection0, gazeDirection1, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy);
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// Work out the pose of the head from the tracked model
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cv::Vec6d pose_estimate = LandmarkDetector::GetPose(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy);
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// Keeping track of FPS
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fps_tracker.AddFrame();
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// Displaying the tracking visualizations
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visualizer.SetImage(captured_image, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy);
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visualizer.SetObservationLandmarks(face_model.detected_landmarks, face_model.detection_certainty, detection_success);
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visualizer.SetObservationPose(pose_estimate, face_model.detection_certainty);
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visualizer.SetObservationGaze(gazeDirection0, gazeDirection1, LandmarkDetector::CalculateAllEyeLandmarks(face_model), LandmarkDetector::Calculate3DEyeLandmarks(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy), face_model.detection_certainty);
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visualizer.SetFps(fps_tracker.GetFPS());
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visualizer.ShowObservation();
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// detect key presses
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char character_press = cv::waitKey(1);
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@ -210,7 +172,7 @@ int main (int argc, char **argv)
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// restart the tracker
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if (character_press == 'r')
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{
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clnf_model.Reset();
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face_model.Reset();
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}
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// quit the application
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else if (character_press == 'q')
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@ -221,7 +183,7 @@ int main (int argc, char **argv)
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}
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// Reset the model, for the next video
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clnf_model.Reset();
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face_model.Reset();
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}
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return 0;
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@ -186,7 +186,7 @@ int main (int argc, char **argv)
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visualizer.SetObservationHOG(hog_descriptor, num_hog_rows, num_hog_cols);
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visualizer.SetObservationLandmarks(face_model.detected_landmarks, face_model.detection_certainty, detection_success);
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visualizer.SetObservationPose(pose_estimate, face_model.detection_certainty);
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visualizer.SetObservationGaze(gazeDirection0, gazeDirection1, gazeAngle, LandmarkDetector::CalculateAllEyeLandmarks(face_model), LandmarkDetector::Calculate3DEyeLandmarks(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy), face_model.detection_certainty);
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visualizer.SetObservationGaze(gazeDirection0, gazeDirection1, LandmarkDetector::CalculateAllEyeLandmarks(face_model), LandmarkDetector::Calculate3DEyeLandmarks(face_model, sequence_reader.fx, sequence_reader.fy, sequence_reader.cx, sequence_reader.cy), face_model.detection_certainty);
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visualizer.SetFps(fps_tracker.GetFPS());
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visualizer.ShowObservation();
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@ -72,7 +72,7 @@ namespace Utilities
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void SetObservationPose(const cv::Vec6d& pose, double confidence);
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// Gaze related observations
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void SetObservationGaze(const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks, const std::vector<cv::Point3d>& eye_landmarks3d, double confidence);
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void SetObservationGaze(const cv::Point3f& gazeDirection0, const cv::Point3f& gazeDirection1, const std::vector<cv::Point2d>& eye_landmarks, const std::vector<cv::Point3d>& eye_landmarks3d, double confidence);
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// Face alignment related observations
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void SetObservationFaceAlign(const cv::Mat& aligned_face);
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@ -157,7 +157,7 @@ void Visualizer::SetObservationPose(const cv::Vec6d& pose, double confidence)
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}
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// Eye gaze infomration drawing, first of eye landmarks then of gaze
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void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1, const cv::Vec2d& gaze_angle, const std::vector<cv::Point2d>& eye_landmarks2d, const std::vector<cv::Point3d>& eye_landmarks3d, double confidence)
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void Visualizer::SetObservationGaze(const cv::Point3f& gaze_direction0, const cv::Point3f& gaze_direction1, const std::vector<cv::Point2d>& eye_landmarks2d, const std::vector<cv::Point3d>& eye_landmarks3d, double confidence)
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{
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if(confidence > visualisation_boundary)
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{
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